[10972] Implement mass mail gm commands.

* New comamnds mirror related normal sedn commands:
   - send mass items
   - send mass mail
   - send mass money

* Instead player name it expect or numeric racemask or textual race/team name or 'all'.
This commit is contained in:
VladimirMangos 2011-01-06 06:52:39 +03:00
parent f347f4bc00
commit da228b707d
10 changed files with 261 additions and 32 deletions

View file

@ -1755,19 +1755,16 @@ bool ChatHandler::HandleSendMailCommand(char* args)
if (!ExtractPlayerTarget(&args, &target, &target_guid, &target_name))
return false;
char* msgSubject = ExtractQuotedArg(&args);
if (!msgSubject)
return false;
MailDraft draft;
char* msgText = ExtractQuotedArg(&args);
if (!msgText)
// fill draft
if (!HandleSendMailHelper(draft, args))
return false;
// from console show nonexistent sender
MailSender sender(MAIL_NORMAL, m_session ? m_session->GetPlayer()->GetObjectGuid().GetCounter() : 0, MAIL_STATIONERY_GM);
MailDraft(msgSubject, msgText)
.SendMailTo(MailReceiver(target, target_guid),sender);
draft.SendMailTo(MailReceiver(target, target_guid),sender);
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());