[12123] Move BattleGround code to separate BattleGround directory. Also some corrects to unload BG's

This commit is contained in:
rsa 2012-08-26 16:23:10 +04:00 committed by Antz
parent 19cae15ea0
commit de95d1d480
57 changed files with 293 additions and 280 deletions

View file

@ -1,664 +0,0 @@
/*
* Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Object.h"
#include "Player.h"
#include "BattleGround.h"
#include "BattleGroundWS.h"
#include "Creature.h"
#include "GameObject.h"
#include "ObjectMgr.h"
#include "BattleGroundMgr.h"
#include "WorldPacket.h"
#include "Language.h"
#include "MapManager.h"
BattleGroundWS::BattleGroundWS()
{
m_StartMessageIds[BG_STARTING_EVENT_FIRST] = 0;
m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE;
m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE;
m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN;
}
BattleGroundWS::~BattleGroundWS()
{
}
void BattleGroundWS::Update(uint32 diff)
{
BattleGround::Update(diff);
if (GetStatus() == STATUS_IN_PROGRESS)
{
if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
{
m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff;
if (m_FlagsTimer[BG_TEAM_ALLIANCE] < 0)
{
m_FlagsTimer[BG_TEAM_ALLIANCE] = 0;
RespawnFlag(ALLIANCE, true);
}
}
if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
{
m_FlagsDropTimer[BG_TEAM_ALLIANCE] -= diff;
if (m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0)
{
m_FlagsDropTimer[BG_TEAM_ALLIANCE] = 0;
RespawnFlagAfterDrop(ALLIANCE);
}
}
if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
{
m_FlagsTimer[BG_TEAM_HORDE] -= diff;
if (m_FlagsTimer[BG_TEAM_HORDE] < 0)
{
m_FlagsTimer[BG_TEAM_HORDE] = 0;
RespawnFlag(HORDE, true);
}
}
if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
{
m_FlagsDropTimer[BG_TEAM_HORDE] -= diff;
if (m_FlagsDropTimer[BG_TEAM_HORDE] < 0)
{
m_FlagsDropTimer[BG_TEAM_HORDE] = 0;
RespawnFlagAfterDrop(HORDE);
}
}
if (m_EndTimer <= diff)
{
uint32 allianceScore = GetTeamScore(ALLIANCE);
uint32 hordeScore = GetTeamScore(HORDE);
if (allianceScore > hordeScore)
EndBattleGround(ALLIANCE);
else if (allianceScore < hordeScore)
EndBattleGround(HORDE);
else
{
// if 0 => tie
EndBattleGround(m_LastCapturedFlagTeam);
}
}
else
{
uint32 minutesLeftPrev = GetRemainingTimeInMinutes();
m_EndTimer -= diff;
uint32 minutesLeft = GetRemainingTimeInMinutes();
if (minutesLeft != minutesLeftPrev)
UpdateWorldState(BG_WS_TIME_REMAINING, minutesLeft);
}
}
}
void BattleGroundWS::StartingEventCloseDoors()
{
}
void BattleGroundWS::StartingEventOpenDoors()
{
OpenDoorEvent(BG_EVENT_DOOR);
// TODO implement timer to despawn doors after a short while
SpawnEvent(WS_EVENT_SPIRITGUIDES_SPAWN, 0, true);
SpawnEvent(WS_EVENT_FLAG_A, 0, true);
SpawnEvent(WS_EVENT_FLAG_H, 0, true);
// Players that join battleground after start are not eligible to get achievement.
