Get rid of monster movement flags, since it's really spline flags.

Thanks to Ralek for research.
This commit is contained in:
tomrus88 2010-02-07 14:53:09 +03:00
parent 4a3081e7d5
commit db547a008a
20 changed files with 206 additions and 182 deletions

View file

@ -267,7 +267,7 @@ void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
if( GetPlayer()->isInCombat() || //...is in combat
GetPlayer()->duel || //...is in Duel
//...is jumping ...is falling
GetPlayer()->m_movementInfo.HasMovementFlag(MovementFlags(MOVEFLAG_JUMPING | MOVEFLAG_FALLING)))
GetPlayer()->m_movementInfo.HasMovementFlag(MovementFlags(MOVEFLAG_FALLING | MOVEFLAG_FALLINGFAR)))
{
WorldPacket data( SMSG_LOGOUT_RESPONSE, (2+4) ) ;
data << (uint8)0xC;