diff --git a/src/game/GameObject.h b/src/game/GameObject.h index ccc1d2265..d92da0062 100644 --- a/src/game/GameObject.h +++ b/src/game/GameObject.h @@ -53,7 +53,7 @@ struct GameObjectInfo { uint32 startOpen; //0 used client side to determine GO_ACTIVATED means open/closed uint32 lockId; //1 -> Lock.dbc - uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / 0x10000 + uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / IN_MILISECONDS (previous was 0x10000) uint32 noDamageImmune; //3 break opening whenever you recieve damage? uint32 openTextID; //4 can be used to replace castBarCaption? uint32 closeTextID; //5 @@ -64,7 +64,7 @@ struct GameObjectInfo { uint32 startOpen; //0 uint32 lockId; //1 -> Lock.dbc - uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / 0x10000 + uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / IN_MILISECONDS (previous was 0x10000) uint32 linkedTrap; //3 uint32 noDamageImmune; //4 isBattlegroundObject uint32 large; //5 @@ -127,7 +127,7 @@ struct GameObjectInfo uint32 spellId; //3 uint32 charges; //4 need respawn (if > 0) uint32 cooldown; //5 time in secs - uint32 autoCloseTime; //6 + uint32 autoCloseTime; //6 secs till autoclose = autoCloseTime / IN_MILISECONDS (previous was 0x10000) uint32 startDelay; //7 uint32 serverOnly; //8 uint32 stealthed; //9 @@ -170,7 +170,7 @@ struct GameObjectInfo uint32 lockId; //0 -> Lock.dbc uint32 questId; //1 uint32 eventId; //2 - uint32 autoCloseTime; //3 + uint32 autoCloseTime; //3 secs till autoclose = autoCloseTime / IN_MILISECONDS (previous was 0x10000) uint32 customAnim; //4 uint32 consumable; //5 uint32 cooldown; //6 @@ -194,7 +194,7 @@ struct GameObjectInfo { uint32 pause; //0 uint32 startOpen; //1 - uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / 0x10000 + uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / IN_MILISECONDS (previous was 0x10000) uint32 pause1EventID; //3 uint32 pause2EventID; //4 } transport; @@ -206,7 +206,7 @@ struct GameObjectInfo uint32 damageMin; //2 uint32 damageMax; //3 uint32 damageSchool; //4 - uint32 autoCloseTime; //5 secs till autoclose = autoCloseTime / 0x10000 + uint32 autoCloseTime; //5 secs till autoclose = autoCloseTime / IN_MILISECONDS (previous was 0x10000) uint32 openTextID; //6 uint32 closeTextID; //7 } areadamage; diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 9b5d58079..295c9889b 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "9194" + #define REVISION_NR "9195" #endif // __REVISION_NR_H__