[8785] Use macro instead of explicit call to singleton Instance().

* For: ObjectAccessor, MapManager.
This commit is contained in:
XTZGZoReX 2009-11-08 03:45:26 +01:00
parent 6abf7e7f58
commit dc725ad6b8
28 changed files with 77 additions and 72 deletions

View file

@ -1967,7 +1967,7 @@ bool ChatHandler::HandleWhispersCommand(const char* args)
//Save all players in the world
bool ChatHandler::HandleSaveAllCommand(const char* /*args*/)
{
ObjectAccessor::Instance().SaveAllPlayers();
objaccessor.SaveAllPlayers();
SendSysMessage(LANG_PLAYERS_SAVED);
return true;
}
@ -2080,7 +2080,7 @@ bool ChatHandler::HandleTeleNameCommand(const char * args)
PSendSysMessage(LANG_TELEPORTING_TO, nameLink.c_str(), GetMangosString(LANG_OFFLINE), tele->name.c_str());
Player::SavePositionInDB(tele->mapId,tele->position_x,tele->position_y,tele->position_z,tele->orientation,
MapManager::Instance().GetZoneId(tele->mapId,tele->position_x,tele->position_y,tele->position_z),target_guid);
mapmgr.GetZoneId(tele->mapId,tele->position_x,tele->position_y,tele->position_z),target_guid);
}
return true;
@ -2338,7 +2338,7 @@ bool ChatHandler::HandleGoXYCommand(const char* args)
else
_player->SaveRecallPosition();
Map const *map = MapManager::Instance().CreateBaseMap(mapid);
Map const *map = mapmgr.CreateBaseMap(mapid);
float z = std::max(map->GetHeight(x, y, MAX_HEIGHT), map->GetWaterLevel(x, y));
_player->TeleportTo(mapid, x, y, z, _player->GetOrientation());
@ -2431,7 +2431,7 @@ bool ChatHandler::HandleGoZoneXYCommand(const char* args)
// update to parent zone if exist (client map show only zones without parents)
AreaTableEntry const* zoneEntry = areaEntry->zone ? GetAreaEntryByAreaID(areaEntry->zone) : areaEntry;
Map const *map = MapManager::Instance().CreateBaseMap(zoneEntry->mapid);
Map const *map = mapmgr.CreateBaseMap(zoneEntry->mapid);
if(map->Instanceable())
{
@ -2506,7 +2506,7 @@ bool ChatHandler::HandleGoGridCommand(const char* args)
else
_player->SaveRecallPosition();
Map const *map = MapManager::Instance().CreateBaseMap(mapid);
Map const *map = mapmgr.CreateBaseMap(mapid);
float z = std::max(map->GetHeight(x, y, MAX_HEIGHT), map->GetWaterLevel(x, y));
_player->TeleportTo(mapid, x, y, z, _player->GetOrientation());