[8785] Use macro instead of explicit call to singleton Instance().

* For: ObjectAccessor, MapManager.
This commit is contained in:
XTZGZoReX 2009-11-08 03:45:26 +01:00
parent 6abf7e7f58
commit dc725ad6b8
28 changed files with 77 additions and 72 deletions

View file

@ -299,7 +299,7 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/)
if(corpseMapEntry->IsDungeon() && corpseMapEntry->entrance_map >= 0)
{
// if corpse map have entrance
if(Map const* entranceMap = MapManager::Instance().CreateBaseMap(corpseMapEntry->entrance_map))
if(Map const* entranceMap = mapmgr.CreateBaseMap(corpseMapEntry->entrance_map))
{
mapid = corpseMapEntry->entrance_map;
x = corpseMapEntry->entrance_x;