[10362] Implement creature_movement_template

Template can be used for several cases:
* Unique creature that are already spawned in database (requires creature.MovementType=2 like guid based creature_movement)
* Summoned creature that has a pre-defined path (requires creature_template.MovementType=2)

Note that creature_template.MovementType=2 should be used with care, and must not be used for creatures that may be summoned in random locations in world.

Added additional startup checks for existing creature_movement-table

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-08-16 14:38:45 +02:00
parent 4dae2cfe89
commit db7db6382a
8 changed files with 411 additions and 117 deletions

View file

@ -1,6 +1,6 @@
#ifndef __REVISION_SQL_H__
#define __REVISION_SQL_H__
#define REVISION_DB_CHARACTERS "required_10332_02_characters_pet_aura"
#define REVISION_DB_MANGOS "required_10353_02_mangos_command"
#define REVISION_DB_MANGOS "required_10362_01_mangos_creature_movement_template"
#define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version"
#endif // __REVISION_SQL_H__