mirror of
https://github.com/mangosfour/server.git
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13 cmangos commits implemented
commits: 432bd63 Commit Ported Core Implement TakePossessOf to generalize the code. 0b663eb Commit Ported Core Implement a possibility to summon manualy a temporary creature. b6a9ead Commit Imported Core Little rewrite of resurect code to prepare ability ro resurrect a player to a ghoul form. e98b42c Commit Imported Core Implement TemporarySummon Linked aura to owner. ab139ff Commit Imported Core Do not force the creature to attack summoner in all case 555f055 Commit Imported Core Avoid possibility to charm more than one new creature for an unit. fd78c4a Commit Imported Core Fix problem that occur when the charm unit field is updated after the possess bar. e9821e2 Commit Imported Core fix lightwell gameobject not appearing after spell is cast 17d0e93 Commit Imported Core Implement logic for Target 95 as TARGET_VEHICLE_DRIVER 42b3545 Commit Imported Core Now npc/gameobject interaction will remove unauthorized aura 1195398 Commit Imported Core Improve functionality for eventAI action 26 - ACTION_T_QUEST_EVENT_ALL 72b7a48 Commit Ported Core fix pet stay 245f068 Commit Imported Warlock [Charm] prevent charming multiple demons also remove pet temporarily when casting specific channels that summon other charmed creatures
This commit is contained in:
parent
18dd18780d
commit
df3ab5df8e
25 changed files with 508 additions and 313 deletions
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@ -2241,8 +2241,9 @@ bool Creature::IsOutOfThreatArea(Unit* pVictim) const
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CreatureDataAddon const* Creature::GetCreatureAddon() const
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{
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if (CreatureDataAddon const* addon = ObjectMgr::GetCreatureAddon(GetGUIDLow()))
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return addon;
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if (!(GetObjectGuid().GetHigh() == HIGHGUID_PET)) // pets have guidlow that is conflicting with normal guidlows hence GetGUIDLow() gives wrong info
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if (CreatureDataAddon const* addon = ObjectMgr::GetCreatureAddon(GetGUIDLow()))
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return addon;
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// dependent from difficulty mode entry
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if (GetEntry() != GetCreatureInfo()->Entry)
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@ -832,7 +832,14 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
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m_creature->DoFleeToGetAssistance();
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break;
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case ACTION_T_QUEST_EVENT_ALL:
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if (pActionInvoker && pActionInvoker->GetTypeId() == TYPEID_PLAYER)
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if (action.quest_event_all.useThreatList)
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{
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ThreatList const& threatList = m_creature->GetThreatManager().getThreatList();
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for (ThreatList::const_iterator i = threatList.begin(); i != threatList.end(); ++i)
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if (Player* temp = m_creature->GetMap()->GetPlayer((*i)->getUnitGuid()))
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temp->GroupEventHappens(action.quest_event_all.questId, m_creature);
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}
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else if (pActionInvoker && pActionInvoker->GetTypeId() == TYPEID_PLAYER)
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((Player*)pActionInvoker)->GroupEventHappens(action.quest_event_all.questId, m_creature);
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break;
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case ACTION_T_CAST_EVENT_ALL:
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@ -103,7 +103,7 @@ enum EventAI_ActionType
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ACTION_T_INC_PHASE = 23, // Value (may be negative to decrement phase, should not be 0)
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ACTION_T_EVADE = 24, // No Params
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ACTION_T_FLEE_FOR_ASSIST = 25, // No Params
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ACTION_T_QUEST_EVENT_ALL = 26, // QuestID
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ACTION_T_QUEST_EVENT_ALL = 26, // QuestID, UseThreatList (1 = true, 0 = false)
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ACTION_T_CAST_EVENT_ALL = 27, // CreatureId, SpellId
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ACTION_T_REMOVEAURASFROMSPELL = 28, // Target, Spellid
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ACTION_T_RANGED_MOVEMENT = 29, // Distance, Angle
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@ -297,6 +297,7 @@ struct CreatureEventAI_Action
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struct
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{
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uint32 questId;
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uint32 useThreatList; // bool: 1 = true; 0 = false
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} quest_event_all;
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// ACTION_T_CAST_EVENT_ALL = 27
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struct
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@ -65,6 +65,12 @@ enum TempSummonType
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TEMPSUMMON_TIMED_OOC_OR_CORPSE_DESPAWN = 9, // despawns after a specified time (OOC) OR when the creature dies
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};
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enum TempSummonLinkedAura
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{
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TEMPSUMMON_LINKED_AURA_OWNER_CHECK = 0x00000001,
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TEMPSUMMON_LINKED_AURA_REMOVE_OWNER = 0x00000002
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};
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enum PhaseMasks
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{
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PHASEMASK_NORMAL = 0x00000001,
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@ -39,7 +39,9 @@ Pet::Pet(PetType type) :
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m_resetTalentsCost(0), m_resetTalentsTime(0), m_usedTalentCount(0),
