This commit is contained in:
tomrus88 2008-11-16 21:15:37 +03:00
parent e69e5d8336
commit dcb39d1512
9 changed files with 94 additions and 164 deletions

View file

@ -1567,26 +1567,6 @@ void WorldSession::HandleDungeonDifficultyOpcode( WorldPacket & recv_data )
} }
} }
void WorldSession::HandleNewUnknownOpcode( WorldPacket & recv_data )
{
sLog.outDebug("New Unknown Opcode %u", recv_data.GetOpcode());
recv_data.hexlike();
/*
New Unknown Opcode 837
STORAGE_SIZE: 60
02 00 00 00 00 00 00 00 | 00 00 00 00 01 20 00 00
89 EB 33 01 71 5C 24 C4 | 15 03 35 45 74 47 8B 42
BA B8 1B 40 00 00 00 00 | 00 00 00 00 77 66 42 BF
23 91 26 3F 00 00 60 41 | 00 00 00 00
New Unknown Opcode 837
STORAGE_SIZE: 44
02 00 00 00 00 00 00 00 | 00 00 00 00 00 00 80 00
7B 80 34 01 84 EA 2B C4 | 5F A1 36 45 C9 39 1C 42
BA B8 1B 40 CE 06 00 00 | 00 00 80 3F
*/
}
void WorldSession::HandleDismountOpcode( WorldPacket & /*recv_data*/ ) void WorldSession::HandleDismountOpcode( WorldPacket & /*recv_data*/ )
{ {
sLog.outDebug("WORLD: CMSG_CANCEL_MOUNT_AURA"); sLog.outDebug("WORLD: CMSG_CANCEL_MOUNT_AURA");

