[11903] Add MoveMapGen tool to generate MMaps

Authorship also includes qsa, and thanks to others!
This commit is contained in:
faramir118 2012-01-29 21:49:34 +01:00 committed by Schmoozerd
parent 136c0ba618
commit deb97590a1
23 changed files with 3955 additions and 1 deletions

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/*
* Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <vector>
#include "MapTree.h"
#include "VMapManager2.h"
#include "WorldModel.h"
#include "ModelInstance.h"
using namespace std;
namespace VMAP
{
// Need direct access to encapsulated VMAP data, so we add functions for MMAP generator
// maybe add MapBuilder as friend to all of the below classes would be better?
// declared in src/shared/vmap/MapTree.h
void StaticMapTree::getModelInstances(ModelInstance* &models, uint32 &count)
{
models = iTreeValues;
count = iNTreeValues;
}
// declared in src/shared/vmap/VMapManager2.h
void VMapManager2::getInstanceMapTree(InstanceTreeMap &instanceMapTree)
{
instanceMapTree = iInstanceMapTrees;
}
// declared in src/shared/vmap/WorldModel.h
void WorldModel::getGroupModels(vector<GroupModel> &groupModels)
{
groupModels = this->groupModels;
}
// declared in src/shared/vmap/WorldModel.h
void GroupModel::getMeshData(vector<Vector3> &vertices, vector<MeshTriangle> &triangles, WmoLiquid* &liquid)
{
vertices = this->vertices;
triangles = this->triangles;
liquid = iLiquid;
}
// declared in src/shared/vmap/ModelInstance.h
WorldModel* const ModelInstance::getWorldModel()
{
return iModel;
}
// declared in src/shared/vmap/WorldModel.h
void WmoLiquid::getPosInfo(uint32 &tilesX, uint32 &tilesY, Vector3 &corner) const
{
tilesX = iTilesX;
tilesY = iTilesY;
corner = iCorner;
}
}