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m_removed(false), m_petType(type), m_duration(0),
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m_bonusdamage(0), m_auraUpdateMask(0), m_loading(false),
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m_declinedname(NULL), m_petModeFlags(PET_MODE_DEFAULT)
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m_declinedname(nullptr), m_petModeFlags(PET_MODE_DEFAULT), m_retreating(false),
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m_stayPosSet(false), m_stayPosX(0), m_stayPosY(0), m_stayPosZ(0), m_stayPosO(0),
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m_opener(0), m_openerMinRange(0), m_openerMaxRange(0)
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{
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m_name = "Pet";
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m_regenTimer = 4000;
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@ -254,6 +254,21 @@ class Pet : public Creature
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PetSpellMap m_spells;
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AutoSpellList m_autospells;
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uint32 m_opener;
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uint32 m_openerMinRange;
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uint32 m_openerMaxRange;
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uint32 GetSpellOpener() { return m_opener; }
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uint32 GetSpellOpenerMinRange() { return m_openerMinRange; }
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uint32 GetSpellOpenerMaxRange() { return m_openerMaxRange; }
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void SetSpellOpener(uint32 spellId = 0, uint32 minRange = 0, uint32 maxRange = 0)
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{
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m_opener = spellId;
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m_openerMinRange = minRange;
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m_openerMaxRange = maxRange;
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}
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void InitPetCreateSpells();
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bool resetTalents(bool no_cost = false);
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@ -2298,6 +2298,9 @@ Creature* Player::GetNPCIfCanInteractWith(ObjectGuid guid, uint32 NpcFlagsmask)
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if (!guid || !IsInWorld() || IsTaxiFlying())
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return NULL;
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// set player as interacting
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DoInteraction(guid);
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// not in interactive state
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if (hasUnitState(UNIT_STAT_CAN_NOT_REACT_OR_LOST_CONTROL))
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return NULL;
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@ -2339,12 +2342,15 @@ Creature* Player::GetNPCIfCanInteractWith(ObjectGuid guid, uint32 NpcFlagsmask)
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return unit;
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}
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GameObject* Player::GetGameObjectIfCanInteractWith(ObjectGuid guid, uint32 gameobject_type) const
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GameObject* Player::GetGameObjectIfCanInteractWith(ObjectGuid guid, uint32 gameobject_type)
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{
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// some basic checks
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if (!guid || !IsInWorld() || IsTaxiFlying())
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return NULL;
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// set player as interacting
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DoInteraction(guid);
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// not in interactive state
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if (hasUnitState(UNIT_STAT_CAN_NOT_REACT_OR_LOST_CONTROL))
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return NULL;
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@ -21270,6 +21276,24 @@ void Player::SetClientControl(Unit* target, uint8 allowMove)
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GetSession()->SendPacket(&data);
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}
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void Player::Uncharm()
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{
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if (Unit* charm = GetCharm())
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{
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charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM);
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charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS);
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charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS_PET);
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if (charm == GetMover())
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{
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SetMover(nullptr);
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GetCamera().ResetView();
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RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
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SetCharm(nullptr);
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SetClientControl(this, 1);
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}
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}
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}
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void Player::UpdateZoneDependentAuras()
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{
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// Some spells applied at enter into zone (with subzones), aura removed in UpdateAreaDependentAuras that called always at zone->area update
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@ -22699,6 +22723,15 @@ void Player::UnsummonPetTemporaryIfAny()
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pet->Unsummon(PET_SAVE_AS_CURRENT, this);
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}
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void Player::UnsummonPetIfAny()
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{
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Pet* pet = GetPet();
