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[11903] Add MoveMapGen tool to generate MMaps
Authorship also includes qsa, and thanks to others!
This commit is contained in:
parent
136c0ba618
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deb97590a1
23 changed files with 3955 additions and 1 deletions
882
contrib/mmap/src/MapBuilder.cpp
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882
contrib/mmap/src/MapBuilder.cpp
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/*
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* Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "MMapCommon.h"
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#include "MapBuilder.h"
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#include "MapTree.h"
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#include "ModelInstance.h"
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#include "DetourNavMeshBuilder.h"
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#include "DetourCommon.h"
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using namespace VMAP;
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namespace MMAP
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{
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MapBuilder::MapBuilder(float maxWalkableAngle, bool skipLiquid,
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bool skipContinents, bool skipJunkMaps, bool skipBattlegrounds,
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bool debugOutput, bool bigBaseUnit, const char* offMeshFilePath) :
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m_terrainBuilder(NULL),
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m_debugOutput (debugOutput),
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m_skipContinents (skipContinents),
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m_skipJunkMaps (skipJunkMaps),
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m_skipBattlegrounds (skipBattlegrounds),
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m_maxWalkableAngle (maxWalkableAngle),
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m_bigBaseUnit (bigBaseUnit),
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m_rcContext (NULL),
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m_offMeshFilePath (offMeshFilePath)
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{
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m_terrainBuilder = new TerrainBuilder(skipLiquid);
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m_rcContext = new rcContext(false);
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discoverTiles();
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}
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/**************************************************************************/
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MapBuilder::~MapBuilder()
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{
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for (TileList::iterator it = m_tiles.begin(); it != m_tiles.end(); ++it)
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{
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(*it).second->clear();
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delete (*it).second;
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}
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delete m_terrainBuilder;
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delete m_rcContext;
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}
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/**************************************************************************/
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void MapBuilder::discoverTiles()
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{
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vector<string> files;
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uint32 mapID, tileX, tileY, tileID, count = 0;
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char filter[12];
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printf("Discovering maps... ");
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getDirContents(files, "maps");
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for (uint32 i = 0; i < files.size(); ++i)
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{
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mapID = uint32(atoi(files[i].substr(0,3).c_str()));
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if (m_tiles.find(mapID) == m_tiles.end())
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{
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m_tiles.insert(pair<uint32,set<uint32>*>(mapID, new set<uint32>));
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count++;
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}
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}
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files.clear();
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getDirContents(files, "vmaps", "*.vmtree");
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for (uint32 i = 0; i < files.size(); ++i)
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{
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mapID = uint32(atoi(files[i].substr(0,3).c_str()));
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m_tiles.insert(pair<uint32,set<uint32>*>(mapID, new set<uint32>));
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count++;
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}
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printf("found %u.\n", count);
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count = 0;
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printf("Discovering tiles... ");
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for (TileList::iterator itr = m_tiles.begin(); itr != m_tiles.end(); ++itr)
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{
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set<uint32>* tiles = (*itr).second;
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mapID = (*itr).first;
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sprintf(filter, "%03u*.vmtile", mapID);
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files.clear();
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getDirContents(files, "vmaps", filter);
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for (uint32 i = 0; i < files.size(); ++i)
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{
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tileX = uint32(atoi(files[i].substr(7,2).c_str()));
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tileY = uint32(atoi(files[i].substr(4,2).c_str()));
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tileID = StaticMapTree::packTileID(tileY, tileX);
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tiles->insert(tileID);
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count++;
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}
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sprintf(filter, "%03u*", mapID);
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files.clear();
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getDirContents(files, "maps", filter);
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for (uint32 i = 0; i < files.size(); ++i)
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{
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tileY = uint32(atoi(files[i].substr(3,2).c_str()));
