Use 2D distance for visibility checks

This commit is contained in:
tomrus88 2008-12-05 02:01:05 +03:00
parent a69bc59f1d
commit df3ca15c3d
9 changed files with 88 additions and 24 deletions

View file

@ -738,7 +738,7 @@ bool GameObject::isVisibleForInState(Player const* u, bool inVisibleList) const
}
// check distance
return IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject() +
return IsWithinDistInMap2d(u,World::GetMaxVisibleDistanceForObject() +
(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f) );
}