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[9721] Updated high guids. Renamed few files. Added some comments.
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parent
8f18a0d920
commit
dc1bb13c72
12 changed files with 63 additions and 55 deletions
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@ -25,7 +25,7 @@
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Bag::Bag( ): Item()
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{
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m_objectType |= TYPEMASK_CONTAINER;
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m_objectType |= (TYPEMASK_ITEM | TYPEMASK_CONTAINER);
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m_objectTypeId = TYPEID_CONTAINER;
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m_valuesCount = CONTAINER_END;
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@ -32,7 +32,7 @@
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#include "BattleGroundDS.h"
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#include "BattleGroundRV.h"
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#include "BattleGroundIC.h"
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#include "BattleGroundABG.h"
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#include "BattleGroundRB.h"
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#include "MapManager.h"
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#include "Map.h"
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#include "MapInstanced.h"
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@ -1528,7 +1528,7 @@ BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeI
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bg = new BattleGroundIC(*(BattleGroundIC*)bg_template);
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break;
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case BATTLEGROUND_RB:
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bg = new BattleGroundABG(*(BattleGroundABG*)bg_template);
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bg = new BattleGroundRB(*(BattleGroundRB*)bg_template);
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break;
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default:
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//error, but it is handled few lines above
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@ -1571,7 +1571,7 @@ uint32 BattleGroundMgr::CreateBattleGround(BattleGroundTypeId bgTypeId, bool IsA
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case BATTLEGROUND_DS: bg = new BattleGroundDS; break;
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case BATTLEGROUND_RV: bg = new BattleGroundRV; break;
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case BATTLEGROUND_IC: bg = new BattleGroundIC; break;
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case BATTLEGROUND_RB: bg = new BattleGroundABG; break;
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case BATTLEGROUND_RB: bg = new BattleGroundRB; break;
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default:bg = new BattleGround; break; // placeholder for non implemented BG
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}
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@ -1643,19 +1643,26 @@ void BattleGroundMgr::CreateInitialBattleGrounds()
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MaxPlayersPerTeam = fields[2].GetUInt32();
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MinLvl = fields[3].GetUInt32();
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MaxLvl = fields[4].GetUInt32();
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//check values from DB
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if (MaxPlayersPerTeam == 0 || MinPlayersPerTeam == 0 || MinPlayersPerTeam > MaxPlayersPerTeam)
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if (MaxPlayersPerTeam == 0 || MinPlayersPerTeam == 0)
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{
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MinPlayersPerTeam = 0; // by default now expected strong full bg requirement
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MaxPlayersPerTeam = 40;
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sLog.outErrorDb("Table `battleground_template` for id %u have wrong min/max players per team settings. BG not created.", bgTypeID);
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continue;
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}
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if (MinLvl == 0 || MaxLvl == 0 || MinLvl > MaxLvl)
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if (MinPlayersPerTeam > MaxPlayersPerTeam)
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MinPlayersPerTeam = MaxPlayersPerTeam;
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if (MinLvl == 0 || MaxLvl == 0)
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{
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// TODO: fix me
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MinLvl = 0;//bl->minlvl;
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MaxLvl = 80;//bl->maxlvl;
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sLog.outErrorDb("Table `battleground_template` for id %u have wrong min/max level settings. BG not created.", bgTypeID);
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continue;
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}
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if (MinLvl > MaxLvl)
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MinLvl = MaxLvl;
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start1 = fields[5].GetUInt32();
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start = sWorldSafeLocsStore.LookupEntry(start1);
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@ -18,10 +18,10 @@
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#include "Player.h"
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#include "BattleGround.h"
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#include "BattleGroundABG.h"
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#include "BattleGroundRB.h"
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#include "Language.h"
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BattleGroundABG::BattleGroundABG()
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BattleGroundRB::BattleGroundRB()
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{
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//TODO FIX ME!
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m_StartMessageIds[BG_STARTING_EVENT_FIRST] = 0;
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@ -30,25 +30,25 @@ BattleGroundABG::BattleGroundABG()
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m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN;
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}
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BattleGroundABG::~BattleGroundABG()
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BattleGroundRB::~BattleGroundRB()
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{
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}
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void BattleGroundABG::Update(uint32 diff)
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void BattleGroundRB::Update(uint32 diff)
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{
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BattleGround::Update(diff);
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}
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void BattleGroundABG::StartingEventCloseDoors()
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void BattleGroundRB::StartingEventCloseDoors()
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{
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}
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void BattleGroundABG::StartingEventOpenDoors()
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void BattleGroundRB::StartingEventOpenDoors()
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{
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}
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void BattleGroundABG::AddPlayer(Player *plr)
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void BattleGroundRB::AddPlayer(Player *plr)
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{
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BattleGround::AddPlayer(plr);
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//create score and add it to map, default values are set in constructor
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@ -57,19 +57,19 @@ void BattleGroundABG::AddPlayer(Player *plr)
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m_PlayerScores[plr->GetGUID()] = sc;
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}
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void BattleGroundABG::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
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void BattleGroundRB::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
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{
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}
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void BattleGroundABG::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
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void BattleGroundRB::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
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{
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// this is wrong way to implement these things. On official it done by gameobject spell cast.
