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[8785] Use macro instead of explicit call to singleton Instance().
* For: ObjectAccessor, MapManager.
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28 changed files with 77 additions and 72 deletions
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@ -886,7 +886,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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if(!miscvalue1)
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continue;
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Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : MapManager::Instance().FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId());
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Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : mapmgr.FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId());
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if(!map || !map->IsDungeon())
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continue;
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