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[11287] Add dummy effect of spell 62105 and dummy aura effect of 62248
Note: spell 62105 are still considered to be negative, despite explicit exception added in IsPositiveEffect and will unexpectedly put caster in combat. Signed-off-by: NoFantasy <nofantasy@nf.no>
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4 changed files with 21 additions and 1 deletions
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@ -2708,6 +2708,16 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
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target->PlayDirectSound(14972, (Player *)target);
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}
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return;
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case 62248: // Sleeping Sleep
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{
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if (apply)
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target->setFaction(190); // Ambient (neutral)
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else
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target->setFaction(1990); // Ambient (hostile)
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target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE, apply);
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return;
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}
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case 40131:
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case 27978:
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if (apply)
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@ -2141,6 +2141,15 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx)
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m_caster->CastSpell(unitTarget,60934,true,NULL);
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return;
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}
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case 62105: // To'kini's Blowgun
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{
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if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
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return;
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// Sleeping Sleep
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unitTarget->CastSpell(unitTarget, 62248, true);
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return;
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}
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case 64385: // Spinning (from Unusual Compass)
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{
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m_caster->SetFacingTo(frand(0, M_PI_F*2), true);
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@ -639,6 +639,7 @@ bool IsPositiveEffect(uint32 spellId, SpellEffectIndex effIndex)
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return false;
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case 49634: // Sergeant's Flare
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case 54530: // Opening
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case 62105: // To'kini's Blowgun
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return true;
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default:
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break;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11286"
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#define REVISION_NR "11287"
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#endif // __REVISION_NR_H__
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