Group loot should work now.

This commit is contained in:
tomrus88 2010-03-28 14:25:28 +04:00
parent 7b1e8cae76
commit dcb0d4e484
4 changed files with 98 additions and 97 deletions

View file

@ -235,7 +235,7 @@ uint32 Group::RemoveInvite(Player *player)
void Group::RemoveAllInvites() void Group::RemoveAllInvites()
{ {
for(InvitesList::iterator itr=m_invitees.begin(); itr!=m_invitees.end(); ++itr) for(InvitesList::iterator itr = m_invitees.begin(); itr!=m_invitees.end(); ++itr)
(*itr)->SetGroupInvite(NULL); (*itr)->SetGroupInvite(NULL);
m_invitees.clear(); m_invitees.clear();
@ -265,6 +265,7 @@ bool Group::AddMember(const uint64 &guid, const char* name)
{ {
if(!_addMember(guid, name)) if(!_addMember(guid, name))
return false; return false;
SendUpdate(); SendUpdate();
Player *player = sObjectMgr.GetPlayer(guid); Player *player = sObjectMgr.GetPlayer(guid);
@ -445,10 +446,11 @@ void Group::Disband(bool hideDestroy)
/*** LOOT SYSTEM ***/ /*** LOOT SYSTEM ***/
/*********************************************************/ /*********************************************************/
void Group::SendLootStartRoll(uint32 CountDown, const Roll &r) void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r)
{ {
WorldPacket data(SMSG_LOOT_START_ROLL, (8+4+4+4+4+4+4+1)); WorldPacket data(SMSG_LOOT_START_ROLL, (8+4+4+4+4+4+4+1));
data << r.lootedTargetGUID; // creature guid what we're looting data << r.lootedTargetGUID; // creature guid what we're looting
data << uint32(mapid); // 3.3.3 mapid
data << uint32(r.itemSlot); // item slot in loot data << uint32(r.itemSlot); // item slot in loot
data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for
data << uint32(r.itemRandomSuffix); // randomSuffix data << uint32(r.itemRandomSuffix); // randomSuffix
@ -479,7 +481,7 @@ void Group::SendLootRoll(ObjectGuid const& targetGuid, uint8 rollNumber, uint8 r
data << uint32(r.itemRandomPropId); // Item random property ID data << uint32(r.itemRandomPropId); // Item random property ID
data << uint8(rollNumber); // 0: "Need for: [item name]" > 127: "you passed on: [item name]" Roll number data << uint8(rollNumber); // 0: "Need for: [item name]" > 127: "you passed on: [item name]" Roll number
data << uint8(rollType); // 0: "Need for: [item name]" 0: "You have selected need for [item name] 1: need roll 2: greed roll data << uint8(rollType); // 0: "Need for: [item name]" 0: "You have selected need for [item name] 1: need roll 2: greed roll
data << uint8(0); // 2.4.0 data << uint8(0); // auto pass on loot
for( Roll::PlayerVote::const_iterator itr = r.playerVote.begin(); itr != r.playerVote.end(); ++itr) for( Roll::PlayerVote::const_iterator itr = r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
{ {
@ -501,7 +503,7 @@ void Group::SendLootRollWon(ObjectGuid const& targetGuid, uint8 rollNumber, uint
data << uint32(r.itemRandomSuffix); // randomSuffix data << uint32(r.itemRandomSuffix); // randomSuffix
data << uint32(r.itemRandomPropId); // Item random property data << uint32(r.itemRandomPropId); // Item random property
data << targetGuid; // guid of the player who won. data << targetGuid; // guid of the player who won.