View file

@ -170,70 +170,22 @@ void WorldSession::HandleMoveWorldportAckOpcode()
void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
{ {
sLog.outDebug("WORLD: Recvd %s (%u,0x%X) opcode", LookupOpcodeName(recv_data.GetOpcode()), recv_data.GetOpcode(), recv_data.GetOpcode()); uint32 opcode = recv_data.GetOpcode();
sLog.outDebug("WORLD: Recvd %s (%u,0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
CHECK_PACKET_SIZE(recv_data, 4+2+4+4+4+4+4);
if(GetPlayer()->GetDontMove()) if(GetPlayer()->GetDontMove())
return; return;
/* extract packet */ /* extract packet */
if(opcode == CMSG_MOVE_NOT_ACTIVE_MOVER)
{
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8);
uint64 old_mover_guid;
recv_data >> old_mover_guid;
}
MovementInfo movementInfo; MovementInfo movementInfo;
uint32 MovementFlags; ReadMovementInfo(recv_data, &movementInfo);
recv_data >> MovementFlags;
recv_data >> movementInfo.unk1;
recv_data >> movementInfo.time;
recv_data >> movementInfo.x;
recv_data >> movementInfo.y;
recv_data >> movementInfo.z;
recv_data >> movementInfo.o;
if(MovementFlags & MOVEMENTFLAG_ONTRANSPORT)
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8+4+4+4+4+4+1);
recv_data >> movementInfo.t_guid;
recv_data >> movementInfo.t_x;
recv_data >> movementInfo.t_y;
recv_data >> movementInfo.t_z;
recv_data >> movementInfo.t_o;
recv_data >> movementInfo.t_time;
recv_data >> movementInfo.t_seat;
}
if((MovementFlags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) || (movementInfo.unk1 & 0x20))
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
recv_data >> movementInfo.s_pitch; // pitch, -1.55=looking down, 0=looking straight forward, +1.55=looking up
}
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
recv_data >> movementInfo.fallTime; // duration of last jump (when in jump duration from jump begin to now)
if(MovementFlags & MOVEMENTFLAG_JUMPING)
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4);
recv_data >> movementInfo.j_unk; // constant, but different when jumping in water and on land?
recv_data >> movementInfo.j_sinAngle; // sin of angle between orientation0 and players orientation
recv_data >> movementInfo.j_cosAngle; // cos of angle between orientation0 and players orientation
recv_data >> movementInfo.j_xyspeed; // speed of xy movement
}
if(MovementFlags & MOVEMENTFLAG_SPLINE)
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
recv_data >> movementInfo.u_unk1; // unknown
}
/*----------------*/ /*----------------*/
if(recv_data.size() != recv_data.rpos()) if(recv_data.size() != recv_data.rpos())
@ -247,7 +199,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
return; return;
/* handle special cases */ /* handle special cases */
if (MovementFlags & MOVEMENTFLAG_ONTRANSPORT) if (movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT)
{ {
// transports size limited // transports size limited
// (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped) // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
@ -288,7 +240,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
} }
// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map). // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
if (recv_data.GetOpcode() == MSG_MOVE_FALL_LAND && !GetPlayer()->isInFlight()) if (opcode == MSG_MOVE_FALL_LAND && !GetPlayer()->isInFlight())
{ {
// calculate total z distance of the fall // calculate total z distance of the fall
// it is currently only used for the achievement system. It might be used in a more correct falldamage formula later // it is currently only used for the achievement system. It might be used in a more correct falldamage formula later
@ -337,14 +289,14 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
} }
} }
if(recv_data.GetOpcode() == CMSG_DISMISS_CONTROLLED_VEHICLE) if(opcode == CMSG_DISMISS_CONTROLLED_VEHICLE)
{ {
// using charm guid, because we don't have vehicle guid... // using charm guid, because we don't have vehicle guid...
if(Vehicle *vehicle = ObjectAccessor::GetVehicle(_player->GetCharmGUID())) if(Vehicle *vehicle = ObjectAccessor::GetVehicle(_player->GetCharmGUID()))
_player->ExitVehicle(vehicle); _player->ExitVehicle(vehicle);
} }
if(((MovementFlags & MOVEMENTFLAG_SWIMMING) != 0) != GetPlayer()->IsInWater()) if(((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != GetPlayer()->IsInWater())
{ {
// now client not include swimming flag in case jumping under water // now client not include swimming flag in case jumping under water
GetPlayer()->SetInWater( !GetPlayer()->IsInWater() || GetPlayer()->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z) ); GetPlayer()->SetInWater( !GetPlayer()->IsInWater() || GetPlayer()->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z) );
@ -364,7 +316,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
{ {
_player->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); _player->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
_player->m_movementInfo = movementInfo; _player->m_movementInfo = movementInfo;
_player->SetUnitMovementFlags(MovementFlags); _player->SetUnitMovementFlags(movementInfo.flags);
} }
else else
{ {
@ -372,13 +324,13 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
{ {
if(Map *map = mover->GetMap()) if(Map *map = mover->GetMap())
map->CreatureRelocation((Creature*)mover, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); map->CreatureRelocation((Creature*)mover, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
mover->SetUnitMovementFlags(MovementFlags); mover->SetUnitMovementFlags(movementInfo.flags);
} }
else // player else // player
{ {
((Player*)mover)->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); ((Player*)mover)->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
((Player*)mover)->m_movementInfo = movementInfo; ((Player*)mover)->m_movementInfo = movementInfo;
((Player*)mover)->SetUnitMovementFlags(MovementFlags); ((Player*)mover)->SetUnitMovementFlags(movementInfo.flags);
} }
} }
@ -411,21 +363,11 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
{ {
sLog.outDebug("WORLD: Recvd %s (%u,0x%X) opcode", LookupOpcodeName(recv_data.GetOpcode()), recv_data.GetOpcode(), recv_data.GetOpcode()); sLog.outDebug("WORLD: Recvd %s (%u,0x%X) opcode", LookupOpcodeName(recv_data.GetOpcode()), recv_data.GetOpcode(), recv_data.GetOpcode());
CHECK_PACKET_SIZE(recv_data, 8+4+4+2+4+4+4+4+4); CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8+4);
/* extract packet */ /* extract packet */
uint64 guid; uint64 guid;
uint16 unkB; uint32 unk1;
uint32 unk1, flags, time, fallTime;
float x, y, z, orientation;
uint64 t_GUID;
float t_x, t_y, t_z, t_o;
uint32 t_time;
uint8 t_unk;
float s_pitch;
float j_unk1, j_sinAngle, j_cosAngle, j_xyspeed;
float u_unk1;
float newspeed; float newspeed;
recv_data >> guid; recv_data >> guid;
@ -436,47 +378,10 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
// continue parse packet // continue parse packet
recv_data >> unk1; recv_data >> unk1; // counter
recv_data >> flags >> unkB >> time;
recv_data >> x >> y >> z >> orientation;
if (flags & MOVEMENTFLAG_ONTRANSPORT)
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8+4+4+4+4+4+1);
recv_data >> t_GUID; MovementInfo movementInfo;
recv_data >> t_x >> t_y >> t_z >> t_o >> t_time >> t_unk; ReadMovementInfo(recv_data, &movementInfo);
}
if ((flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) || (unkB & 0x20))
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
recv_data >> s_pitch; // pitch, -1.55=looking down, 0=looking straight forward, +1.55=looking up
}
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
recv_data >> fallTime; // duration of last jump (when in jump duration from jump begin to now)
if ((flags & MOVEMENTFLAG_JUMPING) || (flags & MOVEMENTFLAG_FALLING))
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4);
recv_data >> j_unk1; // ?constant, but different when jumping in water and on land?
recv_data >> j_sinAngle >> j_cosAngle; // sin + cos of angle between orientation0 and players orientation
recv_data >> j_xyspeed; // speed of xy movement
}
if(flags & MOVEMENTFLAG_SPLINE)
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
recv_data >> u_unk1; // unknown
}
// recheck // recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4); CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);