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if (!pet)
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return;
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pet->Unsummon(PET_SAVE_NOT_IN_SLOT, this);
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}
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void Player::ResummonPetTemporaryUnSummonedIfAny()
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{
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if (!m_temporaryUnsummonedPetNumber)
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@ -24307,6 +24340,41 @@ float Player::GetCollisionHeight(bool mounted) const
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}
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}
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// set data to accept next resurrect response and process it with required data
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void Player::setResurrectRequestData(Unit* caster, uint32 health, uint32 mana)
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{
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m_resurrectGuid = caster->GetObjectGuid();
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m_resurrectMap = caster->GetMapId();
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caster->GetPosition(m_resurrectX, m_resurrectY, m_resurrectZ);
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m_resurrectHealth = health;
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m_resurrectMana = mana;
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m_resurrectToGhoul = false;
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}
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// we can use this to prepare data in case we have to resurrect player in ghoul form
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void Player::setResurrectRequestDataToGhoul(Unit* caster)
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{
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setResurrectRequestData(caster, 0, 0);
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m_resurrectToGhoul = true;
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}
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// player is interacting so we have to remove non authorized aura
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void Player::DoInteraction(ObjectGuid const& interactObjGuid)
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{
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if (interactObjGuid.IsUnit())
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{
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// remove some aura like stealth aura
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RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
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}
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else if (interactObjGuid.IsGameObject())
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{
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// remove some aura like stealth aura
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RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_USE);
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}
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SendForcedObjectUpdate();
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}
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void Player::SendPetitionSignResult(ObjectGuid petitionGuid, Player* player, uint32 result)
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{
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WorldPacket data(SMSG_PETITION_SIGN_RESULTS, 8 + 8 + 4);
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@ -1128,7 +1128,7 @@ class Player : public Unit
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void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time);
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Creature* GetNPCIfCanInteractWith(ObjectGuid guid, uint32 NpcFlagsmask);
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GameObject* GetGameObjectIfCanInteractWith(ObjectGuid guid, uint32 gameobject_type = MAX_GAMEOBJECT_TYPE) const;
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GameObject* GetGameObjectIfCanInteractWith(ObjectGuid guid, uint32 gameobject_type = MAX_GAMEOBJECT_TYPE);
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void ToggleAFK();
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void ToggleDND();
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@ -1214,7 +1214,13 @@ class Player : public Unit
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* \param: bool inRestPlace > if it was offline, is the player was in city/tavern/inn?
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* \returns: float
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**/
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float ComputeRest(time_t timePassed, bool offline = false, bool inRestPlace = false);
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float ComputeRest(time_t timePassed, bool offline = false, bool inRestPlace = false);
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/**
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* \brief: player is interacting with something.
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* \param: ObjectGuid interactObj > object that interact with this player
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**/
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void DoInteraction(ObjectGuid const& interactObjGuid);
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RestType GetRestType() const
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{
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@ -1817,6 +1823,8 @@ class Player : public Unit
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uint32 GetLastPotionId() { return m_lastPotionId; }
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void UpdatePotionCooldown(Spell* spell = NULL);
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void setResurrectRequestData(Unit* caster, uint32 health, uint32 mana);
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void setResurrectRequestDataToGhoul(Unit* caster);
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void setResurrectRequestData(ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
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{
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m_resurrectGuid = guid;
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@ -2413,6 +2421,7 @@ class Player : public Unit
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void SetMover(Unit* target) { m_mover = target ? target : this; }
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Unit* GetMover() const { return m_mover; }