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tileX = uint32(atoi(files[i].substr(5,2).c_str()));
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tileID = StaticMapTree::packTileID(tileX, tileY);
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if (tiles->insert(tileID).second)
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count++;
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}
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}
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printf("found %u.\n\n", count);
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}
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/**************************************************************************/
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set<uint32>* MapBuilder::getTileList(uint32 mapID)
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{
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TileList::iterator itr = m_tiles.find(mapID);
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if (itr != m_tiles.end())
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return (*itr).second;
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set<uint32>* tiles = new set<uint32>();
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m_tiles.insert(pair<uint32, set<uint32>*>(mapID, tiles));
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return tiles;
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}
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/**************************************************************************/
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void MapBuilder::buildAllMaps()
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{
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for (TileList::iterator it = m_tiles.begin(); it != m_tiles.end(); ++it)
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{
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uint32 mapID = (*it).first;
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if (!shouldSkipMap(mapID))
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buildMap(mapID);
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}
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}
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/**************************************************************************/
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void MapBuilder::getGridBounds(uint32 mapID, uint32 &minX, uint32 &minY, uint32 &maxX, uint32 &maxY)
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{
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maxX = INT_MAX;
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maxY = INT_MAX;
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minX = INT_MIN;
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minY = INT_MIN;
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float bmin[3], bmax[3], lmin[3], lmax[3];
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MeshData meshData;
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// make sure we process maps which don't have tiles
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// initialize the static tree, which loads WDT models
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if(!m_terrainBuilder->loadVMap(mapID, 64, 64, meshData))
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return;
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// get the coord bounds of the model data
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if (meshData.solidVerts.size() + meshData.liquidVerts.size() == 0)
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return;
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// get the coord bounds of the model data
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if (meshData.solidVerts.size() && meshData.liquidVerts.size())
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{
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rcCalcBounds(meshData.solidVerts.getCArray(), meshData.solidVerts.size() / 3, bmin, bmax);
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rcCalcBounds(meshData.liquidVerts.getCArray(), meshData.liquidVerts.size() / 3, lmin, lmax);
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rcVmin(bmin, lmin);
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rcVmax(bmax, lmax);
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}
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else if (meshData.solidVerts.size())
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rcCalcBounds(meshData.solidVerts.getCArray(), meshData.solidVerts.size() / 3, bmin, bmax);
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else
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rcCalcBounds(meshData.liquidVerts.getCArray(), meshData.liquidVerts.size() / 3, lmin, lmax);
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// convert coord bounds to grid bounds
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maxX = 32 - bmin[0] / GRID_SIZE;
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maxY = 32 - bmin[2] / GRID_SIZE;
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minX = 32 - bmax[0] / GRID_SIZE;
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minY = 32 - bmax[2] / GRID_SIZE;
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}
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/**************************************************************************/
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void MapBuilder::buildSingleTile(uint32 mapID, uint32 tileX, uint32 tileY)
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{
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dtNavMesh* navMesh = NULL;
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buildNavMesh(mapID, navMesh);
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if (!navMesh)
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{
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printf("Failed creating navmesh! \n");
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return;
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}
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buildTile(mapID, tileX, tileY, navMesh);
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dtFreeNavMesh(navMesh);
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}
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/**************************************************************************/
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void MapBuilder::buildMap(uint32 mapID)
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{
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printf("Building map %03u:\n", mapID);
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set<uint32>* tiles = getTileList(mapID);
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// make sure we process maps which don't have tiles
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if (!tiles->size())
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{
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// convert coord bounds to grid bounds
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uint32 minX, minY, maxX, maxY;
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getGridBounds(mapID, minX, minY, maxX, maxY);
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// add all tiles within bounds to tile list.
