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[11903] Add MoveMapGen tool to generate MMaps
Authorship also includes qsa, and thanks to others!
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136c0ba618
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deb97590a1
23 changed files with 3955 additions and 1 deletions
273
contrib/mmap/src/generator.cpp
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273
contrib/mmap/src/generator.cpp
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/*
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* Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "MMapCommon.h"
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#include "MapBuilder.h"
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using namespace MMAP;
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bool checkDirectories(bool debugOutput)
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{
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vector<string> dirFiles;
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if (getDirContents(dirFiles, "maps") == LISTFILE_DIRECTORY_NOT_FOUND || !dirFiles.size())
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{
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printf("'maps' directory is empty or does not exist\n");
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return false;
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}
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dirFiles.clear();
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if (getDirContents(dirFiles, "vmaps", "*.vmtree") == LISTFILE_DIRECTORY_NOT_FOUND || !dirFiles.size())
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{
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printf("'vmaps' directory is empty or does not exist\n");
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return false;
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}
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dirFiles.clear();
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if (getDirContents(dirFiles, "mmaps") == LISTFILE_DIRECTORY_NOT_FOUND)
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{
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printf("'mmaps' directory does not exist\n");
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return false;
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}
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dirFiles.clear();
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if (debugOutput)
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{
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if (getDirContents(dirFiles, "meshes") == LISTFILE_DIRECTORY_NOT_FOUND)
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{
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printf("'meshes' directory does not exist (no place to put debugOutput files)\n");
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return false;
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}
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}
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return true;
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}
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bool handleArgs(int argc, char** argv,
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int &mapnum,
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int &tileX,
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int &tileY,
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float &maxAngle,
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bool &skipLiquid,
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bool &skipContinents,
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bool &skipJunkMaps,
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bool &skipBattlegrounds,
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bool &debugOutput,
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bool &silent,
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bool &bigBaseUnit,
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char* &offMeshInputPath)
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{
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char* param = NULL;
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for (int i = 1; i < argc; ++i)
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{
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if (strcmp(argv[i], "--maxAngle") == 0)
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{
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param = argv[++i];
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if (!param)
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return false;
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float maxangle = atof(param);
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if (maxangle <= 90.f && maxangle >= 45.f)
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maxAngle = maxangle;
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else
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printf("invalid option for '--maxAngle', using default\n");
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}
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else if (strcmp(argv[i], "--tile") == 0)
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{
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param = argv[++i];
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if (!param)
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return false;
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char* stileX = strtok(param, ",");
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char* stileY = strtok(NULL, ",");
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int tilex = atoi(stileX);
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int tiley = atoi(stileY);
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if ((tilex > 0 && tilex < 64) || (tilex == 0 && strcmp(stileX, "0") == 0))
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tileX = tilex;
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if ((tiley > 0 && tiley < 64) || (tiley == 0 && strcmp(stileY, "0") == 0))
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tileY = tiley;
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if (tileX < 0 || tileY < 0)
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{
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printf("invalid tile coords.\n");
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return false;
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}
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}
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else if (strcmp(argv[i], "--skipLiquid") == 0)
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{
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param = argv[++i];
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if (!param)
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return false;
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if (strcmp(param, "true") == 0)
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skipLiquid = true;
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else if (strcmp(param, "false") == 0)
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skipLiquid = false;
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else
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printf("invalid option for '--skipLiquid', using default\n");
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}
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else if(strcmp(argv[i], "--skipContinents") == 0)
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{
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param = argv[++i];
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if (!param)
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return false;
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if (strcmp(param, "true") == 0)
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skipContinents = true;
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else if (strcmp(param, "false") == 0)
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skipContinents = false;
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else
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printf("invalid option for '--skipContinents', using default\n");
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}
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else if (strcmp(argv[i], "--skipJunkMaps") == 0)
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{
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param = argv[++i];
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if (!param)
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return false;
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if (strcmp(param, "true") == 0)
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skipJunkMaps = true;
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else if (strcmp(param, "false") == 0)
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skipJunkMaps = false;
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else
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printf("invalid option for '--skipJunkMaps', using default\n");
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}
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else if (strcmp(argv[i], "--skipBattlegrounds") == 0)
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{
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param = argv[++i];
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if (!param)
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return false;
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if (strcmp(param, "true") == 0)
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skipBattlegrounds = true;
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else if (strcmp(param, "false") == 0)
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skipBattlegrounds = false;
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else
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printf("invalid option for '--skipBattlegrounds', using default\n");
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}
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else if (strcmp(argv[i], "--debugOutput") == 0)
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{
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param = argv[++i];
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if (!param)
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return false;
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if (strcmp(param, "true") == 0)
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debugOutput = true;
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else if (strcmp(param, "false") == 0)
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debugOutput = false;
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else
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printf("invalid option for '--debugOutput', using default true\n");
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}
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else if (strcmp(argv[i], "--silent") == 0)
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{
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silent = true;
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}
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else if (strcmp(argv[i], "--bigBaseUnit") == 0)
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{
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param = argv[++i];
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if (!param)
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return false;
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if (strcmp(param, "true") == 0)
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bigBaseUnit = true;
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else if (strcmp(param, "false") == 0)
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bigBaseUnit = false;
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else
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printf("invalid option for '--bigBaseUnit', using default false\n");
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}
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else if (strcmp(argv[i], "--offMeshInput") == 0)
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{
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param = argv[++i];
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if (!param)
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return false;
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offMeshInputPath = param;
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}
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else
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{
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int map = atoi(argv[i]);
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if (map > 0 || (map == 0 && (strcmp(argv[i], "0") == 0)))
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mapnum = map;
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else
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{
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printf("invalid map id\n");
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return false;
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}
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}
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}
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return true;
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}
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int finish(const char* message, int returnValue)
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{
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printf("%s", message);
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getchar();
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return returnValue;
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}
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int main(int argc, char** argv)
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{
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int mapnum = -1;
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float maxAngle = 60.0f;
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int tileX = -1, tileY = -1;
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bool skipLiquid = false,
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skipContinents = false,
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skipJunkMaps = true,
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skipBattlegrounds = false,
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debugOutput = false,
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silent = false,
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bigBaseUnit = false;
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char* offMeshInputPath = NULL;
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bool validParam = handleArgs(argc, argv, mapnum,
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tileX, tileY, maxAngle,
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skipLiquid, skipContinents, skipJunkMaps, skipBattlegrounds,
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debugOutput, silent, bigBaseUnit, offMeshInputPath);
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if (!validParam)
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return silent ? -1 : finish("You have specified invalid parameters", -1);
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if (mapnum == -1 && debugOutput)
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{
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if (silent)
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return -2;
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printf("You have specifed debug output, but didn't specify a map to generate.\n");
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printf("This will generate debug output for ALL maps.\n");
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printf("Are you sure you want to continue? (y/n) ");
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if (getchar() != 'y')
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return 0;
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}
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if (!checkDirectories(debugOutput))
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return silent ? -3 : finish("Press any key to close...", -3);
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MapBuilder builder(maxAngle, skipLiquid, skipContinents, skipJunkMaps,
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skipBattlegrounds, debugOutput, bigBaseUnit, offMeshInputPath);
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if (tileX > -1 && tileY > -1 && mapnum >= 0)
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builder.buildSingleTile(mapnum, tileX, tileY);
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else if (mapnum >= 0)
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builder.buildMap(uint32(mapnum));
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else
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builder.buildAllMaps();
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return silent ? 1 : finish("Movemap build is complete!", 1);
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}
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