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[7875] Calculate mechanic immune mask for aura remove only if really needed.
Signed-off-by: ApoC <apoc@nymfe.net>
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2 changed files with 7 additions and 7 deletions
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@ -3965,12 +3965,6 @@ void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real)
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void Aura::HandleModMechanicImmunity(bool apply, bool /*Real*/)
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{
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uint32 mechanic = 1 << m_modifier.m_miscvalue;
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//immune movement impairment and loss of control
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if(GetId()==42292 || GetId()==59752)
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mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
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// cache values in local vars for prevent access to possible deleted aura data
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SpellEntry const* spellInfo = GetSpellProto();
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uint32 misc = m_modifier.m_miscvalue;
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@ -3978,6 +3972,12 @@ void Aura::HandleModMechanicImmunity(bool apply, bool /*Real*/)
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if(apply && spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
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{
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uint32 mechanic = 1 << m_modifier.m_miscvalue;
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//immune movement impairment and loss of control
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if(GetId()==42292 || GetId()==59752)
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mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
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Unit::AuraMap& Auras = target->GetAuras();
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for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
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{
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7874"
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#define REVISION_NR "7875"
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#endif // __REVISION_NR_H__
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