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for (uint32 i = minX; i <= maxX; ++i)
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for (uint32 j = minY; j <= maxY; ++j)
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tiles->insert(StaticMapTree::packTileID(i, j));
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}
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if (!tiles->size())
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return;
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// build navMesh
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dtNavMesh* navMesh = NULL;
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buildNavMesh(mapID, navMesh);
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if (!navMesh)
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{
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printf("Failed creating navmesh! \n");
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return;
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}
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// now start building mmtiles for each tile
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printf("We have %u tiles. \n", (unsigned int)tiles->size());
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for (set<uint32>::iterator it = tiles->begin(); it != tiles->end(); ++it)
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{
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uint32 tileX, tileY;
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// unpack tile coords
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StaticMapTree::unpackTileID((*it), tileX, tileY);
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if (shouldSkipTile(mapID, tileX, tileY))
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continue;
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buildTile(mapID, tileX, tileY, navMesh);
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}
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dtFreeNavMesh(navMesh);
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printf("Complete! \n\n");
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}
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/**************************************************************************/
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void MapBuilder::buildTile(uint32 mapID, uint32 tileX, uint32 tileY, dtNavMesh* navMesh)
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{
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printf("Building map %03u, tile [%02u,%02u]\n", mapID, tileX, tileY);
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MeshData meshData;
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// get heightmap data
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m_terrainBuilder->loadMap(mapID, tileX, tileY, meshData);
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// get model data
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m_terrainBuilder->loadVMap(mapID, tileY, tileX, meshData);
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// if there is no data, give up now
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if (!meshData.solidVerts.size() && !meshData.liquidVerts.size())
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return;
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// remove unused vertices
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TerrainBuilder::cleanVertices(meshData.solidVerts, meshData.solidTris);
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TerrainBuilder::cleanVertices(meshData.liquidVerts, meshData.liquidTris);
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// gather all mesh data for final data check, and bounds calculation
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G3D::Array<float> allVerts;
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allVerts.append(meshData.liquidVerts);
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allVerts.append(meshData.solidVerts);
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if (!allVerts.size())
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return;
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// get bounds of current tile
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float bmin[3], bmax[3];
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getTileBounds(tileX, tileY, allVerts.getCArray(), allVerts.size() / 3, bmin, bmax);
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m_terrainBuilder->loadOffMeshConnections(mapID, tileX, tileY, meshData, m_offMeshFilePath);
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// build navmesh tile
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buildMoveMapTile(mapID, tileX, tileY, meshData, bmin, bmax, navMesh);
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}
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/**************************************************************************/
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void MapBuilder::buildNavMesh(uint32 mapID, dtNavMesh* &navMesh)
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{
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set<uint32>* tiles = getTileList(mapID);
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// old code for non-statically assigned bitmask sizes:
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///*** calculate number of bits needed to store tiles & polys ***/
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//int tileBits = dtIlog2(dtNextPow2(tiles->size()));
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//if (tileBits < 1) tileBits = 1; // need at least one bit!
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//int polyBits = sizeof(dtPolyRef)*8 - SALT_MIN_BITS - tileBits;
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int tileBits = STATIC_TILE_BITS;
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int polyBits = STATIC_POLY_BITS;
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int maxTiles = tiles->size();
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int maxPolysPerTile = 1 << polyBits;
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/*** calculate bounds of map ***/
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uint32 tileXMin = 64, tileYMin = 64, tileXMax = 0, tileYMax = 0, tileX, tileY;
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for (set<uint32>::iterator it = tiles->begin(); it != tiles->end(); ++it)
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{
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StaticMapTree::unpackTileID((*it), tileX, tileY);
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if (tileX > tileXMax)
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tileXMax = tileX;
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else if (tileX < tileXMin)
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tileXMin = tileX;
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if (tileY > tileYMax)
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tileYMax = tileY;
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else if (tileY < tileYMin)
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tileYMin = tileY;
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}
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// use Max because '32 - tileX' is negative for values over 32
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float bmin[3], bmax[3];
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getTileBounds(tileXMax, tileYMax, NULL, 0, bmin, bmax);
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/*** now create the navmesh ***/
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// navmesh creation params
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dtNavMeshParams navMeshParams;
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memset(&navMeshParams, 0, sizeof(dtNavMeshParams));
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navMeshParams.tileWidth = GRID_SIZE;
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navMeshParams.tileHeight = GRID_SIZE;
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rcVcopy(navMeshParams.orig, bmin);
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navMeshParams.maxTiles = maxTiles;
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navMeshParams.maxPolys = maxPolysPerTile;
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navMesh = dtAllocNavMesh();
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printf("Creating navMesh... \r");
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if (!navMesh->init(&navMeshParams))
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{
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printf("Failed creating navmesh! \n");
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return;
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}
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char fileName[25];
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sprintf(fileName, "mmaps/%03u.mmap", mapID);
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FILE* file = fopen(fileName, "wb");
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if (!file)
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{
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dtFreeNavMesh(navMesh);
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char message[1024];
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sprintf(message, "Failed to open %s for writing!\n", fileName);
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perror(message);
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return;
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}
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// now that we know navMesh params are valid, we can write them to file
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fwrite(&navMeshParams, sizeof(dtNavMeshParams), 1, file);
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fclose(file);
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}
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/**************************************************************************/
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void MapBuilder::buildMoveMapTile(uint32 mapID, uint32 tileX, uint32 tileY,
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MeshData &meshData, float bmin[3], float bmax[3],
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dtNavMesh* navMesh)
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{
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// console output
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char tileString[10];
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sprintf(tileString, "[%02i,%02i]: ", tileX, tileY);
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printf("%s Building movemap tiles... \r", tileString);
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IntermediateValues iv;
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float* tVerts = meshData.solidVerts.getCArray();
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int tVertCount = meshData.solidVerts.size() / 3;
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int* tTris = meshData.solidTris.getCArray();
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int tTriCount = meshData.solidTris.size() / 3;
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float* lVerts = meshData.liquidVerts.getCArray();
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int lVertCount = meshData.liquidVerts.size() / 3;
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int* lTris = meshData.liquidTris.getCArray();
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int lTriCount = meshData.liquidTris.size() / 3;
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uint8* lTriFlags = meshData.liquidType.getCArray();
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// these are WORLD UNIT based metrics
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// this are basic unit dimentions
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// value have to divide GRID_SIZE(533.33333f) ( aka: 0.5333, 0.2666, 0.3333, 0.1333, etc )
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const static float BASE_UNIT_DIM = m_bigBaseUnit ? 0.533333f : 0.266666f;
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// All are in UNIT metrics!
