diff --git a/src/game/InstanceSaveMgr.cpp b/src/game/InstanceSaveMgr.cpp index 93872b54d..b9b7619af 100644 --- a/src/game/InstanceSaveMgr.cpp +++ b/src/game/InstanceSaveMgr.cpp @@ -345,6 +345,10 @@ void InstanceResetScheduler::Update() time_t next_reset = InstanceResetScheduler::CalculateNextResetTime(mapDiff, resetTime); + CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%u' AND difficulty = '%u'", uint64(next_reset), uint32(event.mapid), uint32(event.difficulty)); + + SetResetTimeFor(event.mapid, event.difficulty, next_reset); + ResetEventType type = RESET_EVENT_INFORM_1; for (; type < RESET_EVENT_INFORM_LAST; type = ResetEventType(type+1)) if (next_reset - resetEventTypeDelay[type] > now) diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 170073dfa..f95a40ae0 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "10548" + #define REVISION_NR "10549" #endif // __REVISION_NR_H__