[8785] Use macro instead of explicit call to singleton Instance().

* For: ObjectAccessor, MapManager.
This commit is contained in:
XTZGZoReX 2009-11-08 03:45:26 +01:00
parent 6abf7e7f58
commit dc725ad6b8
28 changed files with 77 additions and 72 deletions

View file

@ -116,7 +116,7 @@ void WorldSession::HandleGMTicketCreateOpcode( WorldPacket & recv_data )
DEBUG_LOG("update the ticket");
//TODO: Guard player map
HashMapHolder<Player>::MapType &m = ObjectAccessor::Instance().GetPlayers();
HashMapHolder<Player>::MapType &m = objaccessor.GetPlayers();
for(HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
{
if(itr->second->GetSession()->GetSecurity() >= SEC_GAMEMASTER && itr->second->isAcceptTickets())