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const static int VERTEX_PER_MAP = int(GRID_SIZE/BASE_UNIT_DIM + 0.5f);
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const static int VERTEX_PER_TILE = m_bigBaseUnit ? 40 : 80; // must divide VERTEX_PER_MAP
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const static int TILES_PER_MAP = VERTEX_PER_MAP/VERTEX_PER_TILE;
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rcConfig config;
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memset(&config, 0, sizeof(rcConfig));
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rcVcopy(config.bmin, bmin);
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rcVcopy(config.bmax, bmax);
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config.maxVertsPerPoly = DT_VERTS_PER_POLYGON;
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config.cs = BASE_UNIT_DIM;
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config.ch = BASE_UNIT_DIM;
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config.walkableSlopeAngle = m_maxWalkableAngle;
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config.tileSize = VERTEX_PER_TILE;
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config.walkableRadius = m_bigBaseUnit ? 1 : 2;
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config.borderSize = config.walkableRadius + 3;
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config.maxEdgeLen = VERTEX_PER_TILE + 1; //anything bigger than tileSize
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config.walkableHeight = m_bigBaseUnit ? 3 : 6;
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config.walkableClimb = m_bigBaseUnit ? 2 : 4; // keep less than walkableHeight
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config.minRegionArea = rcSqr(60);
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config.mergeRegionArea = rcSqr(50);
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config.maxSimplificationError = 2.0f; // eliminates most jagged edges (tinny polygons)
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config.detailSampleDist = config.cs * 64;
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config.detailSampleMaxError = config.ch * 2;
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// this sets the dimensions of the heightfield - should maybe happen before border padding
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rcCalcGridSize(config.bmin, config.bmax, config.cs, &config.width, &config.height);
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// allocate subregions : tiles
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Tile* tiles = new Tile[TILES_PER_MAP * TILES_PER_MAP];
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// Initialize per tile config.
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rcConfig tileCfg;
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memcpy(&tileCfg, &config, sizeof(rcConfig));
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tileCfg.width = config.tileSize + config.borderSize*2;
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tileCfg.height = config.tileSize + config.borderSize*2;
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// build all tiles
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for (int y = 0; y < TILES_PER_MAP; ++y)
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{
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for (int x = 0; x < TILES_PER_MAP; ++x)
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{
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Tile& tile = tiles[x + y*TILES_PER_MAP];
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// Calculate the per tile bounding box.
