From dd152d4e428aa10e2b115a92350d04320eb562a6 Mon Sep 17 00:00:00 2001 From: Antz Date: Thu, 10 Jan 2019 21:53:05 +0000 Subject: [PATCH] Revert "Changed email return for item that can't be equiped anymore. Before the email was sent with an empty body and the subject was to long to be displayed in the player email. Now the Email is sent with the subject 'Item could not be loaded to inventory.' and the body as the subject message before. (#71)" This reverts commit f8c3582433d988de98d3e0e9982e8da745710bd5. --- src/game/Object/Player.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/game/Object/Player.cpp b/src/game/Object/Player.cpp index 569ec99f0..997c79983 100644 --- a/src/game/Object/Player.cpp +++ b/src/game/Object/Player.cpp @@ -16489,11 +16489,11 @@ void Player::_LoadInventory(QueryResult* result, uint32 timediff) // send by mail problematic items while (!problematicItems.empty()) { - std::string subject = "Item could not be loaded to inventory."; - std::string content = GetSession()->GetMangosString(LANG_NOT_EQUIPPED_ITEM); + std::string subject = GetSession()->GetMangosString(LANG_NOT_EQUIPPED_ITEM); + // fill mail - MailDraft draft(subject); - draft.SetSubjectAndBody(subject,content); + MailDraft draft(subject, "There's were problems with equipping item(s)."); + for (int i = 0; !problematicItems.empty() && i < MAX_MAIL_ITEMS; ++i) { Item* item = problematicItems.front();