data << uint8(rollNumber); // rollnumber realted to SMSG_LOOT_ROLL data << uint8(rollNumber); // rollnumber related to SMSG_LOOT_ROLL
data << uint8(rollType); // Rolltype related to SMSG_LOOT_ROLL data << uint8(rollType); // Rolltype related to SMSG_LOOT_ROLL
for( Roll::PlayerVote::const_iterator itr = r.playerVote.begin(); itr != r.playerVote.end(); ++itr) for( Roll::PlayerVote::const_iterator itr = r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
@ -555,7 +557,7 @@ void Group::GroupLoot(ObjectGuid const& playerGUID, Loot *loot, Creature *creatu
//roll for over-threshold item if it's one-player loot //roll for over-threshold item if it's one-player loot
if (item->Quality >= uint32(m_lootThreshold) && !i->freeforall) if (item->Quality >= uint32(m_lootThreshold) && !i->freeforall)
{ {
Roll* r=new Roll(creature->GetGUID(),*i); Roll* r = new Roll(creature->GetGUID(), *i);
//a vector is filled with only near party members //a vector is filled with only near party members
for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
@ -582,7 +584,7 @@ void Group::GroupLoot(ObjectGuid const& playerGUID, Loot *loot, Creature *creatu
r->playerVote.begin()->second = NEED; r->playerVote.begin()->second = NEED;
else else
{ {
group->SendLootStartRoll(60000, *r); group->SendLootStartRoll(60000, creature->GetMapId(), *r);
loot->items[itemSlot].is_blocked = true; loot->items[itemSlot].is_blocked = true;
@ -607,14 +609,14 @@ void Group::NeedBeforeGreed(ObjectGuid const& playerGUID, Loot *loot, Creature *
Group *group = player->GetGroup(); Group *group = player->GetGroup();
uint8 itemSlot = 0; uint8 itemSlot = 0;
for(std::vector<LootItem>::iterator i=loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot) for(std::vector<LootItem>::iterator i = loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot)
{ {
item = ObjectMgr::GetItemPrototype(i->itemid); item = ObjectMgr::GetItemPrototype(i->itemid);
//only roll for one-player items, not for ones everyone can get //only roll for one-player items, not for ones everyone can get
if (item->Quality >= uint32(m_lootThreshold) && !i->freeforall) if (item->Quality >= uint32(m_lootThreshold) && !i->freeforall)
{ {
Roll* r=new Roll(creature->GetGUID(),*i); Roll* r = new Roll(creature->GetGUID(), *i);
for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{ {
@ -641,7 +643,7 @@ void Group::NeedBeforeGreed(ObjectGuid const& playerGUID, Loot *loot, Creature *
r->playerVote.begin()->second = NEED; r->playerVote.begin()->second = NEED;
else else
{ {
group->SendLootStartRoll(60000, *r); group->SendLootStartRoll(60000, creature->GetMapId(), *r);
loot->items[itemSlot].is_blocked = true; loot->items[itemSlot].is_blocked = true;
} }
@ -666,7 +668,7 @@ void Group::MasterLoot(ObjectGuid const& playerGUID, Loot* /*loot*/, Creature *c
uint32 real_count = 0; uint32 real_count = 0;
WorldPacket data(SMSG_LOOT_MASTER_LIST, 330); WorldPacket data(SMSG_LOOT_MASTER_LIST, 330);
data << (uint8)GetMembersCount(); data << uint8(GetMembersCount());
for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{ {
@ -676,7 +678,7 @@ void Group::MasterLoot(ObjectGuid const& playerGUID, Loot* /*loot*/, Creature *c
if (looter->IsWithinDist(creature, sWorld.getConfig(CONFIG_FLOAT_GROUP_XP_DISTANCE), false)) if (looter->IsWithinDist(creature, sWorld.getConfig(CONFIG_FLOAT_GROUP_XP_DISTANCE), false))
{ {
data << looter->GetGUID(); data << uint64(looter->GetGUID());
++real_count; ++real_count;
} }
} }
@ -757,7 +759,7 @@ bool Group::CountRollVote(ObjectGuid const& playerGUID, Rolls::iterator& rollI,
return false; return false;
} }
//called when roll timer expires // called when roll timer expires
void Group::EndRoll() void Group::EndRoll()
{ {
while(!RollId.empty()) while(!RollId.empty())
