[9721] Updated high guids. Renamed few files. Added some comments.

This commit is contained in:
tomrus88 2010-04-10 16:57:46 +04:00
parent 8f18a0d920
commit dc1bb13c72
12 changed files with 63 additions and 55 deletions

View file

@ -0,0 +1,81 @@
/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Player.h"
#include "BattleGround.h"
#include "BattleGroundRB.h"
#include "Language.h"
BattleGroundRB::BattleGroundRB()
{
//TODO FIX ME!
m_StartMessageIds[BG_STARTING_EVENT_FIRST] = 0;
m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE;
m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE;
m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN;
}
BattleGroundRB::~BattleGroundRB()
{
}
void BattleGroundRB::Update(uint32 diff)
{
BattleGround::Update(diff);
}
void BattleGroundRB::StartingEventCloseDoors()
{
}
void BattleGroundRB::StartingEventOpenDoors()
{
}
void BattleGroundRB::AddPlayer(Player *plr)
{
BattleGround::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
BattleGroundABGScore* sc = new BattleGroundABGScore;
m_PlayerScores[plr->GetGUID()] = sc;
}
void BattleGroundRB::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
{
}
void BattleGroundRB::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS)
return;
}
void BattleGroundRB::UpdatePlayerScore(Player* Source, uint32 type, uint32 value)
{
std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
if(itr == m_PlayerScores.end()) // player not found...
return;
BattleGround::UpdatePlayerScore(Source,type,value);
}