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tileCfg.bmin[0] = config.bmin[0] + (x*config.tileSize - config.borderSize)*config.cs;
|
||||
tileCfg.bmin[2] = config.bmin[2] + (y*config.tileSize - config.borderSize)*config.cs;
|
||||
tileCfg.bmax[0] = config.bmin[0] + ((x+1)*config.tileSize + config.borderSize)*config.cs;
|
||||
tileCfg.bmax[2] = config.bmin[2] + ((y+1)*config.tileSize + config.borderSize)*config.cs;
|
||||
|
||||
float tbmin[2], tbmax[2];
|
||||
tbmin[0] = tileCfg.bmin[0];
|
||||
tbmin[1] = tileCfg.bmin[2];
|
||||
tbmax[0] = tileCfg.bmax[0];
|
||||
tbmax[1] = tileCfg.bmax[2];
|
||||
|
||||
// build heightfield
|
||||
tile.solid = rcAllocHeightfield();
|
||||
if (!tile.solid || !rcCreateHeightfield(m_rcContext, *tile.solid, tileCfg.width, tileCfg.height, tileCfg.bmin, tileCfg.bmax, tileCfg.cs, tileCfg.ch))
|
||||
{
|
||||
printf("%sFailed building heightfield! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
|
||||
// mark all walkable tiles, both liquids and solids
|
||||
unsigned char* triFlags = new unsigned char[tTriCount];
|
||||
memset(triFlags, NAV_GROUND, tTriCount*sizeof(unsigned char));
|
||||
rcClearUnwalkableTriangles(m_rcContext, tileCfg.walkableSlopeAngle, tVerts, tVertCount, tTris, tTriCount, triFlags);
|
||||
rcRasterizeTriangles(m_rcContext, tVerts, tVertCount, tTris, triFlags, tTriCount, *tile.solid, config.walkableClimb);
|
||||
delete [] triFlags;
|
||||
|
||||
rcFilterLowHangingWalkableObstacles(m_rcContext, config.walkableClimb, *tile.solid);
|
||||
rcFilterLedgeSpans(m_rcContext, tileCfg.walkableHeight, tileCfg.walkableClimb, *tile.solid);
|
||||
rcFilterWalkableLowHeightSpans(m_rcContext, tileCfg.walkableHeight, *tile.solid);
|
||||
|
||||
rcRasterizeTriangles(m_rcContext, lVerts, lVertCount, lTris, lTriFlags, lTriCount, *tile.solid, config.walkableClimb);
|
||||
|
||||
// compact heightfield spans
|
||||
tile.chf = rcAllocCompactHeightfield();
|
||||
if (!tile.chf || !rcBuildCompactHeightfield(m_rcContext, tileCfg.walkableHeight, tileCfg.walkableClimb, *tile.solid, *tile.chf))
|
||||
{
|
||||
printf("%sFailed compacting heightfield! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
|
||||
// build polymesh intermediates
|
||||
if (!rcErodeWalkableArea(m_rcContext, config.walkableRadius, *tile.chf))
|
||||
{
|
||||
printf("%sFailed eroding area! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!rcBuildDistanceField(m_rcContext, *tile.chf))
|
||||
{
|
||||
printf("%sFailed building distance field! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!rcBuildRegions(m_rcContext, *tile.chf, tileCfg.borderSize, tileCfg.minRegionArea, tileCfg.mergeRegionArea))
|
||||
{
|
||||
printf("%sFailed building regions! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
|
||||
tile.cset = rcAllocContourSet();
|
||||
if (!tile.cset || !rcBuildContours(m_rcContext, *tile.chf, tileCfg.maxSimplificationError, tileCfg.maxEdgeLen, *tile.cset))
|
||||
{
|
||||
printf("%sFailed building contours! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
|
||||
// build polymesh
|
||||
tile.pmesh = rcAllocPolyMesh();
|
||||
if (!tile.pmesh || !rcBuildPolyMesh(m_rcContext, *tile.cset, tileCfg.maxVertsPerPoly, *tile.pmesh))
|
||||
{
|
||||
printf("%sFailed building polymesh! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
|
||||
tile.dmesh = rcAllocPolyMeshDetail();
|
||||
if (!tile.dmesh || !rcBuildPolyMeshDetail(m_rcContext, *tile.pmesh, *tile.chf, tileCfg.detailSampleDist, tileCfg .detailSampleMaxError, *tile.dmesh))
|
||||
{
|
||||
printf("%sFailed building polymesh detail! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
|
||||
// free those up
|
||||
// we may want to keep them in the future for debug
|
||||