@ -1064,8 +1066,8 @@ void Group::OfflineReadyCheck()
if (!pl || !pl->GetSession()) if (!pl || !pl->GetSession())
{ {
WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9); WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
data << citr->guid; data << uint64(citr->guid);
data << (uint8)0; data << uint8(0);
BroadcastReadyCheck(&data); BroadcastReadyCheck(&data);
} }
} }
@ -1190,7 +1192,7 @@ bool Group::_removeMember(const uint64 &guid)
void Group::_setLeader(const uint64 &guid) void Group::_setLeader(const uint64 &guid)
{ {
member_citerator slot = _getMemberCSlot(guid); member_citerator slot = _getMemberCSlot(guid);
if(slot==m_memberSlots.end()) if(slot == m_memberSlots.end())
return; return;
if(!isBGGroup()) if(!isBGGroup())

View file

@ -312,7 +312,7 @@ class MANGOS_DLL_SPEC Group
/*** LOOT SYSTEM ***/ /*** LOOT SYSTEM ***/
/*********************************************************/ /*********************************************************/
void SendLootStartRoll(uint32 CountDown, const Roll &r); void SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r);
void SendLootRoll(ObjectGuid const& targetGuid, uint8 rollNumber, uint8 rollType, const Roll &r); void SendLootRoll(ObjectGuid const& targetGuid, uint8 rollNumber, uint8 rollType, const Roll &r);
void SendLootRollWon(ObjectGuid const& targetGuid, uint8 rollNumber, uint8 rollType, const Roll &r); void SendLootRollWon(ObjectGuid const& targetGuid, uint8 rollNumber, uint8 rollType, const Roll &r);
void SendLootAllPassed(const Roll &r); void SendLootAllPassed(const Roll &r);

View file

@ -43,9 +43,9 @@
void WorldSession::SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res) void WorldSession::SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res)
{ {
WorldPacket data(SMSG_PARTY_COMMAND_RESULT, (8+member.size()+1)); WorldPacket data(SMSG_PARTY_COMMAND_RESULT, (8+member.size()+1));
data << (uint32)operation; data << uint32(operation);
data << member; data << member;
data << (uint32)res; data << uint32(res);
SendPacket( &data ); SendPacket( &data );
} }
@ -171,7 +171,7 @@ void WorldSession::HandleGroupAcceptOpcode( WorldPacket & recv_data )
return; return;
} }
// remove in from ivites in any case // remove in from invites in any case
group->RemoveInvite(GetPlayer()); group->RemoveInvite(GetPlayer());
/** error handling **/ /** error handling **/
@ -197,10 +197,9 @@ void WorldSession::HandleGroupAcceptOpcode( WorldPacket & recv_data )
return; return;
} }
// everything's fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!! // everything is fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!!
if(!group->AddMember(GetPlayer()->GetGUID(), GetPlayer()->GetName())) if(!group->AddMember(GetPlayer()->GetGUID(), GetPlayer()->GetName()))
return; return;
} }
void WorldSession::HandleGroupDeclineOpcode( WorldPacket & /*recv_data*/ ) void WorldSession::HandleGroupDeclineOpcode( WorldPacket & /*recv_data*/ )
@ -320,7 +319,7 @@ void WorldSession::HandleGroupSetLeaderOpcode( WorldPacket & recv_data )
return; return;
/********************/ /********************/
// everything's fine, do it // everything is fine, do it
group->ChangeLeader(guid); group->ChangeLeader(guid);
} }
@ -338,7 +337,7 @@ void WorldSession::HandleGroupDisbandOpcode( WorldPacket & /*recv_data*/ )
/** error handling **/ /** error handling **/
/********************/ /********************/
// everything's fine, do it // everything is fine, do it
SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), PARTY_RESULT_OK); SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), PARTY_RESULT_OK);
GetPlayer()->RemoveFromGroup(); GetPlayer()->RemoveFromGroup();
@ -360,7 +359,7 @@ void WorldSession::HandleLootMethodOpcode( WorldPacket & recv_data )
return; return;