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bool IsSelfMover() const { return m_mover == this; }// normal case for player not controlling other unit
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void Uncharm() override;
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ObjectGuid const& GetFarSightGuid() const { return GetGuidValue(PLAYER_FARSIGHT); }
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@ -2472,6 +2481,7 @@ class Player : public Unit
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uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; }
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void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; }
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void UnsummonPetTemporaryIfAny();
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void UnsummonPetIfAny();
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void ResummonPetTemporaryUnSummonedIfAny();
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bool IsPetNeedBeTemporaryUnsummoned() const { return !IsInWorld() || !IsAlive() || IsMounted() /*+in flight*/; }
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@ -2745,6 +2755,7 @@ class Player : public Unit
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uint32 m_resurrectMap;
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float m_resurrectX, m_resurrectY, m_resurrectZ;
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uint32 m_resurrectHealth, m_resurrectMana;
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bool m_resurrectToGhoul;
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WorldSession* m_session;
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@ -27,7 +27,7 @@
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#include "CreatureAI.h"
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TemporarySummon::TemporarySummon(ObjectGuid summoner) :
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Creature(CREATURE_SUBTYPE_TEMPORARY_SUMMON), m_type(TEMPSUMMON_TIMED_OOC_OR_CORPSE_DESPAWN), m_timer(0), m_lifetime(0), m_summoner(summoner)
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Creature(CREATURE_SUBTYPE_TEMPORARY_SUMMON), m_type(TEMPSUMMON_TIMED_OOC_OR_CORPSE_DESPAWN), m_timer(0), m_lifetime(0), m_summoner(summoner), m_linkedToOwnerAura(0)
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{
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}
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@ -189,31 +189,93 @@ void TemporarySummon::Update(uint32 update_diff, uint32 diff)
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break;
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}
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switch (m_deathState)
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{
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case ALIVE:
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if (m_linkedToOwnerAura & TEMPSUMMON_LINKED_AURA_OWNER_CHECK)
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{
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// we have to check if owner still have the required aura
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Unit* owner = GetCharmerOrOwner();
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uint32 const& spellId = GetUInt32Value(UNIT_CREATED_BY_SPELL);
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if (!owner || !spellId || !owner->HasAura(spellId))
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UnSummon();
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}
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break;
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case DEAD:
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case CORPSE:
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if (m_linkedToOwnerAura & TEMPSUMMON_LINKED_AURA_REMOVE_OWNER)
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{
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RemoveAuraFromOwner();
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m_linkedToOwnerAura = 0; // we dont need to recheck
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}
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default:
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break;
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}
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Creature::Update(update_diff, diff);
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}
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void TemporarySummon::Summon(TempSummonType type, uint32 lifetime)
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void TemporarySummon::SetSummonProperties(TempSummonType type, uint32 lifetime)
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{
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m_type = type;
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m_timer = lifetime;
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m_lifetime = lifetime;
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}
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void TemporarySummon::Summon(TempSummonType type, uint32 lifetime)
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{
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SetSummonProperties(type, lifetime);
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GetMap()->Add((Creature*)this);
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AIM_Initialize();
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GetMap()->Add((Creature*)this);
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}
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void TemporarySummon::UnSummon()
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{
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CombatStop();
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if (m_linkedToOwnerAura & TEMPSUMMON_LINKED_AURA_REMOVE_OWNER)
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RemoveAuraFromOwner();
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if (GetSummonerGuid().IsCreatureOrVehicle())
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{
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if (Creature* sum = GetMap()->GetCreature(GetSummonerGuid()))
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if (sum->AI())
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sum->AI()->SummonedCreatureDespawn(this);
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}
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else if (GetSummonerGuid().IsPlayer()) // if player that summoned this creature was MCing it, uncharm
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if (Player* player = GetMap()->GetPlayer(GetSummonerGuid()))
