Get rid of monster movement flags, since it's really spline flags.

Thanks to Ralek for research.
This commit is contained in:
tomrus88 2010-02-07 14:53:09 +03:00
parent 4a3081e7d5
commit db547a008a
20 changed files with 206 additions and 182 deletions

View file

@ -71,7 +71,7 @@ template<>
void
ConfusedMovementGenerator<Creature>::_InitSpecific(Creature &creature, bool &is_water_ok, bool &is_land_ok)
{
creature.RemoveMonsterMoveFlag(MONSTER_MOVE_WALK);
creature.RemoveSplineFlag(SPLINEFLAG_WALKMODE);
is_water_ok = creature.canSwim();
is_land_ok = creature.canWalk();
@ -158,7 +158,7 @@ template<>
void ConfusedMovementGenerator<Creature>::Finalize(Creature &unit)
{
unit.clearUnitState(UNIT_STAT_CONFUSED|UNIT_STAT_CONFUSED_MOVE);
unit.AddMonsterMoveFlag(MONSTER_MOVE_WALK);
unit.AddSplineFlag(SPLINEFLAG_WALKMODE);
}
template void ConfusedMovementGenerator<Player>::Initialize(Player &player);