/********************/ /********************/
// everything's fine, do it // everything is fine, do it
group->SetLootMethod((LootMethod)lootMethod); group->SetLootMethod((LootMethod)lootMethod);
group->SetLooterGuid(lootMaster); group->SetLooterGuid(lootMaster);
group->SetLootThreshold((ItemQualities)lootThreshold); group->SetLootThreshold((ItemQualities)lootThreshold);
@ -382,7 +381,7 @@ void WorldSession::HandleLootRoll( WorldPacket &recv_data )
if(!group) if(!group)
return; return;
// everything's fine, do it // everything is fine, do it
group->CountRollVote(GetPlayer()->GetObjectGuid(), lootedTarget, itemSlot, rollType); group->CountRollVote(GetPlayer()->GetObjectGuid(), lootedTarget, itemSlot, rollType);
switch (rollType) switch (rollType)
@ -429,7 +428,7 @@ void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data)
return; return;
/********************/ /********************/
// everything's fine, do it // everything is fine, do it
roll = urand(minimum, maximum); roll = urand(minimum, maximum);
//sLog.outDebug("ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll); //sLog.outDebug("ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll);
@ -457,7 +456,7 @@ void WorldSession::HandleRaidTargetUpdateOpcode( WorldPacket & recv_data )
/** error handling **/ /** error handling **/
/********************/ /********************/
// everything's fine, do it // everything is fine, do it
if(x == 0xFF) // target icon request if(x == 0xFF) // target icon request
{ {
group->SendTargetIconList(this); group->SendTargetIconList(this);
@ -487,7 +486,7 @@ void WorldSession::HandleGroupRaidConvertOpcode( WorldPacket & /*recv_data*/ )
return; return;
/********************/ /********************/
// everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code) // everything is fine, do it (is it 0 (PARTY_OP_INVITE) correct code)
SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_OK); SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_OK);
group->ConvertToRaid(); group->ConvertToRaid();
} }
@ -513,7 +512,7 @@ void WorldSession::HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data )
return; return;
/********************/ /********************/
// everything's fine, do it // everything is fine, do it
group->ChangeMembersGroup(sObjectMgr.GetPlayer(name.c_str()), groupNr); group->ChangeMembersGroup(sObjectMgr.GetPlayer(name.c_str()), groupNr);
} }
@ -533,7 +532,7 @@ void WorldSession::HandleGroupAssistantLeaderOpcode( WorldPacket & recv_data )
return; return;
/********************/ /********************/
// everything's fine, do it // everything is fine, do it
group->SetAssistant(guid, (flag==0?false:true)); group->SetAssistant(guid, (flag==0?false:true));
} }
@ -560,7 +559,7 @@ void WorldSession::HandlePartyAssignmentOpcode( WorldPacket & recv_data )
return; return;
/********************/ /********************/
// everything's fine, do it // everything is fine, do it
if(flag1 == 1) if(flag1 == 1)
group->SetMainAssistant(guid); group->SetMainAssistant(guid);
if(flag2 == 1) if(flag2 == 1)
@ -580,7 +579,7 @@ void WorldSession::HandleRaidReadyCheckOpcode( WorldPacket & recv_data )
return; return;
/********************/ /********************/
// everything's fine, do it // everything is fine, do it
WorldPacket data(MSG_RAID_READY_CHECK, 8); WorldPacket data(MSG_RAID_READY_CHECK, 8);
data << GetPlayer()->GetGUID(); data << GetPlayer()->GetGUID();
group->BroadcastPacket(&data, false, -1); group->BroadcastPacket(&data, false, -1);
@ -596,10 +595,10 @@ void WorldSession::HandleRaidReadyCheckOpcode( WorldPacket & recv_data )
if(!group) if(!group)
return; return;
// everything's fine, do it // everything is fine, do it
WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9); WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