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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}
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void BattleGroundABG::UpdatePlayerScore(Player* Source, uint32 type, uint32 value)
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void BattleGroundRB::UpdatePlayerScore(Player* Source, uint32 type, uint32 value)
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{
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std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
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@ -28,13 +28,13 @@ class BattleGroundABGScore : public BattleGroundScore
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virtual ~BattleGroundABGScore() {};
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};
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class BattleGroundABG : public BattleGround
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class BattleGroundRB : public BattleGround
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{
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friend class BattleGroundMgr;
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public:
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BattleGroundABG();
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~BattleGroundABG();
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BattleGroundRB();
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~BattleGroundRB();
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void Update(uint32 diff);
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/* inherited from BattlegroundClass */
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@ -107,19 +107,20 @@ enum ITEM_FLAGS
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ITEM_FLAGS_BINDED = 0x00000001, // set in game at binding, not set in template
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ITEM_FLAGS_CONJURED = 0x00000002,
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ITEM_FLAGS_OPENABLE = 0x00000004,
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ITEM_FLAGS_WRAPPED = 0x00000008,
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ITEM_FLAGS_WRAPPED = 0x00000008, // conflicts with heroic flag
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ITEM_FLAGS_HEROIC = 0x00000008, // weird...
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ITEM_FLAGS_BROKEN = 0x00000010, // appears red icon (like when item durability==0)
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ITEM_FLAGS_TOTEM = 0x00000020, // ?
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ITEM_FLAGS_UNK2 = 0x00000020, // saw this on item 43012, 43013, 46377, 52021...
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ITEM_FLAGS_USABLE = 0x00000040, // ?
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ITEM_FLAGS_NO_EQUIP_COOLDOWN = 0x00000080, // ?
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ITEM_FLAGS_UNK3 = 0x00000100, // saw this on item 47115, 49295...
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ITEM_FLAGS_WRAPPER = 0x00000200, // used or not used wrapper
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ITEM_FLAGS_IGNORE_BAG_SPACE = 0x00000400, // ignore bag space at new item creation?
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ITEM_FLAGS_PARTY_LOOT = 0x00000800, // determines if item is party loot or not
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ITEM_FLAGS_REFUNDABLE = 0x00001000, // item cost can be refunded within 2 hours after purchase
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ITEM_FLAGS_CHARTER = 0x00002000, // arena/guild charter
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ITEM_FLAGS_REFUNDABLE_2 = 0x00008000, // ?
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ITEM_FLAGS_UNK1 = 0x00010000,
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ITEM_FLAGS_UNK4 = 0x00008000, // a lot of items have this
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ITEM_FLAGS_UNK1 = 0x00010000, // a lot of items have this
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ITEM_FLAGS_PROSPECTABLE = 0x00040000,
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ITEM_FLAGS_UNIQUE_EQUIPPED = 0x00080000,
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ITEM_FLAGS_USEABLE_IN_ARENA = 0x00200000,
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@ -716,7 +716,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data )
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bodyItem->SetText(m->body);
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bodyItem->SetUInt32Value(ITEM_FIELD_CREATOR, m->sender);
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bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPER | ITEM_FLAGS_REFUNDABLE_2 | ITEM_FLAGS_UNK1);
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bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPER | ITEM_FLAGS_UNK4 | ITEM_FLAGS_UNK1);
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sLog.outDetail("HandleMailCreateTextItem mailid=%u", mailId);
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@ -45,7 +45,7 @@ libmangosgame_a_SOURCES = \
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BattleGround.cpp \
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BattleGroundAA.cpp \
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BattleGroundAB.cpp \
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BattleGroundABG.cpp \
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BattleGroundRB.cpp \
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BattleGroundAV.cpp \
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BattleGroundBE.cpp \
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BattleGroundDS.cpp \
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@ -59,7 +59,7 @@ libmangosgame_a_SOURCES = \
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BattleGround.h \
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BattleGroundAA.h \
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BattleGroundAB.h \
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BattleGroundABG.h \
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BattleGroundRB.h \
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BattleGroundAV.h \
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BattleGroundBE.h \
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BattleGroundDS.h \
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@ -40,7 +40,7 @@ enum TypeMask
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{
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TYPEMASK_OBJECT = 0x0001,
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TYPEMASK_ITEM = 0x0002,
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TYPEMASK_CONTAINER = 0x0006, // TYPEMASK_ITEM | 0x0004
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TYPEMASK_CONTAINER = 0x0004,
