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Get rid of monster movement flags, since it's really spline flags.
Thanks to Ralek for research.
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20 changed files with 206 additions and 182 deletions
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@ -20219,8 +20219,8 @@ void Player::ExitVehicle(Vehicle *vehicle)
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WorldPacket data(MSG_MOVE_TELEPORT_ACK, 30);
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data.append(GetPackGUID());
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data << uint32(0); // counter?
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data << uint32(MOVEFLAG_FLY_UNK1); // fly unk
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data << uint16(0x40); // special flags
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data << uint32(MOVEFLAG_ROOT); // fly unk
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data << uint16(MOVEFLAG2_UNK4); // special flags
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data << uint32(getMSTime()); // time
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data << vehicle->GetPositionX(); // x
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data << vehicle->GetPositionY(); // y
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