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[8617] Update resilience affect for 3.2.x
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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5 changed files with 39 additions and 18 deletions
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@ -4823,6 +4823,15 @@ uint32 Player::GetMeleeCritDamageReduction(uint32 damage) const
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return uint32 (melee * damage /100.0f);
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}
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uint32 Player::GetMeleeDamageReduction(uint32 damage) const
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{
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float rate = GetRatingBonusValue(CR_CRIT_TAKEN_MELEE);
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// Resilience not limited (limit it by 100%)
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if (rate > 100.0f)
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rate = 100.0f;
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return uint32 (rate * damage / 100.0f);
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}
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uint32 Player::GetRangedCritDamageReduction(uint32 damage) const
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{
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float ranged = GetRatingBonusValue(CR_CRIT_TAKEN_RANGED)*2.2f;
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@ -4830,6 +4839,15 @@ uint32 Player::GetRangedCritDamageReduction(uint32 damage) const
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return uint32 (ranged * damage /100.0f);
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}
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uint32 Player::GetRangedDamageReduction(uint32 damage) const
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{
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float rate = GetRatingBonusValue(CR_CRIT_TAKEN_RANGED);
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// Resilience not limited (limit it by 100%)
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if (rate > 100.0f)
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rate = 100.0f;
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return uint32 (rate * damage / 100.0f);
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}
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uint32 Player::GetSpellCritDamageReduction(uint32 damage) const
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{
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float spell = GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2.2f;
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@ -4839,13 +4857,13 @@ uint32 Player::GetSpellCritDamageReduction(uint32 damage) const
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return uint32 (spell * damage / 100.0f);
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}
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uint32 Player::GetDotDamageReduction(uint32 damage) const
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uint32 Player::GetSpellDamageReduction(uint32 damage) const
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{
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float spellDot = GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
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// Dot resilience not limited (limit it by 100%)
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if (spellDot > 100.0f)
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spellDot = 100.0f;
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return uint32 (spellDot * damage / 100.0f);
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float rate = GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
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// Resilience not limited (limit it by 100%)
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if (rate > 100.0f)
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rate = 100.0f;
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return uint32 (rate * damage / 100.0f);
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}
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float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const
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@ -1723,9 +1723,11 @@ class MANGOS_DLL_SPEC Player : public Unit
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float GetRatingCoefficient(CombatRating cr) const;
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float GetRatingBonusValue(CombatRating cr) const;
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uint32 GetMeleeCritDamageReduction(uint32 damage) const;
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uint32 GetMeleeDamageReduction(uint32 damage) const;
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uint32 GetRangedCritDamageReduction(uint32 damage) const;
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uint32 GetRangedDamageReduction(uint32 damage) const;
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uint32 GetSpellCritDamageReduction(uint32 damage) const;
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uint32 GetDotDamageReduction(uint32 damage) const;
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uint32 GetSpellDamageReduction(uint32 damage) const;
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uint32 GetBaseSpellPowerBonus() { return m_baseSpellPower; }
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float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
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@ -6355,11 +6355,6 @@ void Aura::PeriodicTick()
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// This method can modify pdamage
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bool isCrit = IsCritFromAbilityAura(pCaster, pdamage);
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// As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
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// Reduce dot damage from resilience for players
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if (m_target->GetTypeId() == TYPEID_PLAYER)
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pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
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pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
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sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
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@ -6415,11 +6410,6 @@ void Aura::PeriodicTick()
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pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
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// As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
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// Reduce dot damage from resilience for players
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if (m_target->GetTypeId()==TYPEID_PLAYER)
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pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
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pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
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if(m_target->GetHealth() < pdamage)
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@ -1120,6 +1120,9 @@ void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, S
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break;
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}
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if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
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damage -= ((Player*)pVictim)->GetSpellDamageReduction(damage);
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// Calculate absorb resist
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if(damage > 0)
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{
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@ -1408,6 +1411,14 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
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break;
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}
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if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
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{
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if (attackType != RANGED_ATTACK)
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damage-=((Player*)pVictim)->GetMeleeDamageReduction(damage);
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else
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damage-=((Player*)pVictim)->GetRangedDamageReduction(damage);
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}
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// Calculate absorb resist
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if(int32(damageInfo->damage) > 0)
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{
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8616"
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#define REVISION_NR "8617"
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#endif // __REVISION_NR_H__
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