This commit is contained in:
tomrus88 2008-11-16 21:15:37 +03:00
parent e69e5d8336
commit dcb39d1512
9 changed files with 94 additions and 164 deletions

View file

@ -170,70 +170,22 @@ void WorldSession::HandleMoveWorldportAckOpcode()
void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Recvd %s (%u,0x%X) opcode", LookupOpcodeName(recv_data.GetOpcode()), recv_data.GetOpcode(), recv_data.GetOpcode());
CHECK_PACKET_SIZE(recv_data, 4+2+4+4+4+4+4);
uint32 opcode = recv_data.GetOpcode();
sLog.outDebug("WORLD: Recvd %s (%u,0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
if(GetPlayer()->GetDontMove())
return;
/* extract packet */
if(opcode == CMSG_MOVE_NOT_ACTIVE_MOVER)
{
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8);
uint64 old_mover_guid;
recv_data >> old_mover_guid;
}
MovementInfo movementInfo;
uint32 MovementFlags;
recv_data >> MovementFlags;
recv_data >> movementInfo.unk1;
recv_data >> movementInfo.time;
recv_data >> movementInfo.x;
recv_data >> movementInfo.y;
recv_data >> movementInfo.z;
recv_data >> movementInfo.o;
if(MovementFlags & MOVEMENTFLAG_ONTRANSPORT)
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8+4+4+4+4+4+1);
recv_data >> movementInfo.t_guid;
recv_data >> movementInfo.t_x;
recv_data >> movementInfo.t_y;
recv_data >> movementInfo.t_z;
recv_data >> movementInfo.t_o;
recv_data >> movementInfo.t_time;
recv_data >> movementInfo.t_seat;
}
if((MovementFlags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) || (movementInfo.unk1 & 0x20))
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
recv_data >> movementInfo.s_pitch; // pitch, -1.55=looking down, 0=looking straight forward, +1.55=looking up
}
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
recv_data >> movementInfo.fallTime; // duration of last jump (when in jump duration from jump begin to now)
if(MovementFlags & MOVEMENTFLAG_JUMPING)
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4);
recv_data >> movementInfo.j_unk; // constant, but different when jumping in water and on land?
recv_data >> movementInfo.j_sinAngle; // sin of angle between orientation0 and players orientation
recv_data >> movementInfo.j_cosAngle; // cos of angle between orientation0 and players orientation
recv_data >> movementInfo.j_xyspeed; // speed of xy movement
}
if(MovementFlags & MOVEMENTFLAG_SPLINE)
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
recv_data >> movementInfo.u_unk1; // unknown
}
ReadMovementInfo(recv_data, &movementInfo);
/*----------------*/
if(recv_data.size() != recv_data.rpos())
@ -247,7 +199,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
return;
/* handle special cases */
if (MovementFlags & MOVEMENTFLAG_ONTRANSPORT)
if (movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT)
{
// transports size limited
// (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
@ -288,7 +240,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
}
// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
if (recv_data.GetOpcode() == MSG_MOVE_FALL_LAND && !GetPlayer()->isInFlight())
if (opcode == MSG_MOVE_FALL_LAND && !GetPlayer()->isInFlight())
{
// calculate total z distance of the fall
// it is currently only used for the achievement system. It might be used in a more correct falldamage formula later
@ -337,14 +289,14 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
}
}
if(recv_data.GetOpcode() == CMSG_DISMISS_CONTROLLED_VEHICLE)
if(opcode == CMSG_DISMISS_CONTROLLED_VEHICLE)
{
// using charm guid, because we don't have vehicle guid...
if(Vehicle *vehicle = ObjectAccessor::GetVehicle(_player->GetCharmGUID()))
_player->ExitVehicle(vehicle);
}
if(((MovementFlags & MOVEMENTFLAG_SWIMMING) != 0) != GetPlayer()->IsInWater())
if(((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != GetPlayer()->IsInWater())
{
// now client not include swimming flag in case jumping under water
GetPlayer()->SetInWater( !GetPlayer()->IsInWater() || GetPlayer()->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z) );
@ -364,7 +316,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
{
_player->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
_player->m_movementInfo = movementInfo;
_player->SetUnitMovementFlags(MovementFlags);
_player->SetUnitMovementFlags(movementInfo.flags);
}
else
{
@ -372,13 +324,13 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
{
if(Map *map = mover->GetMap())
map->CreatureRelocation((Creature*)mover, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
mover->SetUnitMovementFlags(MovementFlags);
mover->SetUnitMovementFlags(movementInfo.flags);
}
else // player
{
((Player*)mover)->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
((Player*)mover)->m_movementInfo = movementInfo;
((Player*)mover)->SetUnitMovementFlags(MovementFlags);
((Player*)mover)->SetUnitMovementFlags(movementInfo.flags);
}
}
@ -411,21 +363,11 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: Recvd %s (%u,0x%X) opcode", LookupOpcodeName(recv_data.GetOpcode()), recv_data.GetOpcode(), recv_data.GetOpcode());
CHECK_PACKET_SIZE(recv_data, 8+4+4+2+4+4+4+4+4);
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8+4);
/* extract packet */
uint64 guid;
uint16 unkB;
uint32 unk1, flags, time, fallTime;
float x, y, z, orientation;
uint64 t_GUID;
float t_x, t_y, t_z, t_o;
uint32 t_time;
uint8 t_unk;
float s_pitch;
float j_unk1, j_sinAngle, j_cosAngle, j_xyspeed;
float u_unk1;
uint32 unk1;
float newspeed;
recv_data >> guid;
@ -436,47 +378,10 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
// continue parse packet
recv_data >> unk1;
recv_data >> flags >> unkB >> time;
recv_data >> x >> y >> z >> orientation;
if (flags & MOVEMENTFLAG_ONTRANSPORT)
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8+4+4+4+4+4+1);
recv_data >> unk1; // counter
recv_data >> t_GUID;
recv_data >> t_x >> t_y >> t_z >> t_o >> t_time >> t_unk;
}
if ((flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) || (unkB & 0x20))
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
recv_data >> s_pitch; // pitch, -1.55=looking down, 0=looking straight forward, +1.55=looking up
}
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
recv_data >> fallTime; // duration of last jump (when in jump duration from jump begin to now)
if ((flags & MOVEMENTFLAG_JUMPING) || (flags & MOVEMENTFLAG_FALLING))
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4);
recv_data >> j_unk1; // ?constant, but different when jumping in water and on land?
recv_data >> j_sinAngle >> j_cosAngle; // sin + cos of angle between orientation0 and players orientation
recv_data >> j_xyspeed; // speed of xy movement
}
if(flags & MOVEMENTFLAG_SPLINE)
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
recv_data >> u_unk1; // unknown
}
MovementInfo movementInfo;
ReadMovementInfo(recv_data, &movementInfo);
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);