From dad1b10c5b58d752e07a9cdb5f682ac4457038f7 Mon Sep 17 00:00:00 2001 From: Dramacydal Date: Fri, 31 May 2013 12:40:10 +0100 Subject: [PATCH] [c12626] Fix SMSG_PLAYER_MOVE being broken for players moving on transports --- src/game/Unit.cpp | 2 +- src/shared/revision_nr.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 560c433e9..58f36f66b 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -401,7 +401,7 @@ void MovementInfo::Write(ByteBuffer& data, uint16 opcode) const break; case MSETransportSeat: if (hasTransportData) - data << int32(t_seat); + data << int8(t_seat); break; case MSETransportPositionO: if (hasTransportData) diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 53b91e51f..4a31a50a0 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "12625" + #define REVISION_NR "12626" #endif // __REVISION_NR_H__