data << GetPlayer()->GetGUID(); data << uint64(GetPlayer()->GetGUID());
data << state; data << uint8(state);
group->BroadcastReadyCheck(&data); group->BroadcastReadyCheck(&data);
} }
} }
@ -636,45 +635,45 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
*data << player->GetPackGUID(); *data << player->GetPackGUID();
*data << (uint32) mask; *data << uint32(mask);
if (mask & GROUP_UPDATE_FLAG_STATUS) if (mask & GROUP_UPDATE_FLAG_STATUS)
{ {
if (player) if (player)
{ {
if (player->IsPvP()) if (player->IsPvP())
*data << (uint16) (MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP); *data << uint16(MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP);
else else
*data << (uint16) MEMBER_STATUS_ONLINE; *data << uint16(MEMBER_STATUS_ONLINE);
} }
else else
*data << (uint16) MEMBER_STATUS_OFFLINE; *data << uint16(MEMBER_STATUS_OFFLINE);
} }
if (mask & GROUP_UPDATE_FLAG_CUR_HP) if (mask & GROUP_UPDATE_FLAG_CUR_HP)
*data << (uint32) player->GetHealth(); *data << uint32(player->GetHealth());
if (mask & GROUP_UPDATE_FLAG_MAX_HP) if (mask & GROUP_UPDATE_FLAG_MAX_HP)
*data << (uint32) player->GetMaxHealth(); *data << uint32(player->GetMaxHealth());
Powers powerType = player->getPowerType(); Powers powerType = player->getPowerType();
if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
*data << (uint8) powerType; *data << uint8(powerType);
if (mask & GROUP_UPDATE_FLAG_CUR_POWER) if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
*data << (uint16) player->GetPower(powerType); *data << uint16(player->GetPower(powerType));
if (mask & GROUP_UPDATE_FLAG_MAX_POWER) if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
*data << (uint16) player->GetMaxPower(powerType); *data << uint16(player->GetMaxPower(powerType));
if (mask & GROUP_UPDATE_FLAG_LEVEL) if (mask & GROUP_UPDATE_FLAG_LEVEL)
*data << (uint16) player->getLevel(); *data << uint16(player->getLevel());
if (mask & GROUP_UPDATE_FLAG_ZONE) if (mask & GROUP_UPDATE_FLAG_ZONE)
*data << (uint16) player->GetZoneId(); *data << uint16(player->GetZoneId());
if (mask & GROUP_UPDATE_FLAG_POSITION) if (mask & GROUP_UPDATE_FLAG_POSITION)
*data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY(); *data << uint16(player->GetPositionX()) << uint16(player->GetPositionY());
if (mask & GROUP_UPDATE_FLAG_AURAS) if (mask & GROUP_UPDATE_FLAG_AURAS)
{ {
@ -694,9 +693,9 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
if (mask & GROUP_UPDATE_FLAG_PET_GUID) if (mask & GROUP_UPDATE_FLAG_PET_GUID)
{ {
if(pet) if(pet)
*data << (uint64) pet->GetGUID(); *data << uint64(pet->GetGUID());
else else
*data << (uint64) 0; *data << uint64(0);
} }
if (mask & GROUP_UPDATE_FLAG_PET_NAME) if (mask & GROUP_UPDATE_FLAG_PET_NAME)
@ -704,55 +703,55 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
if(pet) if(pet)
*data << pet->GetName(); *data << pet->GetName();
else else
*data << (uint8) 0; *data << uint8(0);
} }
if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
{ {
if(pet) if(pet)
*data << (uint16) pet->GetDisplayId(); *data << uint16(pet->GetDisplayId());
else else
*data << (uint16) 0; *data << uint16(0);
} }
if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP)
{ {
if(pet) if(pet)
*data << (uint32) pet->GetHealth(); *data << uint32(pet->GetHealth());
else else
*data << (uint32) 0; *data << uint32(0);
} }
if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP)
{ {
if(pet) if(pet)
*data << (uint32) pet->GetMaxHealth(); *data << uint32(pet->GetMaxHealth());
else else
*data << (uint32) 0; *data << uint32(0);
} }
if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
{ {
if(pet) if(pet)
*data << (uint8) pet->getPowerType(); *data << uint8(pet->getPowerType());
else else
*data << (uint8) 0; *data << uint8(0);
} }