// but right now, we don't have the code to merge them
|
||||
rcFreeHeightField(tile.solid);
|
||||
tile.solid = NULL;
|
||||
rcFreeCompactHeightfield(tile.chf);
|
||||
tile.chf = NULL;
|
||||
rcFreeContourSet(tile.cset);
|
||||
tile.cset = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// merge per tile poly and detail meshes
|
||||
rcPolyMesh** pmmerge = new rcPolyMesh*[TILES_PER_MAP * TILES_PER_MAP];
|
||||
if (!pmmerge)
|
||||
{
|
||||
printf("%s alloc pmmerge FIALED! \r", tileString);
|
||||
return;
|
||||
}
|
||||
|
||||
rcPolyMeshDetail** dmmerge = new rcPolyMeshDetail*[TILES_PER_MAP * TILES_PER_MAP];
|
||||
if (!dmmerge)
|
||||
{
|
||||
printf("%s alloc dmmerge FIALED! \r", tileString);
|
||||
return;
|
||||
}
|
||||
|
||||
int nmerge = 0;
|
||||
for (int y = 0; y < TILES_PER_MAP; ++y)
|
||||
{
|
||||
for (int x = 0; x < TILES_PER_MAP; ++x)
|
||||
{
|
||||
Tile& tile = tiles[x + y*TILES_PER_MAP];
|
||||
if (tile.pmesh)
|
||||
{
|
||||
pmmerge[nmerge] = tile.pmesh;
|
||||
dmmerge[nmerge] = tile.dmesh;
|
||||
nmerge++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
iv.polyMesh = rcAllocPolyMesh();
|
||||
if (!iv.polyMesh)
|
||||
{
|
||||
printf("%s alloc iv.polyMesh FIALED! \r", tileString);
|
||||
return;
|
||||
}
|
||||
rcMergePolyMeshes(m_rcContext, pmmerge, nmerge, *iv.polyMesh);
|
||||
|
||||
iv.polyMeshDetail = rcAllocPolyMeshDetail();
|
||||
if (!iv.polyMeshDetail)
|
||||
{
|
||||
printf("%s alloc m_dmesh FIALED! \r", tileString);
|
||||
return;
|
||||
}
|
||||
rcMergePolyMeshDetails(m_rcContext, dmmerge, nmerge, *iv.polyMeshDetail);
|
||||
|
||||
// free things up
|
||||
delete [] pmmerge;
|
||||
delete [] dmmerge;
|
||||
|
||||
delete [] tiles;
|
||||
|
||||
// remove padding for extraction
|
||||
for (int i = 0; i < iv.polyMesh->nverts; ++i)
|
||||
{
|
||||
unsigned short* v = &iv.polyMesh->verts[i*3];
|
||||
v[0] -= (unsigned short)config.borderSize;
|
||||
v[2] -= (unsigned short)config.borderSize;
|
||||
}
|
||||
|
||||
// set polygons as walkable
|
||||
// TODO: special flags for DYNAMIC polygons, ie surfaces that can be turned on and off
|
||||
for (int i = 0; i < iv.polyMesh->npolys; ++i)
|
||||
if (iv.polyMesh->areas[i] & RC_WALKABLE_AREA)
|
||||
iv.polyMesh->flags[i] = iv.polyMesh->areas[i];
|
||||
|
||||
// setup mesh parameters
|
||||
dtNavMeshCreateParams params;
|
||||
memset(¶ms, 0, sizeof(params));
|
||||
params.verts = iv.polyMesh->verts;
|
||||
params.vertCount = iv.polyMesh->nverts;
|
||||
params.polys = iv.polyMesh->polys;
|
||||
params.polyAreas = iv.polyMesh->areas;
|
||||
params.polyFlags = iv.polyMesh->flags;
|
||||
params.polyCount = iv.polyMesh->npolys;
|
||||
params.nvp = iv.polyMesh->nvp;
|
||||
params.detailMeshes = iv.polyMeshDetail->meshes;
|
||||
params.detailVerts = iv.polyMeshDetail->verts;
|
||||
params.detailVertsCount = iv.polyMeshDetail->nverts;
|
||||
params.detailTris = iv.polyMeshDetail->tris;
|
||||
params.detailTriCount = iv.polyMeshDetail->ntris;
|
||||
|
||||
params.offMeshConVerts = meshData.offMeshConnections.getCArray();
|
||||
params.offMeshConCount = meshData.offMeshConnections.size()/6;
|
||||
params.offMeshConRad = meshData.offMeshConnectionRads.getCArray();
|
||||
params.offMeshConDir = meshData.offMeshConnectionDirs.getCArray();
|
||||
params.offMeshConAreas = meshData.offMeshConnectionsAreas.getCArray();
|
||||
params.offMeshConFlags = meshData.offMeshConnectionsFlags.getCArray();
|
||||
|
||||
params.walkableHeight = BASE_UNIT_DIM*config.walkableHeight; // agent height
|
||||
params.walkableRadius = BASE_UNIT_DIM*config.walkableRadius; // agent radius
|
||||
params.walkableClimb = BASE_UNIT_DIM*config.walkableClimb; // keep less that walkableHeight (aka agent height)!