StartTimedAchievement(ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, BG_WS_EVENT_START_BATTLE);
}
void BattleGroundWS::AddPlayer(Player* plr)
{
BattleGround::AddPlayer(plr);
// create score and add it to map, default values are set in constructor
BattleGroundWGScore* sc = new BattleGroundWGScore;
m_PlayerScores[plr->GetObjectGuid()] = sc;
}
void BattleGroundWS::RespawnFlag(Team team, bool captured)
{
if (team == ALLIANCE)
{
DEBUG_LOG("Respawn Alliance flag");
m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE;
SpawnEvent(WS_EVENT_FLAG_A, 0, true);
}
else
{
DEBUG_LOG("Respawn Horde flag");
m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE;
SpawnEvent(WS_EVENT_FLAG_H, 0, true);
}
if (captured)
{
// when map_update will be allowed for battlegrounds this code will be useless
SpawnEvent(WS_EVENT_FLAG_A, 0, true);
SpawnEvent(WS_EVENT_FLAG_H, 0, true);
SendMessageToAll(LANG_BG_WS_F_PLACED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED); // flag respawned sound...
}
}
void BattleGroundWS::RespawnFlagAfterDrop(Team team)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
RespawnFlag(team, false);
if (team == ALLIANCE)
SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
else
SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);
GameObject* obj = GetBgMap()->GetGameObject(GetDroppedFlagGuid(team));
if (obj)
obj->Delete();
else
sLog.outError("Unknown dropped flag bg: %s", GetDroppedFlagGuid(team).GetString().c_str());
ClearDroppedFlagGuid(team);
}
void BattleGroundWS::EventPlayerCapturedFlag(Player* source)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
m_LastCapturedFlagTeam = source->GetTeam();
Team winner = TEAM_NONE;
source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
if (source->GetTeam() == ALLIANCE)
{
if (!IsHordeFlagPickedup())
return;
ClearHordeFlagPicker(); // must be before aura remove to prevent 2 events (drop+capture) at the same time
// horde flag in base (but not respawned yet)
m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
// Drop Horde Flag from Player
source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
if (GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE)
AddPoint(ALLIANCE, 1);
PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE);
RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE);
}
else
{
if (!IsAllianceFlagPickedup())
return;
ClearAllianceFlagPicker(); // must be before aura remove to prevent 2 events (drop+capture) at the same time
// alliance flag in base (but not respawned yet)
m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
// Drop Alliance Flag from Player
source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
if (GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE)
AddPoint(HORDE, 1);
PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE);
RewardReputationToTeam(889, m_ReputationCapture, HORDE);
}
// for flag capture is reward 2 honorable kills
RewardHonorToTeam(GetBonusHonorFromKill(2), source->GetTeam());
// despawn flags
SpawnEvent(WS_EVENT_FLAG_A, 0, false);
SpawnEvent(WS_EVENT_FLAG_H, 0, false);
if (source->GetTeam() == ALLIANCE)
SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, source);
else
SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, source);
UpdateFlagState(source->GetTeam(), 1); // flag state none
UpdateTeamScore(source->GetTeam());
// only flag capture should be updated
UpdatePlayerScore(source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures
if (GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE)
winner = ALLIANCE;
if (GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE)
winner = HORDE;
if (winner)
{
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0);
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0);
UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1);
UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1);
EndBattleGround(winner);