if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER)
{ {
if(pet) if(pet)
*data << (uint16) pet->GetPower(pet->getPowerType()); *data << uint16(pet->GetPower(pet->getPowerType()));
else else
*data << (uint16) 0; *data << uint16(0);
} }
if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER)
{ {
if(pet) if(pet)
*data << (uint16) pet->GetMaxPower(pet->getPowerType()); *data << uint16(pet->GetMaxPower(pet->getPowerType()));
else else
*data << (uint16) 0; *data << uint16(0);
} }
if (mask & GROUP_UPDATE_FLAG_PET_AURAS) if (mask & GROUP_UPDATE_FLAG_PET_AURAS)
@ -771,7 +770,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
} }
} }
else else
*data << (uint64) 0; *data << uint64(0);
} }
} }
@ -788,8 +787,8 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data )
WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2); WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
data.appendPackGUID(Guid); data.appendPackGUID(Guid);
data << (uint32) GROUP_UPDATE_FLAG_STATUS; data << uint32(GROUP_UPDATE_FLAG_STATUS);
data << (uint16) MEMBER_STATUS_OFFLINE; data << uint16(MEMBER_STATUS_OFFLINE);
SendPacket(&data); SendPacket(&data);
return; return;
} }
@ -805,68 +804,68 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data )
mask1 = 0x7FFFFFFF; // for hunters and other classes with pets mask1 = 0x7FFFFFFF; // for hunters and other classes with pets
Powers powerType = player->getPowerType(); Powers powerType = player->getPowerType();
data << (uint32) mask1; // group update mask data << uint32(mask1); // group update mask
data << (uint16) MEMBER_STATUS_ONLINE; // member's online status data << uint16(MEMBER_STATUS_ONLINE); // member's online status
data << (uint32) player->GetHealth(); // GROUP_UPDATE_FLAG_CUR_HP data << uint32(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP
data << (uint32) player->GetMaxHealth(); // GROUP_UPDATE_FLAG_MAX_HP data << uint32(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP
data << (uint8) powerType; // GROUP_UPDATE_FLAG_POWER_TYPE data << uint8(powerType); // GROUP_UPDATE_FLAG_POWER_TYPE
data << (uint16) player->GetPower(powerType); // GROUP_UPDATE_FLAG_CUR_POWER data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER
data << (uint16) player->GetMaxPower(powerType); // GROUP_UPDATE_FLAG_MAX_POWER data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER
data << (uint16) player->getLevel(); // GROUP_UPDATE_FLAG_LEVEL data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL
data << (uint16) player->GetZoneId(); // GROUP_UPDATE_FLAG_ZONE data << uint16(player->GetZoneId()); // GROUP_UPDATE_FLAG_ZONE
data << (uint16) player->GetPositionX(); // GROUP_UPDATE_FLAG_POSITION data << uint16(player->GetPositionX()); // GROUP_UPDATE_FLAG_POSITION
data << (uint16) player->GetPositionY(); // GROUP_UPDATE_FLAG_POSITION data << uint16(player->GetPositionY()); // GROUP_UPDATE_FLAG_POSITION
uint64 auramask = 0; uint64 auramask = 0;
size_t maskPos = data.wpos(); size_t maskPos = data.wpos();
data << (uint64) auramask; // placeholder data << uint64(auramask); // placeholder
for(uint8 i = 0; i < MAX_AURAS; ++i) for(uint8 i = 0; i < MAX_AURAS; ++i)
{ {
if(uint32 aura = player->GetVisibleAura(i)) if(uint32 aura = player->GetVisibleAura(i))
{ {
auramask |= (uint64(1) << i); auramask |= (uint64(1) << i);
data << (uint32) aura; data << uint32(aura);
data << (uint8) 1; data << uint8(1);
} }
} }
data.put<uint64>(maskPos,auramask); // GROUP_UPDATE_FLAG_AURAS data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS
if(pet) if(pet)
{ {
Powers petpowertype = pet->getPowerType(); Powers petpowertype = pet->getPowerType();
data << (uint64) pet->GetGUID(); // GROUP_UPDATE_FLAG_PET_GUID data << uint64(pet->GetGUID()); // GROUP_UPDATE_FLAG_PET_GUID
