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[8785] Use macro instead of explicit call to singleton Instance().
* For: ObjectAccessor, MapManager.
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parent
6abf7e7f58
commit
dc725ad6b8
28 changed files with 77 additions and 72 deletions
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@ -569,7 +569,7 @@ void World::LoadConfigSettings(bool reload)
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m_configs[CONFIG_INTERVAL_GRIDCLEAN] = MIN_GRID_DELAY;
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}
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if(reload)
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MapManager::Instance().SetGridCleanUpDelay(m_configs[CONFIG_INTERVAL_GRIDCLEAN]);
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mapmgr.SetGridCleanUpDelay(m_configs[CONFIG_INTERVAL_GRIDCLEAN]);
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m_configs[CONFIG_INTERVAL_MAPUPDATE] = sConfig.GetIntDefault("MapUpdateInterval", 100);
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if(m_configs[CONFIG_INTERVAL_MAPUPDATE] < MIN_MAP_UPDATE_DELAY)
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@ -578,7 +578,7 @@ void World::LoadConfigSettings(bool reload)
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m_configs[CONFIG_INTERVAL_MAPUPDATE] = MIN_MAP_UPDATE_DELAY;
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}
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if(reload)
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MapManager::Instance().SetMapUpdateInterval(m_configs[CONFIG_INTERVAL_MAPUPDATE]);
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mapmgr.SetMapUpdateInterval(m_configs[CONFIG_INTERVAL_MAPUPDATE]);
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m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 10 * MINUTE * IN_MILISECONDS);
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@ -1489,7 +1489,7 @@ void World::SetInitialWorldSettings()
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///- Initialize MapManager
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sLog.outString( "Starting Map System" );
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MapManager::Instance().Initialize();
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mapmgr.Initialize();
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///- Initialize Battlegrounds
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sLog.outString( "Starting BattleGround System" );
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@ -1498,7 +1498,7 @@ void World::SetInitialWorldSettings()
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//Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager
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sLog.outString( "Loading Transports..." );
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MapManager::Instance().LoadTransports();
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mapmgr.LoadTransports();
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sLog.outString("Deleting expired bans..." );
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loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
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@ -1643,7 +1643,7 @@ void World::Update(uint32 diff)
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{
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m_timers[WUPDATE_OBJECTS].Reset();
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///- Update objects when the timer has passed (maps, transport, creatures,...)
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MapManager::Instance().Update(diff); // As interval = 0
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mapmgr.Update(diff); // As interval = 0
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sBattleGroundMgr.Update(diff);
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}
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@ -1670,7 +1670,7 @@ void World::Update(uint32 diff)
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/// </ul>
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///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove"
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MapManager::Instance().DoDelayedMovesAndRemoves();
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mapmgr.DoDelayedMovesAndRemoves();
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// update the instance reset times
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sInstanceSaveManager.Update();
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