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[8599] removed now unneeded parameter from GetBattleGroundQueueIdFromLevel
cause alterac valley is not handled special since 3.2.2 this function also works without bgtypeid parameter
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parent
0516ed3557
commit
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6 changed files with 14 additions and 14 deletions
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@ -150,7 +150,7 @@ bool BattleGroundQueue::SelectionPool::AddGroup(GroupQueueInfo *ginfo, uint32 de
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// add group to bg queue with the given leader and bg specifications
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GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, BattleGroundTypeId BgTypeId, uint8 ArenaType, bool isRated, bool isPremade, uint32 arenaRating, uint32 arenateamid)
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{
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BGQueueIdBasedOnLevel queue_id = leader->GetBattleGroundQueueIdFromLevel(BgTypeId);
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BGQueueIdBasedOnLevel queue_id = leader->GetBattleGroundQueueIdFromLevel();
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// create new ginfo
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// cannot use the method like in addplayer, because that could modify an in-queue group's stats
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@ -391,7 +391,7 @@ void BattleGroundQueue::AnnounceWorld(GroupQueueInfo *ginfo, const uint64& playe
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if (!bg || !plr)
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return;
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BGQueueIdBasedOnLevel queue_id = plr->GetBattleGroundQueueIdFromLevel(bg->GetTypeID());
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BGQueueIdBasedOnLevel queue_id = plr->GetBattleGroundQueueIdFromLevel();
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char const* bgName = bg->GetName();
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uint32 MinPlayers = bg->GetMinPlayersPerTeam();
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uint32 qHorde = 0;
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@ -1871,7 +1871,7 @@ void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, const uint6
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uint32 count = 0;
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*data << uint32(0x00); // number of bg instances
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uint32 queue_id = plr->GetBattleGroundQueueIdFromLevel(bgTypeId);
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uint32 queue_id = plr->GetBattleGroundQueueIdFromLevel();
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for(std::set<uint32>::iterator itr = m_ClientBattleGroundIds[bgTypeId][queue_id].begin(); itr != m_ClientBattleGroundIds[bgTypeId][queue_id].end();++itr)
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{
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*data << uint32(*itr);
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