[7040] Move achievment rewards dat to new DB table. Implement sending item rewards by mail.

Support localization string fields for new table.
Move achievments related code and data from ObjectMgr to new AcievmentGlobalMgr.
This commit is contained in:
VladimirMangos 2009-01-06 16:18:06 +03:00
parent 7bae367084
commit dc19fc4ca3
9 changed files with 455 additions and 167 deletions

View file

@ -27,8 +27,13 @@
#include "GameEvent.h"
#include "World.h"
#include "SpellMgr.h"
#include "ProgressBar.h"
const CriteriaCastSpellRequirement AchievementMgr::criteriaCastSpellRequirements[CRITERIA_CAST_SPELL_REQ_COUNT] =
#include "Policies/SingletonImp.h"
INSTANTIATE_SINGLETON_1(AchievementGlobalMgr);
const CriteriaCastSpellRequirement AchievementGlobalMgr::m_criteriaCastSpellRequirements[CRITERIA_CAST_SPELL_REQ_COUNT] =
{
{5272, 3057, 0, 0},
{5273, 2784, 0, 0},
@ -76,68 +81,6 @@ const CriteriaCastSpellRequirement AchievementMgr::criteriaCastSpellRequirements
{6320, 0, CLASS_PALADIN, RACE_DRAENEI},
{6321, 0, CLASS_HUNTER, RACE_DWARF},
{6662, 31261, 0, 0}
};
const AchievementReward AchievementMgr::achievementRewards[ACHIEVEMENT_REWARD_COUNT] =
{
// achievementId, horde titleid, alliance titleid, itemid
{45, 0, 0, 43348},
{46, 78, 78, 0},
{230, 72, 72, 0},
{456, 139, 139, 0},
{614, 0, 0, 44223},
{619, 0, 0, 44224},
{714, 47, 47, 0},
{762, 130, 130, 0},
{870, 127, 126, 0},
{871, 144, 144, 0},
{876, 0, 0, 43349},
{907, 48, 48, 0},
{913, 74, 74, 0},
{942, 79, 79, 0},
{943, 79, 79, 0},
{945, 131, 131, 0},
{948, 130, 130, 0},
{953, 132, 132, 0},
{978, 81, 81, 0},
{1015, 77, 77, 0},
{1021, 0, 0, 40643},
{1038, 75, 75, 0},
{1039, 76, 76, 0},
{1163, 128, 128, 0},
{1174, 82, 82, 0},
{1175, 72, 72, 0},
{1250, 0, 0, 40653},
{1400, 120, 120, 0},
{1402, 122, 122, 0},
{1516, 83, 83, 0},
{1563, 84, 84, 0},
{1656, 124, 124, 0},
{1657, 124, 124, 0},
{1658, 129, 129, 0},
{1681, 125, 125, 43300},
{1682, 125, 125, 43300},
{1683, 133, 133, 0},
{1684, 133, 133, 0},
{1691, 134, 134, 0},
{1692, 134, 134, 0},
{1693, 135, 135, 0},
{1707, 135, 135, 0},
{1784, 84, 84, 0},
{1793, 137, 137, 0},
{1956, 0, 0, 43824},
{2051, 140, 140, 0},
{2054, 121, 121, 0},
{2096, 0, 0, 44430},
{2136, 0, 0, 0},// <- TODO: find item for spell 59961
{2137, 0, 0, 0},// <- TODO: find item for spell 60021
{2138, 0, 0, 0},// <- TODO: find item for spell 59976
{2143, 0, 0, 44178},
{2144, 0, 0, 0},// <- TODO: find item for spell 60024
{2145, 0, 0, 0},// <- TODO: find item for spell 60024
{2186, 141, 141, 0},
{2187, 142, 142, 0},
{2188, 143, 143, 0}
};
AchievementMgr::AchievementMgr(Player *player)
@ -364,7 +307,7 @@ void AchievementMgr::CheckAllAchievementCriteria()
void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, Unit *unit, uint32 time)
{
sLog.outDetail("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type, miscvalue1, miscvalue2, time);
AchievementCriteriaEntryList const& achievementCriteriaList = objmgr.GetAchievementCriteriaByType(type);
AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type);
for(AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
{
AchievementCriteriaEntry const *achievementCriteria = (*i);
@ -523,19 +466,9 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
{
if (!miscvalue1 || miscvalue1 != achievementCriteria->cast_spell.spellID)
continue;
// those requirements couldn't be found in the dbc
const CriteriaCastSpellRequirement *requirement = NULL;
for (uint32 i=0; i<CRITERIA_CAST_SPELL_REQ_COUNT; i++)
{
if (criteriaCastSpellRequirements[i].achievementCriteriaId == achievementCriteria->ID)
{
requirement = &criteriaCastSpellRequirements[i];
break;
}
}
if (requirement)
if (CriteriaCastSpellRequirement const* requirement = AchievementGlobalMgr::GetCriteriaCastSpellRequirement(achievementCriteria))
{
if (!unit)
continue;
@ -549,6 +482,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (requirement->playerClass && (unit->GetTypeId() != TYPEID_PLAYER || unit->getClass()!=requirement->playerClass))
continue;
}
SetCriteriaProgress(achievementCriteria, 1, true);
break;
}
@ -653,7 +587,7 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
{
// someone on this realm has already completed that achievement
if(objmgr.allCompletedAchievements.find(achievement->ID)!=objmgr.allCompletedAchievements.end())
if(achievementmgr.IsRealmCompleted(achievement))
return false;
}
@ -838,55 +772,58 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
// don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement
// TODO: where do set this instead?