|
||||
params.tileX = (((bmin[0] + bmax[0]) / 2) - navMesh->getParams()->orig[0]) / GRID_SIZE;
|
||||
params.tileY = (((bmin[2] + bmax[2]) / 2) - navMesh->getParams()->orig[2]) / GRID_SIZE;
|
||||
rcVcopy(params.bmin, bmin);
|
||||
rcVcopy(params.bmax, bmax);
|
||||
params.cs = config.cs;
|
||||
params.ch = config.ch;
|
||||
params.tileSize = VERTEX_PER_MAP;
|
||||
|
||||
// will hold final navmesh
|
||||
unsigned char* navData = NULL;
|
||||
int navDataSize = 0;
|
||||
|
||||
do
|
||||
{
|
||||
// these values are checked within dtCreateNavMeshData - handle them here
|
||||
// so we have a clear error message
|
||||
if (params.nvp > DT_VERTS_PER_POLYGON)
|
||||
{
|
||||
printf("%s Invalid verts-per-polygon value! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
if (params.vertCount >= 0xffff)
|
||||
{
|
||||
printf("%s Too many vertices! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
if (!params.vertCount || !params.verts)
|
||||
{
|
||||
// occurs mostly when adjacent tiles have models
|
||||
// loaded but those models don't span into this tile
|
||||
|
||||
// message is an annoyance
|
||||
//printf("%sNo vertices to build tile! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
if (!params.polyCount || !params.polys ||
|
||||
TILES_PER_MAP*TILES_PER_MAP == params.polyCount)
|
||||
{
|
||||
// we have flat tiles with no actual geometry - don't build those, its useless
|
||||
// keep in mind that we do output those into debug info
|
||||
// drop tiles with only exact count - some tiles may have geometry while having less tiles
|
||||
printf("%s No polygons to build on tile! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
if (!params.detailMeshes || !params.detailVerts || !params.detailTris)
|
||||
{
|
||||
printf("%s No detail mesh to build tile! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
|
||||
printf("%s Building navmesh tile... \r", tileString);
|
||||
if (!dtCreateNavMeshData(¶ms, &navData, &navDataSize))
|
||||
{
|
||||
printf("%s Failed building navmesh tile! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
|
||||
dtTileRef tileRef = 0;
|
||||
printf("%s Adding tile to navmesh... \r", tileString);
|
||||
// DT_TILE_FREE_DATA tells detour to unallocate memory when the tile
|
||||
// is removed via removeTile()
|
||||
dtStatus dtResult = navMesh->addTile(navData, navDataSize, DT_TILE_FREE_DATA, 0, &tileRef);
|
||||
if (!tileRef || dtResult != DT_SUCCESS)
|
||||
{
|
||||
printf("%s Failed adding tile to navmesh! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
|
||||
// file output
|
||||
char fileName[255];
|
||||
sprintf(fileName, "mmaps/%03u%02i%02i.mmtile", mapID, tileY, tileX);
|
||||
FILE* file = fopen(fileName, "wb");
|
||||
if (!file)
|
||||
{
|
||||
char message[1024];
|
||||
sprintf(message, "Failed to open %s for writing!\n", fileName);
|
||||
perror(message);
|
||||
navMesh->removeTile(tileRef, NULL, NULL);
|
||||
continue;
|
||||
}
|
||||
|
||||
printf("%s Writing to file... \r", tileString);
|
||||
|
||||
// write header
|
||||
MmapTileHeader header;
|
||||
header.usesLiquids = m_terrainBuilder->usesLiquids();
|
||||
header.size = uint32(navDataSize);
|
||||
fwrite(&header, sizeof(MmapTileHeader), 1, file);
|
||||
|
||||
// write data
|
||||
fwrite(navData, sizeof(unsigned char), navDataSize, file);
|
||||
fclose(file);
|
||||
|
||||
// now that tile is written to disk, we can unload it
|
||||
navMesh->removeTile(tileRef, NULL, NULL);
