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[8752] Changes in mail template related server load checks.
* Allow loot for not used in quest mail templates. This let use mail template based mails from scripts for example. * Not allow use same mail template id in more ine quests.
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3 changed files with 23 additions and 11 deletions
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@ -1262,11 +1262,10 @@ void LoadLootTemplates_Mail()
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LootTemplates_Mail.LoadAndCollectLootIds(ids_set);
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// remove real entries and check existence loot
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ObjectMgr::QuestMap const& questMap = objmgr.GetQuestTemplates();
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for(ObjectMgr::QuestMap::const_iterator itr = questMap.begin(); itr != questMap.end(); ++itr )
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if(uint32 mail_template_id = itr->second->GetRewMailTemplateId())
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if(ids_set.count(mail_template_id))
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ids_set.erase(mail_template_id);
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for(uint32 i = 1; i < sMailTemplateStore.GetNumRows(); ++i )
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if(sMailTemplateStore.LookupEntry(i))
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if(ids_set.count(i))
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ids_set.erase(i);
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// output error for any still listed (not referenced from appropriate table) ids
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LootTemplates_Mail.ReportUnusedIds(ids_set);
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