}
else
{
m_FlagsTimer[GetOtherTeamIndex(GetTeamIndexByTeamId(source->GetTeam()))] = BG_WS_FLAG_RESPAWN_TIME;
}
}
void BattleGroundWS::EventPlayerDroppedFlag(Player* source)
{
if (GetStatus() != STATUS_IN_PROGRESS)
{
// if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages
// just take off the aura
if (source->GetTeam() == ALLIANCE)
{
if (!IsHordeFlagPickedup())
return;
if (GetHordeFlagPickerGuid() == source->GetObjectGuid())
{
ClearHordeFlagPicker();
source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
}
}
else
{
if (!IsAllianceFlagPickedup())
return;
if (GetAllianceFlagPickerGuid() == source->GetObjectGuid())
{
ClearAllianceFlagPicker();
source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
}
}
return;
}
bool set = false;
if (source->GetTeam() == ALLIANCE)
{
if (!IsHordeFlagPickedup())
return;
if (GetHordeFlagPickerGuid() == source->GetObjectGuid())
{
ClearHordeFlagPicker();
source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_GROUND;
source->CastSpell(source, BG_WS_SPELL_WARSONG_FLAG_DROPPED, true);
set = true;
}
}
else
{
if (!IsAllianceFlagPickedup())
return;
if (GetAllianceFlagPickerGuid() == source->GetObjectGuid())
{
ClearAllianceFlagPicker();
source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_GROUND;
source->CastSpell(source, BG_WS_SPELL_SILVERWING_FLAG_DROPPED, true);
set = true;
}
}
if (set)
{
source->CastSpell(source, SPELL_RECENTLY_DROPPED_FLAG, true);
UpdateFlagState(source->GetTeam(), 1);
if (source->GetTeam() == ALLIANCE)
{
SendMessageToAll(LANG_BG_WS_DROPPED_HF, CHAT_MSG_BG_SYSTEM_HORDE, source);
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, uint32(-1));
}
else
{
SendMessageToAll(LANG_BG_WS_DROPPED_AF, CHAT_MSG_BG_SYSTEM_ALLIANCE, source);
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, uint32(-1));
}
m_FlagsDropTimer[GetOtherTeamIndex(GetTeamIndexByTeamId(source->GetTeam()))] = BG_WS_FLAG_DROP_TIME;
}
}
void BattleGroundWS::EventPlayerClickedOnFlag(Player* source, GameObject* target_obj)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
int32 message_id = 0;
ChatMsg type;
uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetGUIDLow())).event1;
// alliance flag picked up from base
if (source->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE
&& event == WS_EVENT_FLAG_A)
{
message_id = LANG_BG_WS_PICKEDUP_AF;
type = CHAT_MSG_BG_SYSTEM_HORDE;
PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
SpawnEvent(WS_EVENT_FLAG_A, 0, false);
SetAllianceFlagPicker(source->GetObjectGuid());
m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
// update world state to show correct flag carrier
UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
source->CastSpell(source, BG_WS_SPELL_SILVERWING_FLAG, true);
}
// horde flag picked up from base
if (source->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE
&& event == WS_EVENT_FLAG_H)
{
message_id = LANG_BG_WS_PICKEDUP_HF;
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
SpawnEvent(WS_EVENT_FLAG_H, 0, false);
SetHordeFlagPicker(source->GetObjectGuid());
m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
// update world state to show correct flag carrier
UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
source->CastSpell(source, BG_WS_SPELL_WARSONG_FLAG, true);
}
// Alliance flag on ground(not in base) (returned or picked up again from ground!)
if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && source->IsWithinDistInMap(target_obj, 10))
{
if (source->GetTeam() == ALLIANCE)
{
message_id = LANG_BG_WS_RETURNED_AF;
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
RespawnFlag(ALLIANCE, false);
PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
UpdatePlayerScore(source, SCORE_FLAG_RETURNS, 1);
}
else
{
message_id = LANG_BG_WS_PICKEDUP_AF;
type = CHAT_MSG_BG_SYSTEM_HORDE;
PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
