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Use 2D distance for visibility checks
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9 changed files with 88 additions and 24 deletions
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@ -738,7 +738,7 @@ bool GameObject::isVisibleForInState(Player const* u, bool inVisibleList) const
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}
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// check distance
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return IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject() +
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return IsWithinDistInMap2d(u,World::GetMaxVisibleDistanceForObject() +
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(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f) );
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}
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