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if (player->GetMover() == this)
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player->Uncharm();
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if (AI())
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AI()->SummonedCreatureDespawn(this);
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AddObjectToRemoveList();
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}
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void TemporarySummon::RemoveAuraFromOwner()
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{
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// creature is dead and we have to remove the charmer aura if exist
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uint32 const& spellId = GetUInt32Value(UNIT_CREATED_BY_SPELL);
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if (spellId)
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{
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if (Unit* charmer = GetCharmer())
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{
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charmer->RemoveAurasDueToSpell(spellId);
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charmer->ResetControlState(false);
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}
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else if (Unit* owner = GetOwner())
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{
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owner->RemoveAurasDueToSpell(spellId);
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}
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}
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}
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void TemporarySummon::SaveToDB()
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{
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}
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@ -35,12 +35,15 @@ class TemporarySummon : public Creature
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virtual ~TemporarySummon() {};
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void Update(uint32 update_diff, uint32 time) override;
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void SetSummonProperties(TempSummonType type, uint32 lifetime);
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void Summon(TempSummonType type, uint32 lifetime);
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void UnSummon();
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void MANGOS_DLL_SPEC UnSummon();
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void SaveToDB();
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ObjectGuid const& GetSummonerGuid() const { return m_summoner ; }
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Unit* GetSummoner() const { return ObjectAccessor::GetUnit(*this, m_summoner); }
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void SetLinkedToOwnerAura(uint32 flags) { m_linkedToOwnerAura |= flags; };
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private:
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void RemoveAuraFromOwner();
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void SaveToDB(uint32, uint8, uint32) override // overwrited of Creature::SaveToDB - don't must be called
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{
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MANGOS_ASSERT(false);
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@ -54,6 +57,7 @@ class TemporarySummon : public Creature
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uint32 m_timer;
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uint32 m_lifetime;
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ObjectGuid m_summoner;
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uint32 m_linkedToOwnerAura;
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};
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class TemporarySummonWaypoint : public TemporarySummon
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@ -12298,3 +12298,225 @@ void Unit::SendCollisionHeightUpdate(float height)
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}
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}
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// This will create a new creature and set the current unit as the controller of that new creature
|
||||
Unit* Unit::TakePossessOf(SpellEntry const* spellEntry, SummonPropertiesEntry const* summonProp, SpellEffectEntry const* spellEffect, float x, float y, float z, float ang)
|
||||
{
|
||||
int32 const& creatureEntry = spellEffect->EffectMiscValue;
|
||||
CreatureInfo const* cinfo = ObjectMgr::GetCreatureTemplate(creatureEntry);
|
||||
if (!cinfo)
|
||||
{
|
||||
sLog.outErrorDb("WorldObject::SummonCreature: Creature (Entry: %u) not existed for summoner: %s. ", creatureEntry, GetGuidStr().c_str());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (GetCharm())
|
||||
{
|
||||
sLog.outError("Unit::TakePossessOf> There is already a charmed creature for %s its : %s. ", GetGuidStr().c_str(), GetCharm()->GetGuidStr().c_str());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
TemporarySummon* pCreature = new TemporarySummon(GetObjectGuid());
|
||||
|
||||
CreatureCreatePos pos(GetMap(), x, y, z, ang, GetPhaseMask());
|
||||
|
||||
if (x == 0.0f && y == 0.0f && z == 0.0f)
|
||||
pos = CreatureCreatePos(this, GetOrientation(), CONTACT_DISTANCE, ang);
|
||||
|
||||
if (!pCreature->Create(GetMap()->GenerateLocalLowGuid(cinfo->GetHighGuid()), pos, cinfo))
|
||||
{
|
||||
delete pCreature;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Player* player = GetTypeId() == TYPEID_PLAYER ? static_cast<Player*>(this): nullptr;
|
||||
|
||||
pCreature->setFaction(getFaction()); // set same faction than player
|
||||
pCreature->SetRespawnCoord(pos); // set spawn coord
|
||||
pCreature->SetCharmerGuid(GetObjectGuid()); // save guid of the charmer
|
||||
pCreature->SetUInt32Value(UNIT_CREATED_BY_SPELL, spellEntry->Id); // set the spell id used to create this (may be used for removing corresponding aura
|
||||
pCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); // set flag for client that mean this unit is controlled by a player
|
||||
pCreature->addUnitState(UNIT_STAT_CONTROLLED); // also set internal unit state flag
|
||||
pCreature->SelectLevel(getLevel()); // set level to same level than summoner TODO:: not sure its always the case...
|
||||
pCreature->SetLinkedToOwnerAura(TEMPSUMMON_LINKED_AURA_OWNER_CHECK | TEMPSUMMON_LINKED_AURA_REMOVE_OWNER); // set what to do if linked aura is removed or the creature is dead.
|
||||
pCreature->SetWalk(IsWalking(), true); // sync the walking state with the summoner
|
||||
|
||||
// important before adding to the map!
