From dbeba5b0b7ee4caaed02e30de574c471c7976f02 Mon Sep 17 00:00:00 2001 From: Anubisss Date: Sun, 10 Jan 2010 20:25:29 +0300 Subject: [PATCH] [9141] Prevent memory lost at pet declined names loading. Signed-off-by: VladimirMangos --- src/game/Pet.cpp | 4 ++-- src/shared/revision_nr.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp index a264c312a..15c175033 100644 --- a/src/game/Pet.cpp +++ b/src/game/Pet.cpp @@ -325,9 +325,9 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool m_declinedname = new DeclinedName; Field *fields2 = result->Fetch(); for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) - { m_declinedname->name[i] = fields2[i].GetCppString(); - } + + delete result; } } diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index c976c30a3..37ea04692 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "9140" + #define REVISION_NR "9141" #endif // __REVISION_NR_H__