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[7029] Some work vs aura charges
Move to protected: need use SetAuraCharges, GetAuraCharges, DropAuraCharge Now m_procCharges == 0 if infinite charges, and > 0 for limit Remove not need UpdateAuraCharges() Signed-off-by: DiSlord <dislord@nomail.com>
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6 changed files with 43 additions and 49 deletions
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@ -4354,7 +4354,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
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case 33493:
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{
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// Cast finish spell at last charge
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if (triggeredByAura->m_procCharges > 1)
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if (triggeredByAura->GetAuraCharges() > 1)
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return false;
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target = this;
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@ -4624,7 +4624,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
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case 11129:
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{
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//last charge and crit
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if (triggeredByAura->m_procCharges <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
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if (triggeredByAura->GetAuraCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
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{
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RemoveAurasDueToSpell(28682); //-> remove Combustion auras
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return true; // charge counting (will removed)
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@ -9743,6 +9743,11 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
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procTriggered.push_back( ProcTriggeredData(spellProcEvent, itr->second) );
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}
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// Nothing found
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if (procTriggered.empty())
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return;
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// Handle effects proceed this time
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for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
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{
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@ -9777,7 +9782,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
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Modifier *auraModifier = triggeredByAura->GetModifier();
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SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
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uint32 effIndex = triggeredByAura->GetEffIndex();
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bool useCharges = triggeredByAura->m_procCharges > 0;
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bool useCharges = triggeredByAura->GetAuraCharges() > 0;
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// For players set spell cooldown if need
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uint32 cooldown = 0;
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if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown)
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@ -9840,11 +9845,6 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
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continue;
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break;
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}
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case SPELL_AURA_MOD_STUN:
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// Remove by default, but if charge exist drop it
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if (triggeredByAura->m_procCharges == 0)
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removedSpells.push_back(triggeredByAura->GetId());
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break;
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case SPELL_AURA_MOD_CASTING_SPEED:
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// Skip melee hits or instant cast spells
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if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
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@ -9885,18 +9885,16 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
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AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
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for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
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{
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if(itr->second == i->triggeredByAura)
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// If last charge dropped add spell to remove list
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if(itr->second == i->triggeredByAura && triggeredByAura->DropAuraCharge())
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{
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triggeredByAura->m_procCharges -=1;
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triggeredByAura->UpdateAuraCharges();
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if (triggeredByAura->m_procCharges <= 0)
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removedSpells.push_back(triggeredByAura->GetId());
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removedSpells.push_back(triggeredByAura->GetId());
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break;
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}
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}
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}
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}
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if (removedSpells.size())
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if (!removedSpells.empty())
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{
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// Sort spells and remove dublicates
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removedSpells.sort();
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@ -10618,10 +10616,10 @@ bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
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uint64 caster_guid = triggeredByAura->GetCasterGUID();
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// jumps
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int32 jumps = triggeredByAura->m_procCharges-1;
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int32 jumps = triggeredByAura->GetAuraCharges()-1;
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// current aura expire
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triggeredByAura->m_procCharges = 1; // will removed at next charges decrease
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triggeredByAura->SetAuraCharges(1); // will removed at next charges decrease
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// next target selection
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if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
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