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[12673] Let Taunt behave more expectedly in case we have non-generic orientation settings
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2 changed files with 5 additions and 3 deletions
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@ -9224,7 +9224,8 @@ void Unit::TauntApply(Unit* taunter)
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// Only attack taunter if this is a valid target
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if (!hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_DIED) && !IsSecondChoiceTarget(taunter, true))
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{
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SetInFront(taunter);
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if (GetTargetGuid() || !target)
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SetInFront(taunter);
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if (((Creature*)this)->AI())
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((Creature*)this)->AI()->AttackStart(taunter);
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@ -9271,7 +9272,8 @@ void Unit::TauntFadeOut(Unit* taunter)
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if (target && target != taunter)
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{
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SetInFront(target);
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if (GetTargetGuid())
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SetInFront(target);
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if (((Creature*)this)->AI())
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((Creature*)this)->AI()->AttackStart(target);
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