Use 2D distance for visibility checks

This commit is contained in:
tomrus88 2008-12-05 02:01:05 +03:00
parent a69bc59f1d
commit df3ca15c3d
9 changed files with 88 additions and 24 deletions

View file

@ -209,5 +209,5 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
bool Corpse::isVisibleForInState(Player const* u, bool inVisibleList) const
{
return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f));
return IsInWorld() && u->IsInWorld() && IsWithinDistInMap2d(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f));
}