[9715] Implement required basic elements for dual spec learn gossips.

Required DB data for real work. This is final part required at core side for support.

Also note that commit include

* generic implementation money cost gossip menu items so let
  implement in DB many money cost gossip operations with _fixed_ cost.
* useful CONDITION_SPELL that let implemtn menu item visible if specific
  spell known/don't known also wide used case for diff gossips.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
insider42 2010-04-10 03:01:39 +04:00 committed by VladimirMangos
parent f1af55f162
commit da253087cb
4 changed files with 41 additions and 3 deletions

View file

@ -12688,8 +12688,20 @@ void Player::OnGossipSelect(WorldObject* pSource, uint32 gossipListId, uint32 me
if (menuId != gossipmenu.GetMenuId())
return;
uint32 gossipOptionId = gossipmenu.GetItem(gossipListId).m_gOptionId;
GossipMenuItem const& menu_item = gossipmenu.GetItem(gossipListId);
uint32 gossipOptionId = menu_item.m_gOptionId;
uint64 guid = pSource->GetGUID();
uint32 moneyTake = menu_item.m_gBoxMoney;
// if this function called and player have money for pay MoneyTake or cheating, proccess both cases
if (moneyTake > 0)
{
if (GetMoney() >= moneyTake)
ModifyMoney(-int32(moneyTake));
else
return; // cheating
}
if (pSource->GetTypeId() == TYPEID_GAMEOBJECT)
{