data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME
data << (uint16) pet->GetDisplayId(); // GROUP_UPDATE_FLAG_PET_MODEL_ID data << uint16(pet->GetDisplayId()); // GROUP_UPDATE_FLAG_PET_MODEL_ID
data << (uint32) pet->GetHealth(); // GROUP_UPDATE_FLAG_PET_CUR_HP data << uint32(pet->GetHealth()); // GROUP_UPDATE_FLAG_PET_CUR_HP
data << (uint32) pet->GetMaxHealth(); // GROUP_UPDATE_FLAG_PET_MAX_HP data << uint32(pet->GetMaxHealth()); // GROUP_UPDATE_FLAG_PET_MAX_HP
data << (uint8) petpowertype; // GROUP_UPDATE_FLAG_PET_POWER_TYPE data << uint8(petpowertype); // GROUP_UPDATE_FLAG_PET_POWER_TYPE
data << (uint16) pet->GetPower(petpowertype); // GROUP_UPDATE_FLAG_PET_CUR_POWER data << uint16(pet->GetPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_CUR_POWER
data << (uint16) pet->GetMaxPower(petpowertype); // GROUP_UPDATE_FLAG_PET_MAX_POWER data << uint16(pet->GetMaxPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_MAX_POWER
uint64 petauramask = 0; uint64 petauramask = 0;
size_t petMaskPos = data.wpos(); size_t petMaskPos = data.wpos();
data << (uint64) petauramask; // placeholder data << uint64(petauramask); // placeholder
for(uint8 i = 0; i < MAX_AURAS; ++i) for(uint8 i = 0; i < MAX_AURAS; ++i)
{ {
if(uint32 petaura = pet->GetVisibleAura(i)) if(uint32 petaura = pet->GetVisibleAura(i))
{ {
petauramask |= (uint64(1) << i); petauramask |= (uint64(1) << i);
data << (uint32) petaura; data << uint32(petaura);
data << (uint8) 1; data << uint8(1);
} }
} }
data.put<uint64>(petMaskPos,petauramask); // GROUP_UPDATE_FLAG_PET_AURAS data.put<uint64>(petMaskPos, petauramask); // GROUP_UPDATE_FLAG_PET_AURAS
} }
else else
{ {
data << (uint8) 0; // GROUP_UPDATE_FLAG_PET_NAME data << uint8(0); // GROUP_UPDATE_FLAG_PET_NAME
data << (uint64) 0; // GROUP_UPDATE_FLAG_PET_AURAS data << uint64(0); // GROUP_UPDATE_FLAG_PET_AURAS
} }
SendPacket(&data); SendPacket(&data);
} }
/*!*/void WorldSession::HandleRequestRaidInfoOpcode( WorldPacket & /*recv_data*/ ) void WorldSession::HandleRequestRaidInfoOpcode( WorldPacket & /*recv_data*/ )
{ {
// every time the player checks the character screen // every time the player checks the character screen
_player->SendRaidInfo(); _player->SendRaidInfo();
@ -882,11 +881,11 @@ void WorldSession::HandleOptOutOfLootOpcode( WorldPacket & recv_data )
// ignore if player not loaded // ignore if player not loaded
if(!GetPlayer()) // needed because STATUS_AUTHED if(!GetPlayer()) // needed because STATUS_AUTHED
{ {
if(unkn!=0) if(unkn != 0)
sLog.outError("CMSG_GROUP_PASS_ON_LOOT value<>0 for not-loaded character!"); sLog.outError("CMSG_GROUP_PASS_ON_LOOT value<>0 for not-loaded character!");
return; return;
} }
if(unkn!=0) if(unkn != 0)
sLog.outError("CMSG_GROUP_PASS_ON_LOOT: activation not implemented!"); sLog.outError("CMSG_GROUP_PASS_ON_LOOT: activation not implemented!");
} }

View file

@ -1334,7 +1334,7 @@ enum Opcodes
SMSG_UNKNOWN_1297 = 0x511, // SMSG_UNKNOWN_1297 = 0x511, //
CMSG_UNKNOWN_1298 = 0x512, // something with networking CMSG_UNKNOWN_1298 = 0x512, // something with networking
UMSG_UNKNOWN_1299 = 0x513, // not found UMSG_UNKNOWN_1299 = 0x513, // not found
SMSG_UNKNOWN_1300 = 0x514, // SMSG SMSG_UNKNOWN_1300 = 0x514, // SMSG, multi combatlog
SMSG_UNKNOWN_1301 = 0x515, // event EVENT_LFG_OPEN_FROM_GOSSIP (opens dungeon finder, probably for outdoor bosses) SMSG_UNKNOWN_1301 = 0x515, // event EVENT_LFG_OPEN_FROM_GOSSIP (opens dungeon finder, probably for outdoor bosses)
SMSG_UNKNOWN_1302 = 0x516, // something with player movement (move event 58?) SMSG_UNKNOWN_1302 = 0x516, // something with player movement (move event 58?)
CMSG_UNKNOWN_1303 = 0x517, // something with player movement (move event 58?) CMSG_UNKNOWN_1303 = 0x517, // something with player movement (move event 58?)