View file

@ -1207,7 +1207,7 @@ enum Opcodes
SMSG_SERVER_FIRST_ACHIEVEMENT = 0x498, SMSG_SERVER_FIRST_ACHIEVEMENT = 0x498,
SMSG_PET_LEARNED_SPELL = 0x499, // uint16 spellid, Your pet learned spell: %s SMSG_PET_LEARNED_SPELL = 0x499, // uint16 spellid, Your pet learned spell: %s
SMSG_PET_UNLEARNED_SPELL = 0x49A, // uint16 spellid, Your pet unlearned %s SMSG_PET_UNLEARNED_SPELL = 0x49A, // uint16 spellid, Your pet unlearned %s
UMSG_UNKNOWN_1179 = 0x49B, // not found in client CMSG_UNKNOWN_1179 = 0x49B, // movement opcode
CMSG_UNKNOWN_1180 = 0x49C, // LUA: HearthAndResurrectFromArea CMSG_UNKNOWN_1180 = 0x49C, // LUA: HearthAndResurrectFromArea
SMSG_UNKNOWN_1181 = 0x49D, // empty SMSG_UNKNOWN_1181 = 0x49D, // empty
SMSG_CRITERIA_REMOVE = 0x49E, // uint32, broadcasts EVENT_CRITERIA_UPDATE SMSG_CRITERIA_REMOVE = 0x49E, // uint32, broadcasts EVENT_CRITERIA_UPDATE

View file

@ -17537,6 +17537,10 @@ void Player::SendInitialPacketsBeforeAddToMap()
void Player::SendInitialPacketsAfterAddToMap() void Player::SendInitialPacketsAfterAddToMap()
{ {
WorldPacket data(SMSG_TIME_SYNC_REQ, 4); // new 2.0.x, enable movement
data << uint32(0x00000000); // on blizz it increments periodically
GetSession()->SendPacket(&data);
CastSpell(this, 836, true); // LOGINEFFECT CastSpell(this, 836, true); // LOGINEFFECT
// set some aura effects that send packet to player client after add player to map // set some aura effects that send packet to player client after add player to map

View file

@ -729,7 +729,7 @@ enum InstanceResetWarningType
struct MovementInfo struct MovementInfo
{ {
// common // common
//uint32 flags; uint32 flags;
uint16 unk1; uint16 unk1;
uint32 time; uint32 time;
float x, y, z, o; float x, y, z, o;
@ -749,17 +749,17 @@ struct MovementInfo
MovementInfo() MovementInfo()
{ {
//flags = flags = 0;
time = t_time = fallTime = 0; time = t_time = fallTime = 0;
unk1 = 0; unk1 = 0;
x = y = z = o = t_x = t_y = t_z = t_o = s_pitch = j_unk = j_sinAngle = j_cosAngle = j_xyspeed = u_unk1 = 0.0f; x = y = z = o = t_x = t_y = t_z = t_o = s_pitch = j_unk = j_sinAngle = j_cosAngle = j_xyspeed = u_unk1 = 0.0f;
t_guid = 0; t_guid = 0;
} }
/*void SetMovementFlags(uint32 _flags) void SetMovementFlags(uint32 _flags)
{ {
flags = _flags; flags = _flags;
}*/ }
}; };
// flags that use in movement check for example at spell casting // flags that use in movement check for example at spell casting

View file

@ -3006,6 +3006,7 @@ void Aura::HandleModPossessPet(bool apply, bool Real)
{ {
pet->AttackStop(); pet->AttackStop();
pet->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); pet->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
pet->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
} }
} }

