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[9425] More achievement types support.
Implemented new achievement criteria requirement: * ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM_LVL (item level and item quality equiped in specific slot) Implemented suppoprt achievement types: * ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM (required DB data) * ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL (required DB data) Also achievment types used only for statistics: * ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION * ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS * ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS * ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS * ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM * ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM
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10 changed files with 123 additions and 17 deletions
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@ -276,6 +276,8 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
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CharacterDatabase.CommitTransaction();
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SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK);
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GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
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}
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//this function is called when client bids or buys out auction
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