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[10395] No debug log output when a certain ability is active
Signed-off-by: NoFantasy <nofantasy@nf.no>
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c252ca5bc4
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ddfc6386c5
2 changed files with 4 additions and 3 deletions
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@ -729,9 +729,10 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
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}
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}
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DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE,"SET JUST_DIED");
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if(!spiritOfRedemtionTalentReady)
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if (!spiritOfRedemtionTalentReady)
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pVictim->setDeathState(JUST_DIED);
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else
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DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE,"SET JUST_DIED");
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DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE,"DealDamageHealth1");
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10394"
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#define REVISION_NR "10395"
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#endif // __REVISION_NR_H__
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