View file

@ -42,8 +42,7 @@ alter table creature_movement add `wpguid` int(11) default '0';
#include <cassert> #include <cassert>
//-----------------------------------------------// //-----------------------------------------------//
void void WaypointMovementGenerator<Creature>::LoadPath(Creature &c)
WaypointMovementGenerator<Creature>::LoadPath(Creature &c)
{ {
sLog.outDetail("LoadPath: loading waypoint path for creature %d,%d", c.GetGUIDLow(), c.GetDBTableGUIDLow()); sLog.outDetail("LoadPath: loading waypoint path for creature %d,%d", c.GetGUIDLow(), c.GetDBTableGUIDLow());
@ -59,26 +58,23 @@ WaypointMovementGenerator<Creature>::LoadPath(Creature &c)
for(uint32 i = 0; i < node_count-1; i++) for(uint32 i = 0; i < node_count-1; i++)
i_hasDone[i] = false; i_hasDone[i] = false;
// to prevent a misbehaviour inside "update" // to prevent a misbehavior inside "update"
// update is always called with the next wp - but the wpSys needs the current // update is always called with the next wp - but the wpSys needs the current
// so when the routine is called the first time, wpSys gets the last waypoint // so when the routine is called the first time, wpSys gets the last waypoint
// and this prevents the system from performing text/emote, etc // and this prevents the system from performing text/emote, etc
i_hasDone[node_count - 1] = true; i_hasDone[node_count - 1] = true;
} }
void void WaypointMovementGenerator<Creature>::ClearWaypoints()
WaypointMovementGenerator<Creature>::ClearWaypoints()
{ {
i_path = NULL; i_path = NULL;
} }
void void WaypointMovementGenerator<Creature>::Initialize()
WaypointMovementGenerator<Creature>::Initialize()
{ {
} }
bool bool WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff)
WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff)
{ {
if(!&creature) if(!&creature)
return true; return true;
@ -103,7 +99,7 @@ WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint32 &di
i_nextMoveTime.Update(diff); i_nextMoveTime.Update(diff);
i_destinationHolder.UpdateTraveller(traveller, diff, false, true); i_destinationHolder.UpdateTraveller(traveller, diff, false, true);
// creature has been stoped in middle of the waypoint segment // creature has been stopped in middle of the waypoint segment
if (!i_destinationHolder.HasArrived() && creature.IsStopped()) if (!i_destinationHolder.HasArrived() && creature.IsStopped())
{ {
if( i_nextMoveTime.Passed()) // Timer has elapsed, meaning this part controlled it if( i_nextMoveTime.Passed()) // Timer has elapsed, meaning this part controlled it
@ -213,14 +209,12 @@ void WaypointMovementGenerator<Creature>::MovementInform(Creature &unit)
} }
//----------------------------------------------------// //----------------------------------------------------//
void void FlightPathMovementGenerator::LoadPath(Player &)
FlightPathMovementGenerator::LoadPath(Player &)
{ {
objmgr.GetTaxiPathNodes(i_pathId, i_path,i_mapIds); objmgr.GetTaxiPathNodes(i_pathId, i_path,i_mapIds);
} }
uint32 uint32 FlightPathMovementGenerator::GetPathAtMapEnd() const
FlightPathMovementGenerator::GetPathAtMapEnd() const
{ {
if(i_currentNode >= i_mapIds.size()) if(i_currentNode >= i_mapIds.size())
return i_mapIds.size(); return i_mapIds.size();
@ -235,8 +229,7 @@ FlightPathMovementGenerator::GetPathAtMapEnd() const
return i_mapIds.size(); return i_mapIds.size();
} }
void void FlightPathMovementGenerator::Initialize(Player &player)
FlightPathMovementGenerator::Initialize(Player &player)
{ {
player.getHostilRefManager().setOnlineOfflineState(false); player.getHostilRefManager().setOnlineOfflineState(false);
player.addUnitState(UNIT_STAT_IN_FLIGHT); player.addUnitState(UNIT_STAT_IN_FLIGHT);
@ -251,7 +244,6 @@ FlightPathMovementGenerator::Initialize(Player &player)
void FlightPathMovementGenerator::Finalize(Player & player) void FlightPathMovementGenerator::Finalize(Player & player)
{ {
float x, y, z; float x, y, z;
i_destinationHolder.GetLocationNow(player.GetMapId(), x, y, z); i_destinationHolder.GetLocationNow(player.GetMapId(), x, y, z);
player.SetPosition(x, y, z, player.GetOrientation()); player.SetPosition(x, y, z, player.GetOrientation());
@ -271,8 +263,7 @@ void FlightPathMovementGenerator::Finalize(Player & player)
} }
} }
bool bool FlightPathMovementGenerator::Update(Player &player, const uint32 &diff)
FlightPathMovementGenerator::Update(Player &player, const uint32 &diff)
{ {
if( MovementInProgress() ) if( MovementInProgress() )
{ {
@ -307,8 +298,7 @@ FlightPathMovementGenerator::Update(Player &player, const uint32 &diff)
return false; return false;
} }
void void FlightPathMovementGenerator::SetCurrentNodeAfterTeleport()
FlightPathMovementGenerator::SetCurrentNodeAfterTeleport()
{ {
if(i_mapIds.empty()) if(i_mapIds.empty())
return; return;

