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[11819] move SetActiveObjectState to WorldObject level
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7 changed files with 23 additions and 29 deletions
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@ -387,7 +387,7 @@ Player::Player (WorldSession *session): Unit(), m_mover(this), m_camera(this), m
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m_valuesCount = PLAYER_END;
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m_isActiveObject = true; // player is always active object
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SetActiveObjectState(true); // player is always active object
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m_session = session;
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