|
||||
}
|
||||
while (0);
|
||||
|
||||
if (m_debugOutput)
|
||||
{
|
||||
// restore padding so that the debug visualization is correct
|
||||
for (int i = 0; i < iv.polyMesh->nverts; ++i)
|
||||
{
|
||||
unsigned short* v = &iv.polyMesh->verts[i*3];
|
||||
v[0] += (unsigned short)config.borderSize;
|
||||
v[2] += (unsigned short)config.borderSize;
|
||||
}
|
||||
|
||||
iv.generateObjFile(mapID, tileX, tileY, meshData);
|
||||
iv.writeIV(mapID, tileX, tileY);
|
||||
}
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
void MapBuilder::getTileBounds(uint32 tileX, uint32 tileY, float* verts, int vertCount, float* bmin, float* bmax)
|
||||
{
|
||||
// this is for elevation
|
||||
if (verts && vertCount)
|
||||
rcCalcBounds(verts, vertCount, bmin, bmax);
|
||||
else
|
||||
{
|
||||
bmin[1] = FLT_MIN;
|
||||
bmax[1] = FLT_MAX;
|
||||
}
|
||||
|
||||
// this is for width and depth
|
||||
bmax[0] = (32 - int(tileX)) * GRID_SIZE;
|
||||
bmax[2] = (32 - int(tileY)) * GRID_SIZE;
|
||||
bmin[0] = bmax[0] - GRID_SIZE;
|
||||
bmin[2] = bmax[2] - GRID_SIZE;
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
bool MapBuilder::shouldSkipMap(uint32 mapID)
|
||||
{
|
||||
if (m_skipContinents)
|
||||
switch (mapID)
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
case 530:
|
||||
case 571:
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (m_skipJunkMaps)
|
||||
switch (mapID)
|
||||
{
|
||||
case 13: // test.wdt
|
||||
case 25: // ScottTest.wdt
|
||||
case 29: // Test.wdt
|
||||
case 42: // Colin.wdt
|
||||
case 169: // EmeraldDream.wdt (unused, and very large)
|
||||
case 451: // development.wdt
|
||||
case 573: // ExteriorTest.wdt
|
||||
case 597: // CraigTest.wdt
|
||||
case 605: // development_nonweighted.wdt
|
||||
case 606: // QA_DVD.wdt
|
||||
return true;
|
||||
default:
|
||||
if (isTransportMap(mapID))
|
||||
return true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (m_skipBattlegrounds)
|
||||
switch (mapID)
|
||||
{
|
||||
case 30: // AV
|
||||
case 37: // ?
|
||||
case 489: // WSG
|
||||
case 529: // AB
|
||||
case 566: // EotS
|
||||
case 607: // SotA
|
||||
case 628: // IoC
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
bool MapBuilder::isTransportMap(uint32 mapID)
|
||||
{
|
||||
switch (mapID)
|
||||
{
|
||||
// transport maps
|
||||
case 582:
|
||||
case 584:
|
||||
case 586:
|
||||
case 587:
|
||||
case 588:
|
||||
case 589:
|
||||
case 590:
|
||||
case 591:
|
||||
case 592:
|
||||
case 593:
|
||||
case 594:
|
||||
case 596:
|
||||
case 610:
|
||||
case 612:
|
||||
case 613:
|
||||
case 614:
|
||||
case 620:
|
||||
case 621:
|
||||
case 622:
|
||||
case 623:
|
||||
case 641:
|
||||
case 642:
|
||||
case 647:
|
||||
case 672:
|
||||
case 673:
|
||||
case 712:
|
||||
case 713:
|
||||
case 718:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
bool MapBuilder::shouldSkipTile(uint32 mapID, uint32 tileX, uint32 tileY)
|
||||
{
|
||||
char fileName[255];
|
||||
sprintf(fileName, "mmaps/%03u%02i%02i.mmtile", mapID, tileY, tileX);
|
||||
FILE* file = fopen(fileName, "rb");
|
||||
if (!file)
|
||||
return false;
|
||||
|
||||
MmapTileHeader header;
|
||||
fread(&header, sizeof(MmapTileHeader), 1, file);
|
||||
fclose(file);
|
||||
|
||||
if (header.mmapMagic != MMAP_MAGIC || header.dtVersion != DT_NAVMESH_VERSION)
|
||||
return false;
|
||||
|
||||
if (header.mmapVersion != MMAP_VERSION)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue