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[7068] Use area aura duration for apply aura on unit in area
Allow remove SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE spells by 31224 Signed-off-by: DiSlord <dislord@nomail.com>
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3 changed files with 4 additions and 5 deletions
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@ -768,6 +768,7 @@ void AreaAura::Update(uint32 diff)
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if(actualSpellInfo != GetSpellProto())
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actualBasePoints = actualSpellInfo->EffectBasePoints[m_effIndex];
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AreaAura *aur = new AreaAura(actualSpellInfo, m_effIndex, &actualBasePoints, (*tIter), caster, NULL);
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aur->SetAuraDuration(GetAuraDuration());
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(*tIter)->AddAura(aur);
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}
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}
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@ -1888,9 +1888,7 @@ void Spell::EffectTriggerSpell(uint32 i)
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if( // ignore positive and passive auras
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!iter->second->IsPositive() && !iter->second->IsPassive() &&
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// ignore physical auras
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(GetSpellSchoolMask(iter->second->GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)==0 &&
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// ignore immunity persistent spells
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!( iter->second->GetSpellProto()->AttributesEx & 0x10000 ) )
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(GetSpellSchoolMask(iter->second->GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)==0 )
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{
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m_caster->RemoveAurasDueToSpell(iter->second->GetSpellProto()->Id);
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iter = Auras.begin();
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7067"
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#define REVISION_NR "7068"
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#endif // __REVISION_NR_H__
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