[8949] Implement proper support spell auras with maxstack > 1 and charges > 0.

* Like auras expected to be proccessed in spell proc event code (not lost charge at use in spellmods code).
  Exist examples for like spells that affect value in spellmods but have different expire requirements.
* Propertly work with stacked auras in spell proc event code
  - remove only one auras from stack
  - in case charges exist in same time not touch charges but return expire
    (all really used auars with maxstack>1 and charges have 1 in one from this values)
This commit is contained in:
VladimirMangos 2009-12-08 21:59:03 +03:00
parent c6bf3a2cdc
commit dbd3177121
4 changed files with 59 additions and 48 deletions

View file

@ -1418,7 +1418,10 @@ void Aura::HandleAddModifier(bool apply, bool Real)
mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
mod->mask2= (uint64)ptr[2];
mod->charges = m_procCharges;
// prevent expire spell mods with (charges > 0 && m_stackAmount > 1)
// all this spell expected expire not at use but at spell proc event check
mod->charges = m_spellProto->StackAmount > 1 ? 0 : m_procCharges;
m_spellmod = mod;
}
@ -2236,6 +2239,9 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
// AT APPLY
if(apply)
{
switch(m_spellProto->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
switch(GetId())
{
case 1515: // Tame beast
@ -2277,9 +2283,7 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
((Player*)m_target)->RemoveAmmo(); // not use ammo and not allow use
return;
}
switch(m_spellProto->SpellFamilyName)
{
break;
case SPELLFAMILY_WARRIOR:
// Overpower
if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004))
@ -2317,7 +2321,7 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
break;
case SPELLFAMILY_SHAMAN:
// Earth Shield
if ((GetSpellProto()->SpellFamilyFlags & UI64LIT(0x40000000000)))
else if ((GetSpellProto()->SpellFamilyFlags & UI64LIT(0x40000000000)))
{
// prevent double apply bonuses
if(m_target->GetTypeId() != TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())

View file

@ -268,6 +268,13 @@ class MANGOS_DLL_SPEC Aura
{
if (m_procCharges == 0)
return false;
// exist spells that have maxStack > 1 and m_procCharges > 0 (==1 in fact)
// all like stacks have 1 value in one from this fields
// so return true for allow remove one aura from stacks as expired
if (GetStackAmount() > 1)
return true;
m_procCharges--;
SendAuraUpdate(false);
return m_procCharges == 0;

View file

@ -6471,7 +6471,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()];
CastSpell(this, spell, true, castItem, triggeredByAura);
if ((*itr)->DropAuraCharge())
RemoveAurasDueToSpell((*itr)->GetId());
RemoveSingleSpellAurasFromStack((*itr)->GetId());
return true;
}
}
@ -6573,7 +6573,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
}
CastSpell(target, spell, true, castItem, triggeredByAura);
if ((*itr)->DropAuraCharge())
RemoveAurasDueToSpell((*itr)->GetId());
RemoveSingleSpellAurasFromStack((*itr)->GetId());
return true;
}
}
@ -12039,7 +12039,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
removedSpells.unique();
// Remove auras from removedAuras
for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();++i)
RemoveAurasDueToSpell(*i);
RemoveSingleSpellAurasFromStack(*i);
}
}

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8948"
#define REVISION_NR "8949"
#endif // __REVISION_NR_H__