diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp index da7c2bb6a..274a7f94f 100644 --- a/src/game/LootHandler.cpp +++ b/src/game/LootHandler.cpp @@ -256,8 +256,7 @@ void WorldSession::HandleLootReleaseOpcode( WorldPacket & recv_data ) // cheaters can modify lguid to prevent correct apply loot release code and re-loot // use internal stored guid - //uint64 lguid; - //recv_data >> lguid; + recv_data.read_skip(); // guid; if(uint64 lguid = GetPlayer()->GetLootGUID()) DoLootRelease(lguid); diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 5155a3270..b870107c0 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8420" + #define REVISION_NR "8421" #endif // __REVISION_NR_H__