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TYPEMASK_UNIT = 0x0008, // players also have it
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TYPEMASK_PLAYER = 0x0010,
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TYPEMASK_GAMEOBJECT = 0x0020,
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@ -55,16 +55,16 @@ enum TypeMask
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enum HighGuid
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{
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HIGHGUID_ITEM = 0x4000, // blizz 4000
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HIGHGUID_CONTAINER = 0x4000, // blizz 4000
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HIGHGUID_PLAYER = 0x0000, // blizz 0000
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HIGHGUID_GAMEOBJECT = 0xF110, // blizz F110
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HIGHGUID_TRANSPORT = 0xF120, // blizz F120 (for GAMEOBJECT_TYPE_TRANSPORT)
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HIGHGUID_UNIT = 0xF130, // blizz F130
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HIGHGUID_PET = 0xF140, // blizz F140
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HIGHGUID_VEHICLE = 0xF150, // blizz F550
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HIGHGUID_DYNAMICOBJECT = 0xF100, // blizz F100
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HIGHGUID_CORPSE = 0xF101, // blizz F100
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HIGHGUID_ITEM = 0x4700, // blizz 4700
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HIGHGUID_CONTAINER = 0x4700, // blizz 4700
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HIGHGUID_PLAYER = 0x0700, // blizz 0700
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HIGHGUID_GAMEOBJECT = 0xF110, // blizz F110/F510
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HIGHGUID_TRANSPORT = 0xF120, // blizz F120/F520 (for GAMEOBJECT_TYPE_TRANSPORT)
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HIGHGUID_UNIT = 0xF130, // blizz F130/F530
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HIGHGUID_PET = 0xF140, // blizz F140/F540
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HIGHGUID_VEHICLE = 0xF150, // blizz F150/F550
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HIGHGUID_DYNAMICOBJECT = 0xF100, // blizz F100/F500
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HIGHGUID_CORPSE = 0xF500, // blizz F100/F500 used second variant to resolve conflict with HIGHGUID_DYNAMICOBJECT
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HIGHGUID_MO_TRANSPORT = 0x1FC0, // blizz 1FC0 (for GAMEOBJECT_TYPE_MO_TRANSPORT)
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};
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9720"
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#define REVISION_NR "9721"
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#endif // __REVISION_NR_H__
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@ -355,7 +355,7 @@
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<ClCompile Include="..\..\src\game\BattleGround.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundAA.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundAB.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundABG.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundRB.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundAV.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundBE.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundDS.cpp" />
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@ -502,7 +502,7 @@
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<ClInclude Include="..\..\src\game\BattleGround.h" />
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<ClInclude Include="..\..\src\game\BattleGroundAA.h" />
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<ClInclude Include="..\..\src\game\BattleGroundAB.h" />
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<ClInclude Include="..\..\src\game\BattleGroundABG.h" />
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<ClInclude Include="..\..\src\game\BattleGroundRB.h" />
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<ClInclude Include="..\..\src\game\BattleGroundAV.h" />
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<ClInclude Include="..\..\src\game\BattleGroundBE.h" />
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<ClInclude Include="..\..\src\game\BattleGroundDS.h" />
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@ -566,11 +566,11 @@
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>
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</File>
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<File
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RelativePath="..\..\src\game\BattleGroundABG.cpp"
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RelativePath="..\..\src\game\BattleGroundRB.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\game\BattleGroundABG.h"
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RelativePath="..\..\src\game\BattleGroundRB.h"
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>
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</File>
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<File
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@ -566,14 +566,6 @@
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RelativePath="..\..\src\game\BattleGroundAB.h"
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>
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</File>
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<File
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RelativePath="..\..\src\game\BattleGroundABG.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\game\BattleGroundABG.h"
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>
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</File>
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<File
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RelativePath="..\..\src\game\BattleGroundAV.cpp"
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>
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@ -634,6 +626,14 @@
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RelativePath="..\..\src\game\BattleGroundNA.h"
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>
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</File>
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<File
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RelativePath="..\..\src\game\BattleGroundRB.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\game\BattleGroundRB.h"
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>
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</File>
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<File
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RelativePath="..\..\src\game\BattleGroundRL.cpp"
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>
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