[11819] move SetActiveObjectState to WorldObject level

This commit is contained in:
SilverIce 2011-10-13 20:08:25 +03:00
parent 012be82c86
commit df0715284f
7 changed files with 23 additions and 29 deletions

View file

@ -387,7 +387,7 @@ Player::Player (WorldSession *session): Unit(), m_mover(this), m_camera(this), m
m_valuesCount = PLAYER_END;
m_isActiveObject = true; // player is always active object
SetActiveObjectState(true); // player is always active object
m_session = session;