if(!(achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
objmgr.allCompletedAchievements.insert(achievement->ID);
achievementmgr.SetRealmCompleted(achievement);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT);
// reward items and titles
// TODO: rewards should be send by mail
AchievementReward const* reward = NULL;
for (uint32 i=0; i<ACHIEVEMENT_REWARD_COUNT; i++)
{
if (achievementRewards[i].achievementId == achievement->ID)
{
reward = &achievementRewards[i];
break;
}
}
// reward items and titles if any
AchievementReward const* reward = achievementmgr.GetAchievementReward(achievement);
if (reward)
// no rewards
if(!reward)
return;
// titles
if(uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE?0:1])
{
uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE?0:1];
if(CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
GetPlayer()->SetTitle(titleEntry);
}
if (reward->itemId)
// mail
if(reward->sender)
{
Item* item = reward->itemId ? Item::CreateItem(reward->itemId,1,GetPlayer ()) : NULL;
MailItemsInfo mi;
if(item)
{
ItemPrototype const *pProto = objmgr.GetItemPrototype( reward->itemId );
// save new item before send
item->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
if(!pProto)
// item
mi.AddItem(item->GetGUIDLow(), item->GetEntry(), item);
}
int loc_idx = GetPlayer()->GetSession()->GetSessionDbLocaleIndex();
// subject and text
std::string subject = reward->subject;
std::string text = reward->text;
if ( loc_idx >= 0 )
{
if(AchievementRewardLocale const* loc = achievementmgr.GetAchievementRewardLocale(achievement))
{
GetPlayer()->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
ItemPosCountVec dest;
uint32 no_space = 0;
uint8 msg = GetPlayer()->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, reward->itemId, 1, &no_space );
if( msg != EQUIP_ERR_OK )
{
GetPlayer()->SendEquipError( msg, NULL, NULL );
return;
}
Item* pItem = GetPlayer()->StoreNewItem( dest, reward->itemId, true);
if(!pItem)
{
GetPlayer()->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
if (loc->subject.size() > size_t(loc_idx) && !loc->subject[loc_idx].empty())
subject = loc->subject[loc_idx];
if (loc->text.size() > size_t(loc_idx) && !loc->text[loc_idx].empty())
text = loc->text[loc_idx];
}
}
uint32 itemTextId = objmgr.CreateItemText( text );
WorldSession::SendMailTo(GetPlayer(), MAIL_CREATURE, MAIL_STATIONERY_NORMAL, reward->sender, GetPlayer()->GetGUIDLow(), subject, itemTextId , &mi, 0, 0, MAIL_CHECK_MASK_NONE);
}
}
@ -932,3 +869,217 @@ void AchievementMgr::BuildAllDataPacket(WorldPacket *data)
*data << int32(-1);
}
//==========================================================
AchievementCriteriaEntryList const& AchievementGlobalMgr::GetAchievementCriteriaByType(AchievementCriteriaTypes type)
{
return m_AchievementCriteriasByType[type];
}
void AchievementGlobalMgr::LoadAchievementCriteriaList()
{
for (uint32 entryId = 0; entryId<sAchievementCriteriaStore.GetNumRows(); entryId++)
{
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
if(!criteria)
continue;
m_AchievementCriteriasByType[criteria->requiredType].push_back(criteria);
}
}
void AchievementGlobalMgr::LoadCompletedAchievements()
{
QueryResult *result = CharacterDatabase.Query("SELECT achievement FROM character_achievement GROUP BY achievement");
if(!result)
return;
do
{
Field *fields = result->Fetch();
m_allCompletedAchievements.insert(fields[0].GetUInt32());
} while(result->NextRow());
delete result;
}
void AchievementGlobalMgr::LoadRewards()
{
m_achievementRewards.clear(); // need for reload case
// 0 1 2 3 4 5 6
QueryResult *result = WorldDatabase.Query("SELECT entry, title_A, title_H, item, sender, subject, text FROM achievement_reward");
if(!result)
{
barGoLink bar(1);
bar.step();
sLog.outString("");
sLog.outString(">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
return;
}
barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 entry = fields[0].GetUInt32();
if (!sAchievementStore.LookupEntry(entry))
{
sLog.outErrorDb( "Table `achievement_reward` has wrong achievement (Entry: %u), ignore", entry);
continue;
}
AchievementReward reward;
reward.titleId[0] = fields[1].GetUInt32();
reward.titleId[1] = fields[2].GetUInt32();
reward.itemId = fields[3].GetUInt32();
reward.sender = fields[4].GetUInt32();
reward.subject = fields[5].GetCppString();
reward.text = fields[6].GetCppString();
if ((reward.titleId[0]==0)!=(reward.titleId[1]==0))
sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has title (A: %u H: %u) only for one from teams.", entry, reward.titleId[0], reward.titleId[1]);
// must be title or mail at least
if (!reward.titleId[0] && !reward.titleId[1] && !reward.sender)
{
sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) not have title or item reward data, ignore.", entry);
continue;
}
if (reward.titleId[0])
{
CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[0]);
if (!titleEntry)
{
sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry, reward.titleId[0]);
reward.titleId[0] = 0;
}
}
if (reward.titleId[1])
{
CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[1]);
if (!titleEntry)
{
sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry, reward.titleId[1]);
reward.titleId[1] = 0;
}
}
//check mail data before item for report including wrong item case
if (reward.sender)
{
if (!objmgr.GetCreatureTemplate(reward.sender))
{
sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid creature entry %u as sender, mail reward skipped.", entry, reward.sender);
reward.sender = 0;
}
}
else
{
if (reward.itemId)
sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have item reward, item will not rewarded", entry);
if (!reward.subject.empty())
sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have mail subject.", entry);
if (!reward.text.empty())
sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have mail text.", entry);
}
if (reward.itemId)
{
if (!objmgr.GetItemPrototype(reward.itemId))
{
sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid item id %u, reward mail will be without item.", entry, reward.itemId);
reward.itemId = 0;
}
}
m_achievementRewards[entry] = reward;
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u achievement reward locale strings", m_achievementRewardLocales.size() );
}
void AchievementGlobalMgr::LoadRewardLocales()
{
m_achievementRewardLocales.clear(); // need for reload case
QueryResult *result = WorldDatabase.Query("SELECT entry,subject_loc1,text_loc1,subject_loc2,text_loc2,subject_loc3,text_loc3,subject_loc4,text_loc4,subject_loc5,text_loc5,subject_loc6,text_loc6,subject_loc7,text_loc7,subject_loc8,text_loc8 FROM locales_achievement_reward");
if(!result)
{
barGoLink bar(1);
bar.step();
sLog.outString("");
sLog.outString(">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty.");
return;
}
barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 entry = fields[0].GetUInt32();
if(m_achievementRewards.find(entry)==m_achievementRewards.end())
{
sLog.outErrorDb( "Table `locales_achievement_reward` (Entry: %u) has locale strings for not existed achievement reward .", entry);
continue;
}
AchievementRewardLocale& data = m_achievementRewardLocales[entry];
for(int i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[1+2*(i-1)].GetCppString();
if(!str.empty())
{
int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if(data.subject.size() <= idx)
data.subject.resize(idx+1);
data.subject[idx] = str;
}
}
str = fields[1+2*(i-1)+1].GetCppString();
if(!str.empty())
{
int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if(data.text.size() <= idx)
data.text.resize(idx+1);
data.text[idx] = str;
}
}
}
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u achievement reward locale strings", m_achievementRewardLocales.size() );
}