Updated rest of game stuff

This commit is contained in:
tomrus88 2008-10-26 10:25:08 +03:00
parent c2f65a01c1
commit df09909ec5
10 changed files with 115 additions and 61 deletions

View file

@ -165,8 +165,9 @@ bool Transport::Create(uint32 guidlow, uint32 mapid, float x, float y, float z,
SetFloatValue(OBJECT_FIELD_SCALE_X, goinfo->size);
SetUInt32Value(GAMEOBJECT_FACTION, goinfo->faction);
SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags);
//SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags);
SetUInt32Value(GAMEOBJECT_FLAGS, MAKE_PAIR32(0x28, 0x64));
SetUInt32Value(GAMEOBJECT_LEVEL, m_period);
SetEntry(goinfo->id);
SetUInt32Value(GAMEOBJECT_DISPLAYID, goinfo->displayId);
@ -176,7 +177,7 @@ bool Transport::Create(uint32 guidlow, uint32 mapid, float x, float y, float z,
SetGoAnimProgress(animprogress);
if(dynflags)
SetUInt32Value(GAMEOBJECT_DYN_FLAGS, dynflags);
SetUInt32Value(GAMEOBJECT_DYNAMIC, MAKE_PAIR32(0, dynflags));
return true;
}