SpawnEvent(WS_EVENT_FLAG_A, 0, false);
SetAllianceFlagPicker(source->GetObjectGuid());
source->CastSpell(source, BG_WS_SPELL_SILVERWING_FLAG, true);
m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
}
// called in HandleGameObjectUseOpcode:
// target_obj->Delete();
}
// Horde flag on ground(not in base) (returned or picked up again)
if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && source->IsWithinDistInMap(target_obj, 10))
{
if (source->GetTeam() == HORDE)
{
message_id = LANG_BG_WS_RETURNED_HF;
type = CHAT_MSG_BG_SYSTEM_HORDE;
UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
RespawnFlag(HORDE, false);
PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
UpdatePlayerScore(source, SCORE_FLAG_RETURNS, 1);
}
else
{
message_id = LANG_BG_WS_PICKEDUP_HF;
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
SpawnEvent(WS_EVENT_FLAG_H, 0, false);
SetHordeFlagPicker(source->GetObjectGuid());
source->CastSpell(source, BG_WS_SPELL_WARSONG_FLAG, true);
m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
}
// called in HandleGameObjectUseOpcode:
// target_obj->Delete();
}
if (!message_id)
return;
SendMessageToAll(message_id, type, source);
source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
}
void BattleGroundWS::RemovePlayer(Player* plr, ObjectGuid guid)
{
// sometimes flag aura not removed :(
if (IsAllianceFlagPickedup() && m_FlagKeepers[BG_TEAM_ALLIANCE] == guid)
{
if (!plr)
{
sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!");
ClearAllianceFlagPicker();
RespawnFlag(ALLIANCE, false);
}
else
EventPlayerDroppedFlag(plr);
}
if (IsHordeFlagPickedup() && m_FlagKeepers[BG_TEAM_HORDE] == guid)
{
if (!plr)
{
sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!");
ClearHordeFlagPicker();
RespawnFlag(HORDE, false);
}
else
EventPlayerDroppedFlag(plr);
}
}
void BattleGroundWS::UpdateFlagState(Team team, uint32 value)
{
if (team == ALLIANCE)
UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, value);
else
UpdateWorldState(BG_WS_FLAG_STATE_HORDE, value);
}
void BattleGroundWS::UpdateTeamScore(Team team)
{
if (team == ALLIANCE)
UpdateWorldState(BG_WS_FLAG_CAPTURES_ALLIANCE, GetTeamScore(team));
else
UpdateWorldState(BG_WS_FLAG_CAPTURES_HORDE, GetTeamScore(team));
}
void BattleGroundWS::HandleAreaTrigger(Player* source, uint32 trigger)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS)
return;
// uint32 SpellId = 0;
// uint64 buff_guid = 0;
switch (trigger)
{
case 3686: // Alliance elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update().
case 3687: // Horde elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update().
case 3706: // Alliance elixir of regeneration spawn
case 3708: // Horde elixir of regeneration spawn
case 3707: // Alliance elixir of berserk spawn
case 3709: // Horde elixir of berserk spawn
break;
case 3646: // Alliance Flag spawn
if (m_FlagState[BG_TEAM_HORDE] && !m_FlagState[BG_TEAM_ALLIANCE])
if (GetHordeFlagPickerGuid() == source->GetObjectGuid())
EventPlayerCapturedFlag(source);
break;
case 3647: // Horde Flag spawn
if (m_FlagState[BG_TEAM_ALLIANCE] && !m_FlagState[BG_TEAM_HORDE])
if (GetAllianceFlagPickerGuid() == source->GetObjectGuid())
EventPlayerCapturedFlag(source);
break;
case 3649: // unk1
case 3688: // unk2
case 4628: // unk3
case 4629: // unk4
break;
default:
sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", trigger);
source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", trigger);
break;
}
}
bool BattleGroundWS::SetupBattleGround()
{
return true;
}
void BattleGroundWS::Reset()
{
// call parent's class reset
BattleGround::Reset();
// spiritguides and flags not spawned at beginning
m_ActiveEvents[WS_EVENT_SPIRITGUIDES_SPAWN] = BG_EVENT_NONE;
m_ActiveEvents[WS_EVENT_FLAG_A] = BG_EVENT_NONE;
m_ActiveEvents[WS_EVENT_FLAG_H] = BG_EVENT_NONE;
for (uint8 i = 0; i < BG_TEAMS_COUNT; ++i)
{
m_DroppedFlagGuid[i].Clear();
m_FlagKeepers[i].Clear();