|
||||
SetCharmGuid(pCreature->GetObjectGuid()); // save guid of charmed creature
|
||||
|
||||
pCreature->SetSummonProperties(TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000); // set 5s corpse decay
|
||||
GetMap()->Add(static_cast<Creature*>(pCreature)); // create the creature in the client
|
||||
|
||||
// Give the control to the player
|
||||
if (player)
|
||||
{
|
||||
player->GetCamera().SetView(pCreature); // modify camera view to the creature view
|
||||
player->SetClientControl(pCreature, 1); // transfer client control to the creature
|
||||
player->SetMover(pCreature); // set mover so now we know that creature is "moved" by this unit
|
||||
player->SendForcedObjectUpdate(); // we have to update client data here to avoid problem with the "release spirit" windows reappear.
|
||||
}
|
||||
|
||||
// initialize AI
|
||||
pCreature->AIM_Initialize();
|
||||
|
||||
if (player)
|
||||
{
|
||||
// Initialize pet bar
|
||||
if (CharmInfo* charmInfo = pCreature->InitCharmInfo(pCreature))
|
||||
charmInfo->InitPossessCreateSpells();
|
||||
player->PossessSpellInitialize();
|
||||
}
|
||||
else
|
||||
{
|
||||
// fire just summoned hook
|
||||
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
|
||||
((Creature*)this)->AI()->JustSummoned(pCreature);
|
||||
}
|
||||
|
||||
// Creature Linking, Initial load is handled like respawn
|
||||
if (pCreature->IsLinkingEventTrigger())
|
||||
GetMap()->GetCreatureLinkingHolder()->DoCreatureLinkingEvent(LINKING_EVENT_RESPAWN, pCreature);
|
||||
|
||||
// return the creature therewith the summoner has access to it
|
||||
return pCreature;
|
||||
}
|
||||
|
||||
bool Unit::TakePossessOf(Unit* possessed)
|
||||
{
|
||||
Player* player = nullptr;
|
||||
if (GetTypeId() == TYPEID_PLAYER)
|
||||
player = static_cast<Player *>(this);
|
||||
|
||||
possessed->addUnitState(UNIT_STAT_CONTROLLED);
|
||||
possessed->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
|
||||
possessed->SetCharmerGuid(GetObjectGuid());
|
||||
possessed->setFaction(getFaction());
|
||||
|
||||
SetCharm(possessed);
|
||||
|
||||
Creature* possessedCreature = nullptr;
|
||||
if (possessed->GetTypeId() == TYPEID_UNIT)
|
||||
possessedCreature = static_cast<Creature *>(possessed);
|
||||
|
||||
if (player)
|
||||
{
|
||||
player->GetCamera().SetView(possessed);
|
||||
player->SetClientControl(possessed, 1);
|
||||
player->SetMover(possessed);
|
||||
player->SendForcedObjectUpdate();
|
||||
|
||||
if (possessedCreature && possessedCreature->IsPet() && possessedCreature->GetObjectGuid() == GetPetGuid())
|
||||
{
|
||||
possessed->StopMoving();
|
||||
possessed->GetMotionMaster()->Clear(false);
|
||||
possessed->GetMotionMaster()->MoveIdle();
|
||||
return true;
|
||||
}
|
||||
else if (CharmInfo* charmInfo = possessed->InitCharmInfo(possessed))
|
||||
{
|
||||
charmInfo->InitPossessCreateSpells();
|
||||
charmInfo->SetReactState(REACT_PASSIVE);
|
||||
charmInfo->SetCommandState(COMMAND_STAY);
|
||||
}
|
||||
player->PossessSpellInitialize();
|
||||
}
|
||||
|
||||
possessed->CombatStop(true);
|
||||
possessed->DeleteThreatList();
|
||||
possessed->getHostileRefManager().deleteReferences();
|
||||
|
||||
if (possessedCreature)
|
||||
{
|
||||
possessedCreature->AIM_Initialize();
|
||||
}
|
||||
else if (possessed->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
static_cast<Player*>(possessed)->SetClientControl(possessed, 0);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Unit::ResetControlState(bool attackCharmer /*= true*/)
|
||||
{
|
||||
Player* player = nullptr;
|
||||
if (GetTypeId() == TYPEID_PLAYER)
|
||||
player = static_cast<Player *>(this);
|
||||
|
