Get rid of monster movement flags, since it's really spline flags.

Thanks to Ralek for research.
This commit is contained in:
tomrus88 2010-02-07 14:53:09 +03:00
parent 4a3081e7d5
commit db547a008a
20 changed files with 206 additions and 182 deletions

View file

@ -20219,8 +20219,8 @@ void Player::ExitVehicle(Vehicle *vehicle)
WorldPacket data(MSG_MOVE_TELEPORT_ACK, 30);
data.append(GetPackGUID());
data << uint32(0); // counter?
data << uint32(MOVEFLAG_FLY_UNK1); // fly unk
data << uint16(0x40); // special flags
data << uint32(MOVEFLAG_ROOT); // fly unk
data << uint16(MOVEFLAG2_UNK4); // special flags
data << uint32(getMSTime()); // time
data << vehicle->GetPositionX(); // x
data << vehicle->GetPositionY(); // y