m_FlagState[i] = BG_WS_FLAG_STATE_ON_BASE;
m_TeamScores[i] = 0;
}
bool isBGWeekend = BattleGroundMgr::IsBGWeekend(GetTypeID());
m_ReputationCapture = (isBGWeekend) ? 45 : 35;
m_HonorWinKills = (isBGWeekend) ? 3 : 1;
m_HonorEndKills = (isBGWeekend) ? 4 : 2;
m_EndTimer = BG_WS_TIME_LIMIT;
m_LastCapturedFlagTeam = TEAM_NONE;
}
void BattleGroundWS::EndBattleGround(Team winner)
{
// win reward
if (winner == ALLIANCE)
RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), ALLIANCE);
if (winner == HORDE)
RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), HORDE);
// complete map_end rewards (even if no team wins)
RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), ALLIANCE);
RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), HORDE);
BattleGround::EndBattleGround(winner);
}
void BattleGroundWS::HandleKillPlayer(Player* player, Player* killer)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
EventPlayerDroppedFlag(player);
BattleGround::HandleKillPlayer(player, killer);
}
void BattleGroundWS::UpdatePlayerScore(Player* source, uint32 type, uint32 value)
{
BattleGroundScoreMap::iterator itr = m_PlayerScores.find(source->GetObjectGuid());
if (itr == m_PlayerScores.end()) // player not found
return;
switch (type)
{
case SCORE_FLAG_CAPTURES: // flags captured
((BattleGroundWGScore*)itr->second)->FlagCaptures += value;
break;
case SCORE_FLAG_RETURNS: // flags returned
((BattleGroundWGScore*)itr->second)->FlagReturns += value;
break;
default:
BattleGround::UpdatePlayerScore(source, type, value);
break;
}
}
WorldSafeLocsEntry const* BattleGroundWS::GetClosestGraveYard(Player* player)
{
// if status in progress, it returns main graveyards with spiritguides
// else it will return the graveyard in the flagroom - this is especially good
// if a player dies in preparation phase - then the player can't cheat
// and teleport to the graveyard outside the flagroom
// and start running around, while the doors are still closed
if (player->GetTeam() == ALLIANCE)
{
if (GetStatus() == STATUS_IN_PROGRESS)
return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE);
else
return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_ALLIANCE);
}
else
{
if (GetStatus() == STATUS_IN_PROGRESS)
return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE);
else
return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_HORDE);
}
}
void BattleGroundWS::FillInitialWorldStates(WorldPacket& data, uint32& count)
{
FillInitialWorldState(data, count, BG_WS_FLAG_CAPTURES_ALLIANCE, GetTeamScore(ALLIANCE));
FillInitialWorldState(data, count, BG_WS_FLAG_CAPTURES_HORDE, GetTeamScore(HORDE));
if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
FillInitialWorldState(data, count, BG_WS_FLAG_UNK_ALLIANCE, -1);
else if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER)
FillInitialWorldState(data, count, BG_WS_FLAG_UNK_ALLIANCE, 1);
else
FillInitialWorldState(data, count, BG_WS_FLAG_UNK_ALLIANCE, 0);
if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
FillInitialWorldState(data, count, BG_WS_FLAG_UNK_HORDE, -1);
else if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER)
FillInitialWorldState(data, count, BG_WS_FLAG_UNK_HORDE, 1);
else
FillInitialWorldState(data, count, BG_WS_FLAG_UNK_HORDE, 0);
FillInitialWorldState(data, count, BG_WS_FLAG_CAPTURES_MAX, BG_WS_MAX_TEAM_SCORE);
if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER)
FillInitialWorldState(data, count, BG_WS_FLAG_STATE_HORDE, 2);
else
FillInitialWorldState(data, count, BG_WS_FLAG_STATE_HORDE, 1);
if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER)
FillInitialWorldState(data, count, BG_WS_FLAG_STATE_ALLIANCE, 2);
else
FillInitialWorldState(data, count, BG_WS_FLAG_STATE_ALLIANCE, 1);
FillInitialWorldState(data, count, BG_WS_TIME_ENABLED, WORLD_STATE_ADD);
FillInitialWorldState(data, count, BG_WS_TIME_REMAINING, GetRemainingTimeInMinutes());
}