View file

@ -547,3 +547,51 @@ void WorldSession::SetAccountData(uint32 type, time_t time_, std::string data)
CharacterDatabase.escape_string(data); CharacterDatabase.escape_string(data);
CharacterDatabase.PExecute("INSERT INTO account_data VALUES ('%u','%u','%u','%s')", acc, type, (uint32)time_, data.c_str()); CharacterDatabase.PExecute("INSERT INTO account_data VALUES ('%u','%u','%u','%s')", acc, type, (uint32)time_, data.c_str());
} }
void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
{
CHECK_PACKET_SIZE(data, data.rpos()+4+2+4+4+4+4+4);
data >> mi->flags;
data >> mi->unk1;
data >> mi->time;
data >> mi->x;
data >> mi->y;
data >> mi->z;
data >> mi->o;
if(mi->flags & MOVEMENTFLAG_ONTRANSPORT)
{
CHECK_PACKET_SIZE(data, data.rpos()+8+4+4+4+4+4+1);
data >> mi->t_guid;
data >> mi->t_x;
data >> mi->t_y;
data >> mi->t_z;
data >> mi->t_o;
data >> mi->t_time;
data >> mi->t_seat;
}
if((mi->flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) || (mi->unk1 & 0x20))
{
CHECK_PACKET_SIZE(data, data.rpos()+4);
data >> mi->s_pitch;
}
CHECK_PACKET_SIZE(data, data.rpos()+4);
data >> mi->fallTime;
if(mi->flags & MOVEMENTFLAG_JUMPING)
{
CHECK_PACKET_SIZE(data, data.rpos()+4+4+4+4);
data >> mi->j_unk;
data >> mi->j_sinAngle;
data >> mi->j_cosAngle;
data >> mi->j_xyspeed;
}
if(mi->flags & MOVEMENTFLAG_SPLINE)
{
CHECK_PACKET_SIZE(data, data.rpos()+4);
data >> mi->u_unk1;
}
}

View file

@ -29,6 +29,7 @@ class MailItemsInfo;
struct ItemPrototype; struct ItemPrototype;
struct AuctionEntry; struct AuctionEntry;
struct DeclinedName; struct DeclinedName;
struct MovementInfo;
class Creature; class Creature;
class Item; class Item;
@ -88,6 +89,8 @@ class MANGOS_DLL_SPEC WorldSession
void SizeError(WorldPacket const& packet, uint32 size) const; void SizeError(WorldPacket const& packet, uint32 size) const;
void ReadMovementInfo(WorldPacket &data, MovementInfo *mi);
void SendPacket(WorldPacket const* packet); void SendPacket(WorldPacket const* packet);
void SendNotification(const char *format,...) ATTR_PRINTF(2,3); void SendNotification(const char *format,...) ATTR_PRINTF(2,3);
void SendNotification(int32 string_id,...); void SendNotification(int32 string_id,...);
@ -587,7 +590,6 @@ class MANGOS_DLL_SPEC WorldSession
void HandleLfmSetNoneOpcode(WorldPacket& recv_data); void HandleLfmSetNoneOpcode(WorldPacket& recv_data);
void HandleLfmSetOpcode(WorldPacket& recv_data); void HandleLfmSetOpcode(WorldPacket& recv_data);
void HandleLfgSetCommentOpcode(WorldPacket& recv_data); void HandleLfgSetCommentOpcode(WorldPacket& recv_data);
void HandleNewUnknownOpcode(WorldPacket& recv_data);
void HandleChooseTitleOpcode(WorldPacket& recv_data); void HandleChooseTitleOpcode(WorldPacket& recv_data);
void HandleRealmStateRequestOpcode(WorldPacket& recv_data); void HandleRealmStateRequestOpcode(WorldPacket& recv_data);
void HandleAllowMoveAckOpcode(WorldPacket& recv_data); void HandleAllowMoveAckOpcode(WorldPacket& recv_data);