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[7737] Implement ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE.
Zone dependent achievement criteria required DB support. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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6 changed files with 62 additions and 24 deletions
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@ -78,8 +78,9 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
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switch(criteria->requiredType)
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{
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
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case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
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break;
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default:
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sLog.outErrorDb( "Table `achievement_criteria_data` have data for not supported criteria type (Entry: %u Type: %u), ignore.", criteria->ID, criteria->requiredType);
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@ -861,6 +862,30 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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if(GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID))
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SetCriteriaProgress(achievementCriteria, 1);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
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{
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// miscvalue1=loot_type (note: 0 = LOOT_CORSPE and then it ignored)
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// miscvalue2=count of item loot
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if (!miscvalue1 || !miscvalue2)
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continue;
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if (miscvalue1 != achievementCriteria->loot_type.lootType)
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continue;
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// zone specific
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if(achievementCriteria->loot_type.lootTypeCount==1)
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{
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// those requirements couldn't be found in the dbc
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AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
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if(!data)
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continue;
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if(!data->Meets(GetPlayer(),unit))
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continue;
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}
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SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
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// speedup for non-login case
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if(miscvalue1 && achievementCriteria->own_item.itemID != miscvalue1)
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@ -1142,7 +1167,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
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case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
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case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
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case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
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case ACHIEVEMENT_CRITERIA_TYPE_TOTAL:
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break; // Not implemented yet :(
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@ -1232,6 +1256,8 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
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return progress->counter >= achievementCriteria->cast_spell.castCount;
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case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
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return progress->counter >= 1;
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
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return progress->counter >= achievementCriteria->loot_type.lootTypeCount;
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case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
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return progress->counter >= achievementCriteria->own_item.itemCount;
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case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
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@ -1672,18 +1698,22 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
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switch(criteria->requiredType)
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{
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
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if(!GetCriteriaDataSet(criteria))
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sLog.outErrorDb( "Table `achievement_criteria_data` not have expected data for for criteria (Entry: %u Type: %u).", criteria->ID, criteria->requiredType);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: // need skip generic cases
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if(criteria->do_emote.count && !GetCriteriaDataSet(criteria))
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sLog.outErrorDb( "Table `achievement_criteria_data` not have expected data for for criteria (Entry: %u Type: %u).", criteria->ID, criteria->requiredType);
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if(criteria->do_emote.count==0)
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continue;
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break;
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default: // unexpected case processed in IsValid check
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: // any cases
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: // need skip generic cases
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if(criteria->loot_type.lootTypeCount!=1)
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continue;
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break;
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default: // type not use DB data, ignore
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continue;
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}
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if(!GetCriteriaDataSet(criteria))
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sLog.outErrorDb( "Table `achievement_criteria_data` not have expected data for for criteria (Entry: %u Type: %u).", criteria->ID, criteria->requiredType);
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}
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sLog.outString();
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@ -141,6 +141,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
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player->SendNewItem(newitem, uint32(item->count), false, false, true);
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player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item->itemid, item->count);
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player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item->count);
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}
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else
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player->SendEquipError( msg, NULL, NULL );
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@ -497,6 +498,7 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
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Item * newitem = target->StoreNewItem( dest, item.itemid, true, item.randomPropertyId );
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target->SendNewItem(newitem, uint32(item.count), false, false, true );
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target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count);
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target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, pLoot->loot_type, item.count);
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// mark as looted
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item.count=0;
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@ -55,6 +55,21 @@ enum PermissionTypes
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NONE_PERMISSION = 3
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};
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enum LootType
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{
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LOOT_CORPSE = 1,
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LOOT_PICKPOCKETING = 2,
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LOOT_FISHING = 3,
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LOOT_DISENCHANTING = 4,
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// ignored always by client
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LOOT_SKINNING = 6,
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LOOT_PROSPECTING = 7,
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LOOT_MILLING = 8,
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LOOT_FISHINGHOLE = 20, // unsupported by client, sending LOOT_FISHING instead
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LOOT_INSIGNIA = 21 // unsupported by client, sending LOOT_CORPSE instead
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};
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class Player;
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class LootStore;
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@ -224,8 +239,9 @@ struct Loot
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std::vector<LootItem> items;
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uint32 gold;
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uint8 unlootedCount;
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LootType loot_type; // required for achievement system
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Loot(uint32 _gold = 0) : gold(_gold), unlootedCount(0) {}
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Loot(uint32 _gold = 0) : gold(_gold), unlootedCount(0), loot_type(LOOT_CORPSE) {}
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~Loot() { clear(); }
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// if loot becomes invalid this reference is used to inform the listener
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@ -7320,6 +7320,9 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
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default: break;
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}
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// need know merged fishing/corpse loot type for achievements
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loot->loot_type = loot_type;
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WorldPacket data(SMSG_LOOT_RESPONSE, (9+50)); // we guess size
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data << uint64(guid);
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@ -457,20 +457,7 @@ enum ActivateTaxiReplies
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ERR_TAXINOTSTANDING = 12
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};
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enum LootType
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{
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LOOT_CORPSE = 1,
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LOOT_PICKPOCKETING = 2,
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LOOT_FISHING = 3,
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LOOT_DISENCHANTING = 4,
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// ignored always by client
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LOOT_SKINNING = 6,
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LOOT_PROSPECTING = 7,
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LOOT_MILLING = 8,
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LOOT_FISHINGHOLE = 20, // unsupported by client, sending LOOT_FISHING instead
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LOOT_INSIGNIA = 21 // unsupported by client, sending LOOT_CORPSE instead
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};
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enum MirrorTimerType
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{
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7736"
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#define REVISION_NR "7737"
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#endif // __REVISION_NR_H__
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