From dc05b4cad8152540ac1beef1eca75660ad3896ea Mon Sep 17 00:00:00 2001 From: DiSlord Date: Wed, 28 Jan 2009 21:30:31 +0300 Subject: [PATCH] Fixed crash in Get...Object call Signed-off-by: DiSlord --- src/game/ObjectAccessor.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp index 3ae24e1d8..2fdde088c 100644 --- a/src/game/ObjectAccessor.cpp +++ b/src/game/ObjectAccessor.cpp @@ -174,7 +174,7 @@ ObjectAccessor::GetCorpse(WorldObject const &u, uint64 guid) if(!ret) return NULL; if(ret->GetMapId() != u.GetMapId()) - ret = NULL; + return NULL; if(ret->GetInstanceId() != u.GetInstanceId()) return NULL; return ret; @@ -224,7 +224,7 @@ ObjectAccessor::GetGameObject(WorldObject const &u, uint64 guid) if(!ret) return NULL; if(ret->GetMapId() != u.GetMapId()) - ret = NULL; + return NULL; if(ret->GetInstanceId() != u.GetInstanceId()) return NULL; return ret; @@ -237,7 +237,7 @@ ObjectAccessor::GetDynamicObject(WorldObject const &u, uint64 guid) if(!ret) return NULL; if(ret->GetMapId() != u.GetMapId()) - ret = NULL; + return NULL; if(ret->GetInstanceId() != u.GetInstanceId()) return NULL; return ret;