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[11133] Implement template functions for call functor for all Map/MapPersistentState with some map id.
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f4a2a582d9
commit
da1b616312
5 changed files with 76 additions and 7 deletions
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@ -1353,6 +1353,19 @@ bool Creature::HasInvolvedQuest(uint32 quest_id) const
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return false;
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}
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struct CreatureRespawnDeleteWorker
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{
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explicit CreatureRespawnDeleteWorker(uint32 guid) : i_guid(guid) {}
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void operator() (MapPersistentState* state)
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{
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state->SaveCreatureRespawnTime(i_guid, 0);
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}
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uint32 i_guid;
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};
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void Creature::DeleteFromDB()
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{
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if (!m_DBTableGuid)
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@ -1361,9 +1374,7 @@ void Creature::DeleteFromDB()
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return;
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}
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// FIXME: this not safe for another map copies can be
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if (MapPersistentState* save = sMapPersistentStateMgr.GetPersistentState(GetMapId(), GetInstanceId()))
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save->SaveCreatureRespawnTime(m_DBTableGuid, 0);
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sMapPersistentStateMgr.DoForAllStatesWithMapId(GetMapId(), CreatureRespawnDeleteWorker(m_DBTableGuid));
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sObjectMgr.DeleteCreatureData(m_DBTableGuid);
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@ -618,11 +618,28 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map)
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return true;
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}
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struct GameObjectRespawnDeleteWorker
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{
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explicit GameObjectRespawnDeleteWorker(uint32 guid) : i_guid(guid) {}
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void operator() (MapPersistentState* state)
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{
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state->SaveGORespawnTime(i_guid, 0);
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}
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uint32 i_guid;
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};
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void GameObject::DeleteFromDB()
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{
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// FIXME: this can be not safe in case multiply loaded instance copies
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if (MapPersistentState* save = sMapPersistentStateMgr.GetPersistentState(GetMapId(), GetInstanceId()))
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save->SaveGORespawnTime(m_DBTableGuid, 0);
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if (!m_DBTableGuid)
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{
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DEBUG_LOG("Trying to delete not saved gameobject!");
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return;
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}
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sMapPersistentStateMgr.DoForAllStatesWithMapId(GetMapId(), GameObjectRespawnDeleteWorker(m_DBTableGuid));
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sObjectMgr.DeleteGOData(m_DBTableGuid);
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WorldDatabase.PExecuteLog("DELETE FROM gameobject WHERE guid = '%u'", m_DBTableGuid);
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@ -150,6 +150,9 @@ class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton<MapManager, MaNGOS::
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//get list of all maps
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const MapMapType& Maps() const { return i_maps; }
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template<typename Do>
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void DoForAllMapsWithMapId(uint32 mapId, Do& _do);
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private:
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// debugging code, should be deleted some day
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@ -176,6 +179,16 @@ class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton<MapManager, MaNGOS::
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IntervalTimer i_timer;
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};
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template<typename Do>
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inline void MapManager::DoForAllMapsWithMapId(uint32 mapId, Do& _do)
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{
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MapMapType::const_iterator start = i_maps.lower_bound(MapID(mapId,0));
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MapMapType::const_iterator end = i_maps.lower_bound(MapID(mapId+1,0));
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for(MapMapType::const_iterator itr = start; itr != end; ++itr)
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_do(itr->second);
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}
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#define sMapMgr MapManager::Instance()
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#endif
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@ -297,6 +297,9 @@ class MANGOS_DLL_DECL MapPersistentStateManager : public MaNGOS::Singleton<MapPe
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void RemovePersistentState(uint32 mapId, uint32 instanceId);
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template<typename Do>
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void DoForAllStatesWithMapId(uint32 mapId, Do& _do);
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public: // DungeonPersistentState specific
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void CleanupInstances();
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void PackInstances();
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@ -329,5 +332,30 @@ class MANGOS_DLL_DECL MapPersistentStateManager : public MaNGOS::Singleton<MapPe
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DungeonResetScheduler m_Scheduler;
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};
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template<typename Do>
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inline void MapPersistentStateManager::DoForAllStatesWithMapId(uint32 mapId, Do& _do)
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{
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MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
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if (!mapEntry)
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return;
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if (mapEntry->Instanceable())
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{
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for(PersistentStateMap::iterator itr = m_instanceSaveByInstanceId.begin(); itr != m_instanceSaveByInstanceId.end();)
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{
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if (itr->second->GetMapId() == mapId)
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_do((itr++)->second);
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else
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++itr;
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}
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}
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else
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{
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if (MapPersistentState* state = GetPersistentState(mapId, 0))
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_do(state);
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}
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}
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#define sMapPersistentStateMgr MaNGOS::Singleton<MapPersistentStateManager>::Instance()
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#endif
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11132"
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#define REVISION_NR "11133"
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#endif // __REVISION_NR_H__
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