From dcec49055d4a4cfeedb33e32df76b54a071d162c Mon Sep 17 00:00:00 2001 From: Lynx3d Date: Mon, 31 Jan 2011 01:33:16 +0100 Subject: [PATCH] [11085] Also disable related cast check when vmap.enableIndoorCheck disabled. Note: spells are also blocked at client side, so they can only be used with .cast command --- src/game/Spell.cpp | 1 + src/shared/revision_nr.h | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 19eeef894..c703fbfe9 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -4381,6 +4381,7 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_AFFECTING_COMBAT; if (m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->isGameMaster() && + sWorld.getConfig(CONFIG_BOOL_VMAP_INDOOR_CHECK) && VMAP::VMapFactory::createOrGetVMapManager()->isLineOfSightCalcEnabled()) { if (m_spellInfo->Attributes & SPELL_ATTR_OUTDOORS_ONLY && diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 987ad20c3..1b01b29b1 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "11084" + #define REVISION_NR "11085" #endif // __REVISION_NR_H__