[9412] Add #include DBCEnum.h for headers where SpellEffectIndex used.

This must fix Unix build problem.
This commit is contained in:
VladimirMangos 2010-02-19 17:17:08 +03:00
parent 84080aaf60
commit dd2f02699e
6 changed files with 6 additions and 1 deletions

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@ -24,6 +24,7 @@
#include "UpdateMask.h"
#include "ItemPrototype.h"
#include "LootMgr.h"
#include "DBCEnums.h"
#include "Database/DatabaseEnv.h"
#include "Cell.h"

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@ -20,6 +20,7 @@
#define MANGOSSERVER_DYNAMICOBJECT_H
#include "Object.h"
#include "DBCEnums.h"
class Unit;
struct SpellEntry;

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@ -26,6 +26,7 @@
#include "UpdateData.h"
#include "CreatureAI.h"
#include "SpellAuras.h"
#include "DBCEnums.h"
template<class T>
inline void

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@ -21,6 +21,7 @@
#include "GridDefines.h"
#include "SharedDefines.h"
#include "DBCEnums.h"
class WorldSession;
class Unit;

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@ -19,6 +19,7 @@
#define MANGOS_SPELLAURAS_H
#include "SpellAuraDefines.h"
#include "DBCEnums.h"
struct Modifier
{

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "9411"
#define REVISION_NR "9412"
#endif // __REVISION_NR_H__