||||
Unit* possessed = GetCharm();
|
||||
|
||||
if (!possessed)
|
||||
{
|
||||
if (player)
|
||||
{
|
||||
player->GetCamera().ResetView();
|
||||
player->SetClientControl(player, 1);
|
||||
player->SetMover(nullptr);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
Creature* possessedCreature = static_cast<Creature *>(possessed);
|
||||
|
||||
possessed->clearUnitState(UNIT_STAT_CONTROLLED);
|
||||
possessed->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
|
||||
possessed->SetCharmerGuid(ObjectGuid());
|
||||
SetCharmGuid(ObjectGuid());
|
||||
|
||||
if (player)
|
||||
{
|
||||
player->SetClientControl(possessed, 0);
|
||||
player->SetMover(nullptr);
|
||||
player->GetCamera().ResetView();
|
||||
|
||||
if (possessedCreature->IsPet() && possessedCreature->GetObjectGuid() == GetPetGuid())
|
||||
{
|
||||
// out of range pet dismissed
|
||||
if (!possessedCreature->IsWithinDistInMap(this, possessedCreature->GetMap()->GetVisibilityDistance()))
|
||||
{
|
||||
player->RemovePet(PET_SAVE_REAGENTS);
|
||||
}
|
||||
else
|
||||
{
|
||||
possessedCreature->GetMotionMaster()->MoveFollow(this, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
else
|
||||
player->RemovePetActionBar();
|
||||
}
|
||||
|
||||
possessed->CombatStop(true);
|
||||
possessed->DeleteThreatList();
|
||||
possessed->getHostileRefManager().deleteReferences();
|
||||
|
||||
if (possessed->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
Player* possessedPlayer = static_cast<Player *>(possessed);
|
||||
possessedPlayer->setFactionForRace(possessedPlayer->getRace());
|
||||
possessedPlayer->SetClientControl(possessedPlayer, 1);
|
||||
}
|
||||
else if (possessedCreature)
|
||||
{
|
||||
if (possessedCreature->IsPet() && possessedCreature->GetObjectGuid() == GetPetGuid())
|
||||
{
|
||||
// out of range pet dismissed
|
||||
if (!possessedCreature->IsWithinDistInMap(this, possessedCreature->GetMap()->GetVisibilityDistance()))
|
||||
{
|
||||
player->RemovePet(PET_SAVE_REAGENTS);
|
||||
}
|
||||
else
|
||||
{
|
||||
possessedCreature->GetMotionMaster()->MoveFollow(this, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
|
||||
}
|
||||
}
|
||||
else if (attackCharmer)
|
||||
{
|
||||
CreatureInfo const* cinfo = possessedCreature->GetCreatureInfo();
|
||||
possessedCreature->setFaction(cinfo->FactionAlliance);
|
||||
possessedCreature->AIM_Initialize();
|
||||
possessedCreature->AttackedBy(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -2826,7 +2826,7 @@ class Unit : public WorldObject
|
|||
* - \ref AuraType::SPELL_AURA_MOD_POSSESS
|
||||
* - \ref AuraType::SPELL_AURA_MOD_POSSESS_PET
|
||||
*/
|
||||
void Uncharm();
|
||||
virtual void Uncharm();
|
||||
/**
|
||||
* Does the same as \ref Unit::GetCharmerOrOwnerGuid but returns the \ref Unit for that instead
|
||||
* @return the \ref Unit that's charming this one or owning it, NULL if there is none
|
||||
|
|
@ -3530,6 +3530,15 @@ class Unit : public WorldObject
|
|||
void BuildMoveHoverPacket(WorldPacket* data, bool apply, uint32 value);
|
||||
void BuildMoveLevitatePacket(WorldPacket* data, bool apply, uint32 value);
|
||||
|
||||
// Take possession of an unit (pet, creature, ...)
|
||||
bool TakePossessOf(Unit* possessed);
|
||||
|
||||
// Take possession of a new spawned unit
|
||||
Unit* TakePossessOf(SpellEntry const* spellEntry, SummonPropertiesEntry const* summonProp, SpellEffectEntry const* spellEffect, float x, float y, float z, float ang);
|
||||
|
||||
// Reset control to player
|
||||
void ResetControlState(bool attackCharmer = true);
|
||||
|
||||
protected:
|
||||
explicit Unit();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue