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[9576] Implement SCRIPT_COMMAND_CREATE_ITEM to use when no spell exist
Signed-off-by: NoFantasy <nofantasy@nf.no>
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a12fecab0d
commit
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4 changed files with 40 additions and 1 deletions
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@ -3484,6 +3484,28 @@ void Map::ScriptsProcess()
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pSource->PlayDirectSound(step.script->datalong,pTarget);
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break;
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}
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case SCRIPT_COMMAND_CREATE_ITEM:
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{
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if (!target && !source)
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{
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sLog.outError("SCRIPT_COMMAND_CREATE_ITEM call for NULL object.");
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break;
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}
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// only Player
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if ((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER))
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{
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sLog.outError("SCRIPT_COMMAND_CREATE_ITEM call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
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break;
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}
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Player* pReceiver = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source;
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if (Item* pItem = pReceiver->StoreNewItemInInventorySlot(step.script->datalong, step.script->datalong2))
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pReceiver->SendNewItem(pItem, step.script->datalong2, true, false);
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break;
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}
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default:
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sLog.outError("Unknown script command %u called.",step.script->command);
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break;
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@ -4370,6 +4370,22 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename)
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}
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break;
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}
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case SCRIPT_COMMAND_CREATE_ITEM:
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{
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if (!GetItemPrototype(tmp.datalong))
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{
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sLog.outErrorDb("Table `%s` has nonexistent item (entry: %u) in SCRIPT_COMMAND_CREATE_ITEM for script id %u",
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tablename, tmp.datalong, tmp.id);
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continue;
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}
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if (!tmp.datalong2)
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{
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sLog.outErrorDb("Table `%s` SCRIPT_COMMAND_CREATE_ITEM but amount is %u for script id %u",
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tablename, tmp.datalong2, tmp.id);
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continue;
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}
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break;
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}
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}
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if (scripts.find(tmp.id) == scripts.end())
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@ -369,6 +369,7 @@ enum RealmZone
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#define SCRIPT_COMMAND_REMOVE_AURA 14 // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id
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#define SCRIPT_COMMAND_CAST_SPELL 15 // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
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#define SCRIPT_COMMAND_PLAY_SOUND 16 // source = any object, target=any/player, datalong (sound_id), datalong2 (bitmask: 0/1=anyone/target, 0/2=with distance dependent, so 1|2 = 3 is target with distance dependent)
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#define SCRIPT_COMMAND_CREATE_ITEM 17 // source or target must be player, datalong = item entry, datalong2 = amount
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/// Storage class for commands issued for delayed execution
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struct CliCommandHolder
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9575"
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#define REVISION_NR "9576"
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#endif // __REVISION_NR_H__
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