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[7779] Sort achievement criteria switch cases.
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2 changed files with 12 additions and 12 deletions
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@ -1246,14 +1246,15 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
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}
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case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
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return progress->counter >= achievementCriteria->reach_skill_level.skillLevel;
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case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
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return progress->counter >= (achievementCriteria->learn_skill_level.skillLevel * 75);
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
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return progress->counter >= 1;
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
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return progress->counter >= achievementCriteria->complete_quest_count.totalQuestCount;
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
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return progress->counter >= achievementCriteria->complete_quests_in_zone.questCount;
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case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
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case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
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return progress->counter >= achievementCriteria->healing_done.count;
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
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return progress->counter >= achievementCriteria->complete_daily_quest.questCount;
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case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
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@ -1268,10 +1269,10 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
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return progress->counter >= achievementCriteria->cast_spell.castCount;
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case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
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return progress->counter >= 1;
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
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return progress->counter >= achievementCriteria->loot_type.lootTypeCount;
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case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
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return progress->counter >= achievementCriteria->own_item.itemCount;
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case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
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return progress->counter >= (achievementCriteria->learn_skill_level.skillLevel * 75);
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case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
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return progress->counter >= achievementCriteria->use_item.itemCount;
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
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@ -1289,11 +1290,12 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
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case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
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case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
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return progress->counter >= achievementCriteria->roll_greed_on_loot.count;
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case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
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return progress->counter >= achievementCriteria->hk_class.count;
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case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
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return progress->counter >= achievementCriteria->hk_race.count;
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case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
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return progress->counter >= achievementCriteria->do_emote.count;
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case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
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case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
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return progress->counter >= achievementCriteria->healing_done.count;
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case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
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return progress->counter >= achievementCriteria->equip_item.count;
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case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
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@ -1308,14 +1310,12 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
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return progress->counter >= achievementCriteria->learn_skillline_spell.spellCount;
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
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return progress->counter >= achievementCriteria->win_duel.duelCount;
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
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return progress->counter >= achievementCriteria->loot_type.lootTypeCount;
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case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
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return progress->counter >= achievementCriteria->learn_skill_line.spellCount;
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case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
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return progress->counter >= achievementCriteria->honorable_kill.killCount;
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case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
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return progress->counter >= achievementCriteria->hk_class.count;
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case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
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return progress->counter >= achievementCriteria->hk_race.count;
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// handle all statistic-only criteria here
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
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